- Manpower cost to 280 MP, G43 upgrade to 60 munitions.
- Moved to CP0, buildable from OKW's headquarters building.
- G43 upgrade gated behind the first set-up truck, like Volks STGs.
I would support this change
Posts: 5279
- Manpower cost to 280 MP, G43 upgrade to 60 munitions.
- Moved to CP0, buildable from OKW's headquarters building.
- G43 upgrade gated behind the first set-up truck, like Volks STGs.
Posts: 13496 | Subs: 1
- Manpower cost to 280 MP, G43 upgrade to 60 munitions.
- Moved to CP0, buildable from OKW's headquarters building.
- G43 upgrade gated behind the first set-up truck, like Volks STGs.
Posts: 1979
The K98 and the m3 carbine and the scope rifles are using different profiles. Check the weapons here:
https://coh2db.com/stats/
I you are only suspecting pls stop spamming until you have tested.
I don't have the time to test these changes adequately. I can probably provide you with MOD but you would have to do all the testing with your friends.
Posts: 1979
Wrong, the winner becomes those with better tactics in this situation.
Posts: 1979
Awesome fix, I like this
Posts: 1979
Wrong. Jaegers lose to penals at all ranges below 10, learn to deal with a new strategy, ie instead of spamming penals, try combined arms, although I doubt your micro can handle it. You're on the forums, bitching because you're incapable of adapting.
If you accuse me of ad hominem, you're wrong, you don't even know what ad hominem is. I have not insulted you with the purpose of detracting from your point, "Your brain is mush" is simply an observation, one that I assure you, many would agree with. Also, you're a hypocrite, you've insulted multiple people in this thread (except you did have the intention of discrediting their posts), but can't deal with being insulted yourself, what kind of man does that make you?
Also, you said penals LOSE TO JLI at all ranges, as far as I'm concerned, this irrevocably proves that you're mentally stunted.
JLI wipe nothing at medium or close range. They have an inverse DPS curve, as in, the closer you get to them, the lower their DPS is, unlike volks.
JLI are fine, learn to close the distance, their DPS gets worse at close range, unlike most squads who have higher dps at closer range
All I can say is, all you consistently do is move the goalposts and ignore points that you cant refute. Ie, if EVERYONE in this thread tells you JLI are not OP, because you can win in close range, even with cons, OR use light vehicles. You then say that volks are the problem, preventing you from closing the gap. This is moving the goalposts, as JLI arent the problem. You also say you cant use light vehicles because of rakaten.
It seems like you just want penals to beat everything and you cant deal with trying to counter JLI. All I gather from your posts, is you probably blob penals and QQ because it doesn't work against 2 OKW doctrines now. Get a grip fool.
my suggestion is much less destructive to balance
penals - nerf to volks mosin clone give optional DP upgrade but keep PTRS as optional
SVT deathblobs wont occur but penals are now good at holding the line but lose alot of dps on the move... no more unstoppable deathblobs...
cons - ppsh becomes nondoc... ppsh commander abilities get replaced by cons storm package with smoke grenades HE nade and hit the dirt...
cons are still balanced vs grens earlygame but now can compete vs grens lategame without getting slaughtered
maxim - +0.001 suppression and inc damage...
maxim no longer becomes useless
I don't really have the time or energy to consistently provide you with evidence of your improper usage of logical fallacies, as the school system has clearly failed in your case. So, please stop dragging this discussion off point.
Posts: 1979
I am not sure if that is enough. I would rather also see:
1) DPS of the K98 becoming flat at round 10 range
Reason:
So that the unit become vulnerable to QCQ combat
2) First strike bonus moved to veterancy
Reason:
Unit should start with less of punch and scale
3) A veterancy overhaul
Reason:
The unit gets allot of received accuracy bonus
4) The synergy of "for the furtherland" and JLI.
Reason:
JLI using sprint and F.T.F. are moving extremely fast and the accuracy bonuses from fisrt strike and F.T.F are very high.
I am not even sure if the infiltration deployment should be removed since they are a useful tool vs snipers.
Posts: 1979
Not only conscript, but getting 1-2 for support helps a lot. One penal + one conscript will be better off attacking 1 volks + one JLI if you have mollies teched than 2 penals.
Posts: 1979
You should use the numbers rather than your 'logic'. I&R Pathfinders will perform worse at range by default because they have 3x carbines that have 10 damage and 0,403 accuracy at far range. JLI have 3x Kar98K with 16 damage and 0,598 accuracy. Also JLI have 0,8 target size as opposed to 1,0 of IRPF. So your conclusion about the sniper is completely invalid. There's lots of other factors to consider.
First of all the sniper rifle has worse accuracy at close range (1,15 far; 0,92 mid; 0,575 near) so it will be less effective at closer ranges. Second what Tobis obviously meant was that Penals below 10 range will slaughter JLI because they get much more DPS at that range and the sniper won't help them.
Posts: 3166 | Subs: 6
Posts: 1979
I suggest you invest the time you spend on useless rambles in this thread into actually learning to play if you think Penals charging into JLI from max range should be a valid tactic.
You've made your point and literally nobody agrees so stop flooding the thread with nonsense please.
Posts: 8154 | Subs: 2
Posts: 311
Posts: 5279
JLI are supposed to beat penals any day of the week. Penals comes with free svts, but JLI need to pay 45 munis for their "sniper like" rifles.
Posts: 311
45mu is sub premium. That's a cheap upgrade. Especially for its impact. While I agree that penals need toned down 300mp as an AI unit should be beating 250mp 45mu in an infiltrating support unit. Paths don't hold up when unsupported...
Posts: 3602 | Subs: 1
If we take into account the time needed to earn 45 MU or 50 MP (which would be the difference between JLI and Penals). For the first one, we need, on average, 1 minute. For the second, on average, 15 seconds. Therefore, JLI must beat the Penals.
Posts: 17914 | Subs: 8
If we take into account the time needed to earn 45 MU or 50 MP (which would be the difference between JLI and Penals). For the first one, we need, on average, 1 minute. For the second, on average, 15 seconds. Therefore, JLI must beat the Penals.
Posts: 1304 | Subs: 13
Posts: 223
As suggested:
-Raise cost back to 280/300
-Increase cost on sniper rifle to around 50/60
-Possibly increase cooldown on ability recharge
I think everything else has mostly been said on the topic regarding the unit and want needs to be changed.
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