Would Tech Heavies Be Game Breaking?
Posts: 3260
Is limiting heavy tanks to 1 a fundamental balance necessity, or is it just to balance them being call-ins?
Say you tied all the heavy tanks to tech. You have to tech up to unlock them like the KV-1 or King Tiger, but once you do, you can build as many as you can afford the resource and popcap cost for.
Would that break the game, or would the resource and popcap costs balance it out?
Posts: 1605 | Subs: 1
So, in my opinion is capping heavies is unnecessary whether they tied to tech or not.
Posts: 4474
https://www.youtube.com/watch?v=2HLTGMDmHsw
Posts: 3260
hoo the old 5 tiger meta
https://www.youtube.com/watch?v=2HLTGMDmHsw
Four Tigers nowadays would require 92 popcap.
Posts: 13496 | Subs: 1
Posts: 149
Posts: 1605 | Subs: 1
The limited heavyes are only tanks with good ai and at capability, kt , tiger and is2 are a no brainer choice cause they are strong all around tanks. When you go for kv-1 , well, you know the downside of your move, but when you call in big heavyes, no downside.
There is downside.
You have ~50% of your popcap in heavy tanks and fair amount in repair squads.
2 TDs will counter that for much less investment.
You won't have sufficient infantry force to hold VPs.
I think game will balance it out by itself, no need to artificially limit player's army composition.
Posts: 149
I think game will balance it out by itself, no need to limit player army composition artificially.
I don't think so.
Posts: 13496 | Subs: 1
3vs3 4vs4 games will turn into super heavy fest, while 1vs1 you will probably not see these unit so much.
Posts: 186
Posts: 5279
Posts: 53
Posts: 3260
Posts: 13496 | Subs: 1
The call-in premium was very divisive, largely because the UI didn't support it properly: it was even more information the player would have to look up online all the time. The feedback was so 'mixed' that Relic abandoned the patch.
Actually the solution is probably simple. The unit can be built from the structure at normal price or be "called in" with a premium.
Posts: 3260
Actually the solution is probably simple. The unit can be built from the structure at normal price or be "called in" with a premium.
While that's better than the call-in price changing during the game, I still don't like it. It just seems... unpolished.
Posts: 8154 | Subs: 2
The effect will completely different across the modes since Super heavies will arrive allot earlier and they will be numerous.
3vs3 4vs4 games will turn into super heavy fest, while 1vs1 you will probably not see these unit so much.
Basically this.
Posts: 1890 | Subs: 1
Posts: 2272 | Subs: 1
Livestreams
19 | |||||
4 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.35157.860+16
- 4.599234.719+7
- 5.936410.695+2
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
18 posts in the last week
30 posts in the last month
Welcome our newest member, Tabar832
Most online: 2043 users on 29 Oct 2023, 01:04 AM