So we should increase the cost of all Allied TDs to 850MP and 350FU, because they beat a King Tiger at all ranges above 40? Your argument is stupid.
Your comparison is as accurate as a buckshot from sawn-off shotgun against target 300m away.
Posts: 17914 | Subs: 8
So we should increase the cost of all Allied TDs to 850MP and 350FU, because they beat a King Tiger at all ranges above 40? Your argument is stupid.
Posts: 1979
Wrong and ill-informed as always.
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yes because denying test data is the thing intelligent people do >.>
Posts: 91
Wrong and ill-informed as always.
Posts: 1979
I recall some argues about fallchirms and guards, and it was similar: "fallschims always win", "no, guards always win". And it was empty argues just until some guy (don't remember his name but thank him a lot) posted the in-game footage of several fights where it was clearly seen who is stronger in what situation.
Maybe u should give disbeleivers a test recording. Then it'll be plain and clear, and if the arguing continues this will be only because someone is biased )))
Posts: 91
Posts: 1979
So we should increase the cost of all Allied TDs to 850MP and 350FU, because they beat a King Tiger at all ranges above 40? Your argument is stupid.
Then, i'm afraid this topic is doomed. Every opinion here has a direct counter opinion, which leads to more quarreling and no understanding of the game. Until someone actually presents hard evidence, we'll reach nothing
"You cannot put your truth into another man's head". Even if you are completely sure.
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penals dont survive closing to range 10 in the first place soo your argument is moot
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Posts: 1979
Jesus man have you ever heard of shot blockers?
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Posts: 17914 | Subs: 8
What magnifies any issues with JLI is how strong overwatch other abilities are.
Since is far less the scavenger doctrine being used.
Posts: 1979
Yes we have established that JLI blobs are the problem, and not their individual performance. Hence the proposed nerf of 280-300MP and 60MU cost and possibly higher call-in cooldown so they can't be spammed as much.
Your proposals of 340MP and 6CP are ludicrous and so are your arguments that the unit supposedly completely overperforms while they are actually fighting in their ideal combat situations. They are slightly too cost effective but nowhere near the god tier unit you make them out to be with these stupid comparisons.
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Except people blobbing and a-moving JLI are not spamming these other abilities.
The abilities only make it worse to the already cancerous and op JLI spam.
What magnifies any issues with JLI is how strong overwatch other abilities are.
Since is far less the scavenger doctrine being used.
Posts: 1979
Side not:
If one is A-moving his JLI his not using them effectively, one should always move them to cover to try and get the first strike bonus.
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well the fact that you can get away with Amoving JLI is a testament to its strength...
Posts: 1979
PLS stop trying to become Katitof Junior, one Katitof is more than enough.
I have never claimed that JLI blob are not problematic and you quoting me and your response make it seem like I have. I simply pointed out there are more effective ways to use them since the first strike bonus is very powerful on them.
The majority of people posting about JLI have clearly said that JLI blobs are problematic.
I even point out in the commander balance feedback thread before they even become live.
There is no reason for you to keep repeating it.
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For reference:
Pathfinder cost 290 MP while JLI cost 250 MP
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Thanks for this video as well. I think another option is to see how they do when they are both in green cover.
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PLS stop trying to become Katitof Junior, one Katitof is more than enough.
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