Input lag - lets end it. 1+ for support

Posts: 331
COH2 been here for nearly a year now and relic only half fixed it.
Now with the new commander pack p2w im pissed off and Im making a stand - get rid of this bullshit input lag, who is with me?

Posts: 394
Im fed up with this input lag. Its only making the game worse there is zero reason for it to exist.
COH2 been here for nearly a year now and relic only half fixed it.
Now with the new commander pack p2w im pissed off and Im making a stand - get rid of this bullshit input lag, who is with me?
+1 I'm in
Posts: 317
nah rather +100

Posts: 331
+1 I'm in
My man


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Posts: 4559 | Subs: 2

Posts: 307
I totally can't stand it and I would like to understand exactly what causes it, if it's Steam, if it's the game, if it's Relic server, if they are multiple things. Just hope to get more info from Relic itself and which solutions they have in mind to fix it.
+1
As far as I remember from other discussions on the topic, this lag is a side effect to peer 2 peer system.
I would love to see an official answer from Relic on this.

Posts: 409
Shit needs to be addressed. ASAP.

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Yesterday did not happen this

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2 - again, P2P has nothing to do with input lag, the problem is related to some middleware they use (could be Havok?)
3 - I don't see how this can get fixed


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Posts: 409
I cry when a big stuka/il2 chance fails due to input lag
I cry when my units fail to retreat out of the Stuka/IL2 bomb(s) due to input lag.

Posts: 317


Posts: 1708 | Subs: 2
2 - again, P2P has nothing to do with input lag, the problem is related to some middleware they use (could be Havok?)
it's probably actually most likely autodesk scaleform. which is basically a middleware that uses flash to make your user interface.
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