Would Tech Heavies Be Game Breaking?
![avatar of Lago](/images/no_av.png)
Posts: 3260
Is limiting heavy tanks to 1 a fundamental balance necessity, or is it just to balance them being call-ins?
Say you tied all the heavy tanks to tech. You have to tech up to unlock them like the KV-1 or King Tiger, but once you do, you can build as many as you can afford the resource and popcap cost for.
Would that break the game, or would the resource and popcap costs balance it out?
![avatar of ElSlayer](/uploads/avatar/10861.jpg?updated=1436977395)
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So, in my opinion is capping heavies is unnecessary whether they tied to tech or not.
![avatar of Stug life](/uploads/avatar/18320.png?updated=1457276116)
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https://www.youtube.com/watch?v=2HLTGMDmHsw
![avatar of Lago](/images/no_av.png)
Posts: 3260
hoo the old 5 tiger meta
https://www.youtube.com/watch?v=2HLTGMDmHsw
Four Tigers nowadays would require 92 popcap.
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![avatar of ElSlayer](/uploads/avatar/10861.jpg?updated=1436977395)
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The limited heavyes are only tanks with good ai and at capability, kt , tiger and is2 are a no brainer choice cause they are strong all around tanks. When you go for kv-1 , well, you know the downside of your move, but when you call in big heavyes, no downside.
There is downside.
You have ~50% of your popcap in heavy tanks and fair amount in repair squads.
2 TDs will counter that for much less investment.
You won't have sufficient infantry force to hold VPs.
I think game will balance it out by itself, no need to artificially limit player's army composition.
![avatar of Onimusha](/uploads/avatar/18472.jpg?updated=1589020968)
Posts: 149
I think game will balance it out by itself, no need to limit player army composition artificially.
I don't think so.
![avatar of Vipper](/images/no_av.png)
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3vs3 4vs4 games will turn into super heavy fest, while 1vs1 you will probably not see these unit so much.
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![avatar of Lago](/images/no_av.png)
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![avatar of Vipper](/images/no_av.png)
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The call-in premium was very divisive, largely because the UI didn't support it properly: it was even more information the player would have to look up online all the time. The feedback was so 'mixed' that Relic abandoned the patch.
Actually the solution is probably simple. The unit can be built from the structure at normal price or be "called in" with a premium.
![avatar of Lago](/images/no_av.png)
Posts: 3260
Actually the solution is probably simple. The unit can be built from the structure at normal price or be "called in" with a premium.
While that's better than the call-in price changing during the game, I still don't like it. It just seems... unpolished.
![avatar of elchino7](/uploads/avatar/7864.jpg?updated=1488595911)
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The effect will completely different across the modes since Super heavies will arrive allot earlier and they will be numerous.
3vs3 4vs4 games will turn into super heavy fest, while 1vs1 you will probably not see these unit so much.
Basically this.
![avatar of EtherealDragon](/images/avatars/april14_05.png?updated=1398148391)
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