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Increase light jaegars price

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20 Dec 2018, 01:38 AM
#1
avatar of cheese tonkatsu

Posts: 105

if you won't nerf its ability, increase its price. 250mp jaegar is so cost-effective. it is litterally 1cp obserdaten(a bit worsen).
20 Dec 2018, 01:42 AM
#2
avatar of LoopDloop

Posts: 3053

I agree. Reinforce cost is fine IMO but 250mp (and 45 muni for sniper) is way too cheap for such a strong unit.
20 Dec 2018, 01:49 AM
#3
avatar of dhkdeoen

Posts: 14

yeah.. think compare light jaegers, pathfinders are just garbage.
20 Dec 2018, 01:51 AM
#4
avatar of Widerstreit

Posts: 1392

So... you think so?

Same for Assault Engineers and Bulldozer overperforming hard.
20 Dec 2018, 01:54 AM
#5
avatar of dhkdeoen

Posts: 14

So... you think so?

Same for Assault Engineers and Bulldozer overperforming hard.


yeah.. and nerf Sturmpios and Brumbars too.
20 Dec 2018, 02:10 AM
#6
avatar of LoopDloop

Posts: 3053

So... you think so?

Same for Assault Engineers and Bulldozer overperforming hard.

Assault engineers IMO should be 4 men until like vet1-2.

Bulldozer costs almost the same as a brummbar and has less health and armor, but is faster and turreted. I think it's fine. Brummbar also has a barrage at vet1 and skirts at vet2 (or is it 3?).
20 Dec 2018, 02:23 AM
#7
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

yeah.. think compare light jaegers, pathfinders are just garbage.


Always has been that way.
20 Dec 2018, 02:26 AM
#8
avatar of Mittens
Donator 11

Posts: 1276

I thought we all agreed normalizing their hit critical at 50% Hp or so needed to be a thing.
20 Dec 2018, 05:37 AM
#9
avatar of addvaluejack

Posts: 261

jump backJump back to quoted post20 Dec 2018, 02:26 AMMittens
I thought we all agreed normalizing their hit critical at 50% Hp or so needed to be a thing.


50% is too much.
JLI only has one scoped rifle which 45 cost munition for upgrading. Pathfinder has two scoped rifles which are free, but hit critical at 40% HP.
20 Dec 2018, 08:11 AM
#10
avatar of gbem

Posts: 1979

i find JLI to be game changing as of the moment... elite expensive infantry like penals guards even shocks are simply being sniped out of existence by the JLI... as a result sov T1 struggles immensely against jager spam... and since sov T2 is useless anyways only usf with a t0 mortar bars and massed smoke can safely engage the Jager spam without much manpower bleed

overall the new OKW commanders are rolling over sov...
20 Dec 2018, 11:40 AM
#11
avatar of Widerstreit

Posts: 1392


Assault engineers IMO should be 4 men until like vet1-2.

Bulldozer costs almost the same as a brummbar and has less health and armor, but is faster and turreted. I think it's fine. Brummbar also has a barrage at vet1 and skirts at vet2 (or is it 3?).


Jäger should be CP1.

Assault Engeneers 5th man arrives too early. Their flamer in comparison with new tech-system is kind of problematic. Now it should be looked behind something, Ostheer has real trouble versus such early flamers
+ mortar combo.

Bulldozer has a turret and force 4men Ostheer troops. That is reason enough to show up, that same stats as Brummbär's weapon is no good idea. It should perform worse than actually. OR the artillery ability of commander has to be replaced.
20 Dec 2018, 15:39 PM
#12
avatar of addvaluejack

Posts: 261



Jäger should be CP1.

Assault Engeneers 5th man arrives too early. Their flamer in comparison with new tech-system is kind of problematic. Now it should be looked behind something, Ostheer has real trouble versus such early flamers
+ mortar combo.

Bulldozer has a turret and force 4men Ostheer troops. That is reason enough to show up, that same stats as Brummbär's weapon is no good idea. It should perform worse than actually. OR the artillery ability of commander has to be replaced.


Comparing to UKF's sappers, USF's 5-man flame thrower squad just comes too early.
20 Dec 2018, 15:40 PM
#13
avatar of thedarkarmadillo

Posts: 5279



Comparing to UKF's sappers, USF's 5-man flame thrower squad just comes too early.

Could tie the flame thrower to an officer or officer unlock. Or the 5th man for that matter if the extra model is what makes them too strong.
20 Dec 2018, 16:26 PM
#14
avatar of distrofio

Posts: 2358

JLI are fine, IMO its just their ability to appear out of buildings that makes them borderline OP. Otherwise they are a good long range recon infantry to assist volks
20 Dec 2018, 16:28 PM
#15
avatar of blvckdream

Posts: 2458 | Subs: 1


Assault engineers IMO should be 4 men until like vet1-2.

Bulldozer costs almost the same as a brummbar and has less health and armor, but is faster and turreted. I think it's fine. Brummbar also has a barrage at vet1 and skirts at vet2 (or is it 3?).



Agree 100%. Assault engineers should get the 5th men only at vet 2. That way they remain useful in late-game without being so good in the first few minutes.
20 Dec 2018, 16:50 PM
#16
avatar of thedarkarmadillo

Posts: 5279

JLI are fine, IMO its just their ability to appear out of buildings that makes them borderline OP. Otherwise they are a good long range recon infantry to assist volks

Idk... The models snipe thing is really really strong. It's a massive force multiplier that I would say combined with even a single volks squad makes them monsters, more than say a con squad and sniper or something similar. Against Soviet it's devistating because there is no option but to drop 250mp and fretreat often to REDUCE the effectiveness of JLI.

Maybe delaying their sniper rifle or something could help idk
20 Dec 2018, 17:38 PM
#17
avatar of CODGUY

Posts: 888

I anticipate similar complaints about USF's Cavalry Riflemen with Mechanized Company. Many say they are too cheap and akin to a cheap Ranger sqaud (I don't agree with this though).
20 Dec 2018, 17:43 PM
#18
avatar of addvaluejack

Posts: 261

JLI are not front line infantry, they can not stand toe-to-toe to other faction's front line infantry. JLI need RNG's help to score critical hit.

Here is the reference:

Around 31:00, it is a JLI+Volk against Cons case.
20 Dec 2018, 18:01 PM
#19
avatar of murky depths

Posts: 607

I don't think running through a molotov + HMG fire and getting shot for 3 seconds from behind before you get into cover to then fight cons at close range is typical use of JLI.

No offense to Tobis.
20 Dec 2018, 18:16 PM
#20
avatar of Jae For Jett
Senior Strategist Badge

Posts: 1002 | Subs: 2

I don't think running through a molotov + HMG fire and getting shot for 3 seconds from behind before you get into cover to then fight cons at close range is typical use of JLI.

No offense to Tobis.

All of that plus the cons being vet 3 versus the jli only being vet 2. Absolutely braindead, idiotic play.

Full offense to Tobis.
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Rosbone: @aerafield You would be surprised by how many people are into genital mutilation :snfPeter:
Yesterday, 21:22 PM
aerafield: @LimaOscarMike I would say nowadays is a decent time to try CoH3. If you loved CoH2 however, there is a solid chance you're gonna dislike CoH3
Last Monday, 17:04 PM
LimaOscarMike: My laptop can't even run COH3. Should I get them on my Series X or is it dead yet?
Last Saturday, 05:10 AM
Rosbone: One of my last major gripes about Coh3. Price is still too high I feel for growth. But progress is always good.
Last Saturday, 04:43 AM
Rosbone: I am not 100% sure but I think Relic actually fixed up the skirmish menus a little last patch. If so, thank you and keep it coming.
Last Saturday, 04:39 AM
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
09 Apr 2025, 16:58 PM
Beinhard: o7 miss this game and zansi
09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM

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