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russian armor

Patch now targeted for either December 11th or 12th release

12 Dec 2018, 15:51 PM
#61
avatar of Array
Donator 11

Posts: 609

patch notes? pretty please?
12 Dec 2018, 15:56 PM
#62
avatar of MajorBloodnok
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Patrion 314

Posts: 10665 | Subs: 9



Release? Heute, 12.12., 23:00 deutsche Uhrzeit?


Nur auf Englisch, bitte! ;)

Trans: Release? Today? 23:00 CET time?
12 Dec 2018, 15:57 PM
#63
avatar of spajn
Donator 11

Posts: 927

When do we get vanilla hetzer instead of troll flamer hetzer?
12 Dec 2018, 15:58 PM
#64
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

Moderation note: some of the stuff here is volatile... I know the patch is imminent but kindly cool your heels and stay civil.
12 Dec 2018, 16:37 PM
#66
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post12 Dec 2018, 15:39 PMThamor
Yes Panzer III please.


If we could have one new vehicle per faction/team my vote goes to Jagdpanther for Axis :wub:
12 Dec 2018, 16:53 PM
#67
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

Non-English post # 65 invised. You were warned. ;)

Back to topic
12 Dec 2018, 16:58 PM
#68
avatar of Widerstreit

Posts: 1392

New verhicles are kind of impissible to include.

But, there are some things possible without animation problems:
-Hetzer with gun-animation (wrong blueprint)
-Emplacement with M45D Quad-mount
-Panzerbüchse 39 (German-AT-rifle)
-old styled trenches

Relic can put in old blueprint support of CoH1 stuff. But I don't think they would do that. Some years ago there was a Wirbelwind.

12 Dec 2018, 17:21 PM
#69
avatar of addvaluejack

Posts: 261



If we could have one new vehicle per faction/team my vote goes to Jagdpanther for Axis :wub:


I will vote for SdKfz 250/10 AT version, I want to cripple these ridiculous mobile Cromwell.
12 Dec 2018, 17:52 PM
#70
avatar of Tiger Baron

Posts: 3145 | Subs: 2

New verhicles are kind of impissible to include.

But, there are some things possible without animation problems:
-Hetzer with gun-animation (wrong blueprint)
-Emplacement with M45D Quad-mount
-Panzerbüchse 39 (German-AT-rifle)
-old styled trenches

Relic can put in old blueprint support of CoH1 stuff. But I don't think they would do that. Some years ago there was a Wirbelwind.



Can you post a picture of the Quad emplacement?
12 Dec 2018, 17:59 PM
#71
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

New verhicles are kind of impissible to include.

But, there are some things possible without animation problems:
-Hetzer with gun-animation (wrong blueprint)
-Emplacement with M45D Quad-mount
-Panzerbüchse 39 (German-AT-rifle)
-old styled trenches

Relic can put in old blueprint support of CoH1 stuff. But I don't think they would do that. Some years ago there was a Wirbelwind.





Can you post a picture of the Quad emplacement?


Offtopic but:
https://www.coh2.org/file/17322/m45-quadmount-test.jpg
maybe if you want to talk more about this all, create new thread / pm.
12 Dec 2018, 18:29 PM
#72
avatar of RollingStone

Posts: 173



I will vote for SdKfz 250/10 AT version, I want to cripple these ridiculous mobile Cromwell.

/me strolling by in brand-new PZ.I with dual MG's for ultimate replacement of 222.
12 Dec 2018, 18:33 PM
#73
avatar of IJustDontCare

Posts: 62


Offtopic but:
https://www.coh2.org/file/17322/m45-quadmount-test.jpg
maybe if you want to talk more about this all, create new thread / pm.


lol that model looks really silly to me
12 Dec 2018, 18:43 PM
#74
avatar of Jackiebrown

Posts: 657

Still waiting on patch?
12 Dec 2018, 19:07 PM
#75
avatar of Grim

Posts: 1096



lol that model looks really silly to me


It would be adjusted for actual release would be my guess. The gist is that the majority of the design is already done, thus making it a more likely addition rather than a whole new unit.
12 Dec 2018, 19:09 PM
#76
avatar of Grim

Posts: 1096



lol that model looks really silly to me


It would be adjusted for actual release would be my guess. The gist is that the majority of the design is already done, thus making it a more likely addition rather than a whole new unit.
12 Dec 2018, 19:16 PM
#77
avatar of Grim

Posts: 1096

patch now hit me on steam UK gmt 19:20
12 Dec 2018, 19:54 PM
#78
avatar of Widerstreit

Posts: 1392



lol that model looks really silly to me


It is only a test if it is possible to make. And you see, it works fine.

There can be set other colors, other blueprint for the emplacement etc. (normally not possible, but here you can)
Overall a good animation is one of the main things you have to look for. Not like in other mods where you don't see a building-animation, why? Because it isn't possible without problems.

And for me the FlaK-emplacement looks fine.

It is very difficult to make a real working animation. Here e.g. a project of mine:
12 Dec 2018, 20:38 PM
#79
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post12 Dec 2018, 15:57 PMspajn
When do we get vanilla hetzer instead of troll flamer hetzer?

When JP4 will be removed from the game.
12 Dec 2018, 21:16 PM
#80
avatar of Widerstreit

Posts: 1392

jump backJump back to quoted post12 Dec 2018, 20:38 PMKatitof

When JP4 will be removed from the game.


No problem, both have broken blue-prins and animations. xD
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