![:p :p](/images/Smileys/tongue.gif)
Edit: Maybe only later with schreck, before, m3 and uc will always kite.
Posts: 223
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Again something new learned, sturms are hardcounter to m3 and uc.
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Again something new learned, sturms are hardcounter to m3 and uc.
Posts: 1979
Again something new learned, sturms are hardcounter to m3 and uc.
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Why do you construct scenarios that don't exist in game play? They prove nothing.
I just wish to see evidence that they "smash" penals at say 11 range as he contends.
Oh that is probably the case, but them being OP, doesnt mean they suddenly are able to win all possible engagements.
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They beat Obers at range... they can be called in for an incredibly small MP cost... They dominate before light vehicles can hit the field. Any one of these by itself is problematic. All together it makes them broken. There's a reason so many rank nothing nobody's are climbing the ladder playing exclusively scavenge/overwatch. It's not because its fun, its because if you don't throw all your units, its a guaranteed win.
Posts: 1979
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The main problem with Jaegers is they've made a mainlineable unit that has massive advantages versus cover.
They've made a unit that essentially forces blobbing.
The 0.9 cover accuracy has to go unless these things are getting locked to the Schwerer Panzer Headquarters. I have every sympathy for the balance's team's position and the limited data they have to work with, but that change was a massive, massive mistake.
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Posts: 3166 | Subs: 6
The main problem with Jaegers is they've made a mainlineable unit that has massive advantages versus cover.
Posts: 3260
They need to have good AI performance because they have to compete with Obers. Take that away and you'll never see them again, like before the patch.
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If they're meant to be an Obersoldaten equivalent then they should have Obersoldaten timing.
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this is a l2p issue... double sturms or rakaten openings can stop an M3 opening relatively quickly...
shocks are decent but not OP... ass engies are OP and need nerfs.... the brit sniper is complete crap... sim cities are counterable if you have half a brain... pathetic...
Posts: 1979
eh, shocks take barely no damage,
and i was talking about the insane damage and accuracy on british infantry sections,
sim cities are barely counterable due to the counter fire ability in the doctrine,
And shocks are op, you just don't like things getting in your allied bias agenda.
Posts: 223
They take HALF damage of normal infantry due to body armor... of course if youre the dumbass using panzergrens or stg volks which are midrange units you would get splattered...
Use a brummbar OKW p4 or git gud with your MG play since they cant sprint (important)
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