Patch now targeted for either December 11th or 12th release
Posts: 609
Posts: 10665 | Subs: 9
Release? Heute, 12.12., 23:00 deutsche Uhrzeit?
Nur auf Englisch, bitte!
Trans: Release? Today? 23:00 CET time?
Posts: 927
Posts: 10665 | Subs: 9
Posts: 3166 | Subs: 6
Yes Panzer III please.
If we could have one new vehicle per faction/team my vote goes to Jagdpanther for Axis
Posts: 10665 | Subs: 9
Back to topic
Posts: 1392
But, there are some things possible without animation problems:
-Hetzer with gun-animation (wrong blueprint)
-Emplacement with M45D Quad-mount
-Panzerbüchse 39 (German-AT-rifle)
-old styled trenches
Relic can put in old blueprint support of CoH1 stuff. But I don't think they would do that. Some years ago there was a Wirbelwind.
Posts: 261
If we could have one new vehicle per faction/team my vote goes to Jagdpanther for Axis
I will vote for SdKfz 250/10 AT version, I want to cripple these ridiculous mobile Cromwell.
Posts: 3145 | Subs: 2
New verhicles are kind of impissible to include.
But, there are some things possible without animation problems:
-Hetzer with gun-animation (wrong blueprint)
-Emplacement with M45D Quad-mount
-Panzerbüchse 39 (German-AT-rifle)
-old styled trenches
Relic can put in old blueprint support of CoH1 stuff. But I don't think they would do that. Some years ago there was a Wirbelwind.
Can you post a picture of the Quad emplacement?
Posts: 5441 | Subs: 36
New verhicles are kind of impissible to include.
But, there are some things possible without animation problems:
-Hetzer with gun-animation (wrong blueprint)
-Emplacement with M45D Quad-mount
-Panzerbüchse 39 (German-AT-rifle)
-old styled trenches
Relic can put in old blueprint support of CoH1 stuff. But I don't think they would do that. Some years ago there was a Wirbelwind.
Can you post a picture of the Quad emplacement?
Offtopic but:
https://www.coh2.org/file/17322/m45-quadmount-test.jpg
maybe if you want to talk more about this all, create new thread / pm.
Posts: 173
I will vote for SdKfz 250/10 AT version, I want to cripple these ridiculous mobile Cromwell.
/me strolling by in brand-new PZ.I with dual MG's for ultimate replacement of 222.
Posts: 62
Offtopic but:
https://www.coh2.org/file/17322/m45-quadmount-test.jpg
maybe if you want to talk more about this all, create new thread / pm.
lol that model looks really silly to me
Posts: 657
Posts: 1096
lol that model looks really silly to me
It would be adjusted for actual release would be my guess. The gist is that the majority of the design is already done, thus making it a more likely addition rather than a whole new unit.
Posts: 1096
lol that model looks really silly to me
It would be adjusted for actual release would be my guess. The gist is that the majority of the design is already done, thus making it a more likely addition rather than a whole new unit.
Posts: 1096
Posts: 1392
lol that model looks really silly to me
It is only a test if it is possible to make. And you see, it works fine.
There can be set other colors, other blueprint for the emplacement etc. (normally not possible, but here you can)
Overall a good animation is one of the main things you have to look for. Not like in other mods where you don't see a building-animation, why? Because it isn't possible without problems.
And for me the FlaK-emplacement looks fine.
It is very difficult to make a real working animation. Here e.g. a project of mine:
Posts: 17914 | Subs: 8
When do we get vanilla hetzer instead of troll flamer hetzer?
When JP4 will be removed from the game.
Posts: 1392
When JP4 will be removed from the game.
No problem, both have broken blue-prins and animations. xD
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