in the most teamgames allies can blobb their tds easily: wolfpack them and a-move them....since brits and us has turret TDs..its much easier...the donet have to turn the chassie to shot into the right direction...try this with a jp4 wolfpack: the scratch into each other and block themself ..while turning the chassie they have the moving accurracy malus...means the will not have high accurys..cause of "moving". a jackson has high accurys..even on the move.
the camo is nice but not that important like a turret, fast speedm, high penetration or high moving accuracy..
dont try this way...
Considering the situation where JP4 and Jackson are fighting, it's a pretty interesting calculation. The reload speeds of JP4 and Jackson are not so much different as to cause a difference in the number of rounds until one side is destroyed. So, ignore the reload speed and calculate the accuracy and penetration probability.
JP4 target size: 1700% penalty
JP4 armor: 230 front
JP4 Accuracy: 6% / 4%
Jackson target size: 2400% penalty
Jackson armor: 130 front
Jackson Accuracy: 5% / 3.5%
Penetration ratio:
JP4 -> M36 = 170/130 = 100%
M36 -> JP4 = 220/230 = 95.6%
Hit chance at maximum range:
JP4 -> M36 = 4 * 24 = 96%
M36 -> JP4 = 3.5 * 17 = 59.5%
penetration chance (include hit chance)
JP4 -> M36 = 96%
M36 -> JP4 = 56.9%
quite huge difference, uh?
don't believe it? do some test in cheat mode.
Having such a biased story keeps you from pretending that you are not playing any faction other than OKW.
turret, fast speed, high penetration or high moving accuracy; Panther has everything you said.