Smaller is not always better, most of the time it is here since territory flags can be used to block opposition from using it, but smaller bags and traps also suffer from not always having your whole squad behind the entirity of the bag. Large bags do not suffer from this.
still there is significant advantage to being able to make small sandbags that you can block relatively easily
No it is not. The molotov has better DoT than the incin grenade as well as being cheaper.
the incendiary nade does damage on detonation and has larger range... both arguably more important than DOT
Because volks pay for that power. 250MP squad vs 240MP.
and cons pay for that in bleed
I wouldn't be saying "huge" by comparison, and although conscripts target sizes are larger, their cost is mathmatically equal to that of grens, which they perform equal too. Larger squads are systematically better in terms of dealing with things which are not relying on accuracy to hit models. Things like ballistic and explosive weapons. They're systematically equal to things dealing with accuracy in terms of stats, because that's how they're (un)balanced. 6 man squads do not logically bleed more.
yes conscript reinforce cost is equal to grens at 120MP... but the reason as to why cons bleed more is like this
take this situation
i had a unit with 100 hp fires 1 shot a second and doing 10HP damage each... lets call this guy obers
now i had another unit with 10 HP had 10 models of them firing 1 shot every second doing 1 damage each... lets call him infantryman
lets now play the engagement
first second all guys fire and obers takes 10 damage and infantryman takes 10 damage AND loses a model...
as for round 2 only 9 models fire and obers takes 9 damage while infantryman takes 10 and loses another model...
as for the rest of the rounds infantryman either continues till he loses or runs away in retreat...
as you can see obers has no bleed while infantryman has a significant bleed...
now yes conscripts may have 80 hp like volks do... but their awful target size acts as a substitute for low HP... and their anemic dps means that they cant cause bleed to the volks squad...
now lets simulate a theoretical volks vs cons midrange engagement
cons have overall worse dps worse target size but more HP
volks have better target size and DPS but worse HP
volks and cons engage...
cons fires at volks but the low accuracy means shots are missing
volks fires at cons and cons take damage
battle continues*
volks kills a cons model... cons firepower drops
volks kills another cons model... cons firepower drops more
cons kill a volks model... volks firepower drops
cons either continue bleeding or retreat bleeding 40mp to the 25 for volks...
Yes, and they pay for that power in price, the T34 gets it for free.
the T-34 has to be more cost efficient as it is cheaper... this is the volks vs rifles argument and is the reason why volks are significantly more cost effective than rifles... they trade individual firepower for field presence...
problem is the conscript trades it for nothing...
I'm more than happy to explain why things work the way they do, but repeatedly correcting the same general census of "cons not beating OKW alone, need buff" is tiring when there is no attempt to see the other side of the battle.
i see why... making it 220mp may break cons vs grens balance... but that doesnt change the fact that cons vs grens balance doesnt exist outside of a ppsh commander... conscripts get slaughtered by grens if they dont get access to the PPSH...
keep the 240 cost then for earlygame balance vs grens but make the PPSH nondoc... replace the PPSH doc with a conscript storm package with smoke HE and hit the dirt...