The Overwatch Problem
Posts: 223
Edit: Maybe only later with schreck, before, m3 and uc will always kite.
Posts: 3166 | Subs: 6
Again something new learned, sturms are hardcounter to m3 and uc.
Sturmpioneers counter M3 and UC just like Shocks in M3 counter Axis. Don't you know?
Posts: 2243
Again something new learned, sturms are hardcounter to m3 and uc.
only vs players who doesnt know to play with this cars. stpios are only good in really near combat vs them. means your enemy must stay 15sec in close combat to one stpio to lose it.
Posts: 1979
Again something new learned, sturms are hardcounter to m3 and uc.
double sturms* yeah on certain maps if done right? trois point* cough cough* it can and does hardcounter M3 play...
besides the idea is to use double sturms to hold off while your volks do the backhand capping delaying that strong M3 aggression for a minute or 2... maybe the term should have been soft counter but thats not the point...
Posts: 1554 | Subs: 7
Posts: 44
Why do you construct scenarios that don't exist in game play? They prove nothing.
I just wish to see evidence that they "smash" penals at say 11 range as he contends.
Oh that is probably the case, but them being OP, doesnt mean they suddenly are able to win all possible engagements.
They beat Obers at range... they can be called in for an incredibly small MP cost... They dominate before light vehicles can hit the field. Any one of these by itself is problematic. All together it makes them broken. There's a reason so many rank nothing nobody's are climbing the ladder playing exclusively scavenge/overwatch. It's not because its fun, its because if you don't throw all your units, its a guaranteed win.
Posts: 1002 | Subs: 2
They beat Obers at range... they can be called in for an incredibly small MP cost... They dominate before light vehicles can hit the field. Any one of these by itself is problematic. All together it makes them broken. There's a reason so many rank nothing nobody's are climbing the ladder playing exclusively scavenge/overwatch. It's not because its fun, its because if you don't throw all your units, its a guaranteed win.
If having "rank nothing nobody's" climb the ladder is an issue, then brits would be removed from the game. Anyway, you already have and have had a bunch of random people climb the ladder for certain factions solely playing certain builds, its not exclusive to overwatch (speaking of, I don't think you can really get convincing proof that this is the case). Finally, just because you don't know a player doesn't mean they're not good at the game.
Posts: 1979
Posts: 3260
They've made a unit that essentially forces blobbing.
The 0.9 cover accuracy has to go unless these things are getting locked to the Schwerer Panzer Headquarters. I have every sympathy for the balance's team's position and the limited data they have to work with, but that change was a massive, massive mistake.
Posts: 214
The main problem with Jaegers is they've made a mainlineable unit that has massive advantages versus cover.
They've made a unit that essentially forces blobbing.
The 0.9 cover accuracy has to go unless these things are getting locked to the Schwerer Panzer Headquarters. I have every sympathy for the balance's team's position and the limited data they have to work with, but that change was a massive, massive mistake.
Or u just go for an early vehicle and or any kind of arty...
Posts: 3260
Forget Penals, these things beat dual BAR Riflemen in a range 20 green cover fight. They're an absolute farce as is.
Posts: 3166 | Subs: 6
The main problem with Jaegers is they've made a mainlineable unit that has massive advantages versus cover.
Either of those things should not be a problem. The combination of them is. If you make it so that they can only be used to supplement Volks (1-2 squads of JLI max) by nerfing the cost and cooldown the spam will hopefully no longer be a problem. They need to have good AI performance because they have to compete with Obers. Take that away and you'll never see them again, like before the patch.
Posts: 3260
They need to have good AI performance because they have to compete with Obers. Take that away and you'll never see them again, like before the patch.
If they're meant to be an Obersoldaten equivalent then they should have Obersoldaten timing.
Posts: 13496 | Subs: 1
If they're meant to be an Obersoldaten equivalent then they should have Obersoldaten timing.
Not really Obers come too late for what they are
Posts: 3166 | Subs: 6
If their current performance stays but cost goes up a bit, they will have a role as an alternative to Obers with the advantages of being able to field them earlier and easier into your army composition for a slightly lower cost, but with the disadvantage of being a bit worse in pure AI performance.
Posts: 3260
In that concept, a JLI squad is worse than a Volks squad on its own, but a JLI squad and a Volks squad is better than two Volks squads.
Right now they're cover-negating terminators competing with Advanced Emplacements for the most fun-sapping thing in the game award. These things beat LMG Paratroopers in a cover fight.
If they want them to be force multipliers, nerf the shit out of the other models in the squad so they do less damage than Volks do if on their own. The crit sniper stays as is.
If they want them to be elite AI infantry, remove the crit sniper. It does not belong on that sort of unit.
Posts: 24
this is a l2p issue... double sturms or rakaten openings can stop an M3 opening relatively quickly...
shocks are decent but not OP... ass engies are OP and need nerfs.... the brit sniper is complete crap... sim cities are counterable if you have half a brain... pathetic...
eh, shocks take barely no damage, and i was talking about the insane damage and accuracy on british infantry sections, sim cities are barely counterable due to the counter fire ability in the doctrine, anyone with half a brain would know that. And shocks are op, you just don't like things getting in your allied bias agenda.
Posts: 1979
eh, shocks take barely no damage,
They take HALF damage of normal infantry due to body armor... of course if youre the dumbass using panzergrens or stg volks which are midrange units you would get splattered...
Use a brummbar OKW p4 or git gud with your MG play since they cant sprint (important)
and i was talking about the insane damage and accuracy on british infantry sections,
Is this 2017 where infantry sections were actually borderline OP or are you soo dumb to not understand the definition of ukf has no mobile indirect fire and a low suppression mg?
sim cities are barely counterable due to the counter fire ability in the doctrine,
You get that one... advanced emplacements is a cancer that must be dealt with like JLI...
And shocks are op, you just don't like things getting in your allied bias agenda.
Playercard please?
Posts: 223
They take HALF damage of normal infantry due to body armor... of course if youre the dumbass using panzergrens or stg volks which are midrange units you would get splattered...
Use a brummbar OKW p4 or git gud with your MG play since they cant sprint (important)
He was talking about infantry vs infantry fight. It is like saying, use KV2 vs JLI...
Posts: 1979
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