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Input lag - lets end it. 1+ for support

25 Sep 2013, 16:29 PM
#21
avatar of Shazz

Posts: 194

+1, this is the absolute worst part of this game and the dead silence from relic has been extremely discouraging. I haven't ever even seen it be acknowledged.
25 Sep 2013, 16:29 PM
#22
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



I cry when my units fail to retreat out of the Stuka/IL2 bomb(s) due to input lag.


Lol...yeah. Just had a couple of matches were i issue an order, go somewhere else, just to see that the ability wasnt cast.
25 Sep 2013, 17:04 PM
#23
avatar of KingAnj

Posts: 75

+1

I cry when input lag makes my inf. jump fences more than once or don't leave buildings when satchel/grenades land in buildings.
25 Sep 2013, 17:17 PM
#24
avatar of Marcus2389
Developer Relic Badge
Donator 11

Posts: 4559 | Subs: 2



it's probably actually most likely autodesk scaleform. which is basically a middleware that uses flash to make your user interface.


Remove the interface ftw!
25 Sep 2013, 19:52 PM
#25
avatar of 5thSSPzWiking

Posts: 135

+1 like i said earlier any dlc that comes out should be free until they fix the unit lag, just cause we have put up with this bullshit.
25 Sep 2013, 20:12 PM
#26
avatar of SgtBulldog

Posts: 688

MG on fire: Aaaahaaaaahhh! I'm BURNING!!! And I have an exclamation mark over my head!!!AaaahhhhAAAHHHH!
[starts packing MG nice and quietly, making sure every bullet is counted] Aaaaahhhaaaaahh! [Dies]. [Next guy takes over] Aaaaahaaaaah! I'm BURNING!!!![starts packing up real slowly. Dies....]
25 Sep 2013, 20:49 PM
#27
avatar of HS King

Posts: 331

I totally can't stand it and I would like to understand exactly what causes it, if it's Steam, if it's the game, if it's Relic server, if they are multiple things. Just hope to get more info from Relic itself and which solutions they have in mind to fix it.


I have no idea - My opinion is that is it game related. I guess none of you guys have played the campaign? Its in there too its not just a MP thing. Thats the way it was designed, not sure if intentional or not - and the difference between vcoh crisp response and coh2 lag is comical.
25 Sep 2013, 20:50 PM
#28
avatar of HS King

Posts: 331

MG on fire: Aaaahaaaaahhh! I'm BURNING!!! And I have an exclamation mark over my head!!!AaaahhhhAAAHHHH!
[starts packing MG nice and quietly, making sure every bullet is counted] Aaaaahhhaaaaahh! [Dies]. [Next guy takes over] Aaaaahaaaaah! I'm BURNING!!!![starts packing up real slowly. Dies....]


Or the squad you told to retreat 2 seconds ago which is just standing there for no reason *KV8 Rolls up * nek minute squad is ashes
25 Sep 2013, 21:35 PM
#29
avatar of ThumbsUp

Posts: 182

If input lag could get fixed (whatever is causing the problem) it would be a huge step forward. I think fixing the big problems instead of pumping out DLC is probably the way to go.
25 Sep 2013, 21:58 PM
#30
avatar of JohanSchwarz

Posts: 409

If input lag could get fixed (whatever is causing the problem) it would be a huge step forward. I think fixing the big problems instead of pumping out DLC is probably the way to go.


Too bad fixing problems doesn't net Sega money.
25 Sep 2013, 22:11 PM
#31
avatar of steger

Posts: 50

+1

I'm certain Relic wont listen. They never do...

CoH1 did not have this core problem...
25 Sep 2013, 22:14 PM
#32
avatar of Turtle

Posts: 401

Yep, catch 22. They need to show the game can bring in income for Sega to allot money and time for Relic to fix it.

It is looking like people are just buying the new commanders anyway, and I think the Case Blue ToW DLC will sell as well since co-op and SP content sells well for Relic games.
25 Sep 2013, 22:46 PM
#33
avatar of tuvok
Benefactor 115

Posts: 786

so basically they need to screw up the game to get the resources to fix it
26 Sep 2013, 08:07 AM
#34
avatar of HS King

Posts: 331

jump backJump back to quoted post25 Sep 2013, 22:11 PMsteger
+1

I'm certain Relic wont listen. They never do...

CoH1 did not have this core problem...


COH had none of the core problems coh2 has. things like this make the wait for balancing unbearable and infuriates players as their troops dont follow basic orders.

If the game mechanics were working beautifully the balance issues would not be as big of a deal.
26 Sep 2013, 11:16 AM
#35
26 Sep 2013, 11:23 AM
#36
avatar of horsthimself

Posts: 56

no feedback from relic in all input lag threads (.org and coh forum) really disappointing....
26 Sep 2013, 11:25 AM
#37
avatar of Thrill
Donator 11

Posts: 300

26 Sep 2013, 11:43 AM
#38
avatar of SgtBulldog

Posts: 688

OK, Relic: If you fix this, I'll buy one of your goddam DLC commanders!
26 Sep 2013, 11:44 AM
#39
avatar of karolus10

Posts: 45

+1, input lag is serious problem... sometimes units don't react for 5 seconds or more... It suck if you need to micro(what micro !?) or retreat units.

This is main thing that made game unbearable sometimes :(.

I had good Internet connection and had problems with CoH2 only :/.
26 Sep 2013, 11:53 AM
#40
avatar of UncleLeeroy

Posts: 3

Installed CoH2

I have input lag

Googled "input lag problem"

Got directed here.

Now i make account to say...

+1

:)
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