molotov only has a bit less range, thye deal same damage and the time needed to explode is the same, just so u know okw pay the most for teching, their so called upgrades are covered by the cost of trucks
false the molly does not do damage upon detonation... the incendiary nade does... the incendiary also has superior range to the molly as you mentioned
also okw pays some 15 fuel for the truck that can upgrade into tech... that also grants an incendiary nade... sov pays 10 fuel for the molly but also has to pay more fuel to build tech buildings...
OKW T1 = sov T2 OKW T2 = sov T3
OKW pays 25 and 45 fuel for the T1 or T2 building respectively
SOV pays 20 fuel for T2 and 85(!!!) fuel for T2 and T3 respectively
on top of that i have to pay an extra 25 fuel for the AT nade... and you think that is an equivalent????
the difference between the dps of 1 cons vs 1 volks is always almost 1 dps, at long range that hurts, but at close-mid range where the damage is higher overall cons gain the advantage thatnks to having 1 more man (1 more rifle and 80 more hp) the fights go like: 80% for volks at long, 50% at medium and 80% for cons at close, when they are at base upgrades, cons even get better vet, if ur problem is the stg wither they change it to a LMG or they give stv to cons
actually no... as i tested on cheatmods volks win far and medium range engagements... cons only win in mid-close to very close engagements...