OKW - Booby Trap
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Read patch notes.
Actually give information or advice, instead of being condescending.
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Actually give information or advice, instead of being condescending.
"Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime."
Asking somebody to search for information can be a very good lesson.
Posts: 207
"Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime."
Asking somebody to search for information can be a very good lesson.
I understand the sentiment, but forums are meant for discussion, and maybe he wants another opinion aside from the one in the patch notes. Also like I said, my problem was mainly with how condescending he was being.
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"Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime."
Asking somebody to search for information can be a very good lesson.
Teach is the operative term
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Jeager Light Infantry
[…]
-Booby traps standardized to the new Soviet version (-Cost reduced from 100 to 45, Damage from 250 to 80, AOE distance from 1.5/3/4.5 to 0.25/3/6) This also applies to Obersoldaten and Stormtroopers
https://community.companyofheroes.com/discussion/245307/commander-revamp-preview-changelog#latest
Posts: 378
From commander revamp patch notes:
https://community.companyofheroes.com/discussion/245307/commander-revamp-preview-changelog#latest
Thank you.
If I'm reading this correctly, they're dropping from 50 -> 45 for okw, for a significantly worse performance?
Already it only kills 1-2 models.
Better not use this ability anymore.
Posts: 573
Thank you.
If I'm reading this correctly, they're dropping from 50 -> 45 for okw, for a significantly worse performance?
Already it only kills 1-2 models.
Better not use this ability anymore.
What if I told you that said booby trap is a new doctrinal ability for Sov and only usable by engineers who already have mines (which are cheaper and deal more casualties) and actual demos?
That feel when overnerfing Sov doctrinal stuff now backfires onto Axis
Posts: 5279
What if I told you that said booby trap is a new doctrinal ability for Sov and only usable by engineers who already have mines (which are cheaper and deal more casualties) and actual demos?
That feel when overnerfing Sov doctrinal stuff now backfires onto Axis
To be fair booby trap should have always been on engies and not a global but anyways...
Posts: 378
What if I told you that said booby trap is a new doctrinal ability for Sov and only usable by engineers who already have mines (which are cheaper and deal more casualties) and actual demos?
That feel when overnerfing Sov doctrinal stuff now backfires onto Axis
Thats not really the same though is it?
An ober squad walking over a mine/boobytrap is much worse than conscripts/penals/guards/shocks. Lower model count.
But I'm glad soviets get it too, it just needs to be effective for both factions, not ineffective for both. Why give an ability that wont get used by either faction its available to?
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If I'm reading this correctly, they're dropping from 50 -> 45 for okw, for a significantly worse performance?
Already it only kills 1-2 models.
Better not use this ability anymore.
Not really worse. Instead of killing 2 models and doing nothing to the other 2-4, the damage is now spread out and will put the entire squad on low health. It'll probably kill the 1-2 models that trigger the trap. The low health squad will be easy to push off afterwards.
Posts: 378
Not really worse. Instead of killing 2 models and doing nothing to the other 2-4, the damage is now spread out and will put the entire squad on low health. It'll probably kill the 1-2 models that trigger the trap. The low health squad will be easy to push off afterwards.
Ah cool, Thanks for clarifying, I don't really understand how the stats work yet, so really helpful.
Cheers mate.
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-Wait for unit to get inside circle cap.
-Abandon circle
-????
-Profit.
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Does it still not trigger when a friendly unit is inside ? Best use of booby traps.
Yes, but the new booby trap AOE profile mainly does health damage so it's not really an issue. The only way this would lead to a wipe is when the enemy squad is left at very low hp/models before the friendly squad retreats, but then it's not very different from losing the last two models of a squad by hitting a mine.
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