Nevertheless, I thought it was neat and pretty different to how other CoH 2 factions work, so I decided to post it as its own thread to see what people think. It might make an interesting mod or something.
General
- Starting fuel from 5 to 20.
- Volksgrenadier Panzerfausts and StGs now require Mobilize Light Armor Divisions.
- Obersoldaten LMG34 now requires Mobilize Heavy Armor Divisions.
- Sturmpioneer Panzershreck removed.
- Goliath removed from Overwatch Doctrine.
- Special Operations Flares replaced with IR Halftrack.
SwS Halftrack
- Price from 100 MP 15 FU to 200 MP 30 FU.
- Convert to Battlegroup Headquarters no longer costs resources.
- Convert to Mechanized Headquarters no longer costs resources.
- Convert to Schwerer Panzer Headquarters no longer costs resources, and is no longer locked behind another truck.
Headquarters
Units:
- Sturmpioneer Squad
- Volksgrenadier Squad
- Kubelwagen
- Raketenwerfer
- Mobilize Light Armor Divisions
- 100 MP, 45 FU, requires one truck set up)
- Unlocks blue units and upgrades.
- Mobilize Heavy Armor Divisions
- 100 MP, 105 FU, requires two trucks set up)
- Unlocks red units and upgrades.
- This tech is a prerequisite for unlocking the King Tiger.
Battlegroup Headquarters
Units:
- Panzerjager Light Infantry
- 4 man squad armed with light Panzerbusche AT rifles that damage both infantry and light vehicles. with performance similar to Tank Hunter Infantry sections.
- Can upgrade, replacing the Panzerbusches with Panzerschrecks, sacrificing their AI capability entirely for better AT performance.
- le.IG 18 Infantry Support Gun
- Flak Halftrack
- Jagdpanzer IV
Mechanzied Headquarters
Units:
- Obersoldaten
- Stuka zu Fuss
- Puma Armored Car
- Panzer IV
Schwerer Panzer Headquarters
Units:
- HMG34 Heavy Machine Gun
- Goliath
- Panzer II Luchs
- Panther
- Calibrate Flak Gun
- 100 MP, 15 FU
- Enables the gun on the SPHQ.
- Now performs like an OKW Flak Halftrack/Flak Emplacement.
- This is now a much lower investment weapon: less powerful, but much less costly to replace.
The idea is the trucks themselves are relatively cheap: 200 MP, 20 FU each, and each has some basic units in it. You can set a truck up pretty fast, so you're not forced to build more than two units from the HQ building. Sideteching is not ideal but is doable, like Soviet and new USF.
The new Panzerjager squad frees Sturmpioneers from the AT role. They're like Tank Hunter Sections early on and should have the AI firepower of a 4 man Volksgrenadier squad. This gives them a use early on when there aren't many vehicles about, then they can upgrade to full AT squads later on.
Teching speeds to medium armor should be the same as a Mechanized build with the live version of OKW.