Third unit in the Mechanized HQ.
Good joke, Son.
Posts: 378
Posts: 1217
On high levels the Stuka zu Fuß turns into a gamble rather than a hard counter since decent players can dodge the rockets. So you have to point them on the expected escape route which good players also predict... thus it's just rolling the dice.
Third unit in the Mechanized HQ.
Posts: 91
Posts: 503 | Subs: 1
Posts: 3260
Good joke, Son.
Posts: 1217
You are missing the point. If you have to rely on pure luck to hard counter something, the game isn't good and another unit should be able to step in. Sure, there are games when you hard counter something with the Stuka but there are other games where you don't hit much. But then you shouldn't lose since this should be a skill based game rather than pure luck.
You saying the Walking Stuka isn't an indirect fire vehicle with an extremely accurate distance-independent barrage?
Posts: 3260
You are missing the point. If you have to rely on pure luck to hard counter something, the game isn't good and another unit should be able to step in. Sure, there are games when you hard counter something with the Stuka but there are other games where you don't hit much. But then you shouldn't lose since this should be a skill based game rather than pure luck.
Posts: 91
Posts: 284 | Subs: 1
Posts: 1593 | Subs: 1
Is it stuka rocket is the only one of a kind that have 100% pinpoint accurate barrage ?
The rocket are always hit on the spacific point on the aiming path regaredless the range nor the FoW.h
Most players who use it often know how to aiming the barrage to the most effective result, this units always murder allies team weapons.
On topic, KT is fine but it not the real gamechange unit like used to be.
Posts: 5279
Posts: 911
If there only existed an indirect fire vehicle with extremely accurate barrage, regardless of distance, with very potent aoe in OKW tech.
Posts: 17914 | Subs: 8
If only units couldn't dodge it by walking 5 feet in any direction.
Posts: 91
If only units couldn't dodge it by walking 5 feet in any direction.
Posts: 378
Any direction is not an option. Sometimes it works, sometimes u just walk into next rocket. Depends on how u predict your enemy's targeting skill.
Posts: 1392
Posts: 91
That is not the definition of reliable.
Posts: 1660
I think Stuka IS reliable - you use it right, you get the results.
Posts: 3053
King is still good versus infantry. It is a large allrounder like Panzer 4, that is its role (same as Tiger 1 for Ostheer).
The real problem german vehicles have it the range chaos of many vehicles.
Especially since units like Jackson got the HP increase.
I am also no fan of Jagdtiger or Elefant (while Elefant is in the better spot). All fractions should be able to counter the enemy without a Commanders.
Bringing the point:
- Jackson and Firefly doesn't need 60 range, 55 would be enough. (Panther has 50, StuG has 50. So also hull-down would get useful)
[Jagdtiger isn't needed as a hole unit if These tankhunters get a range nerf]
Posts: 1392
You realize 5 range is literally the minimum range circle on the Molotov? That’s not even half a tank length, and with the pathfinding/vehicle AI being what it is in this game it’d be way too hard to actually utilize such a small range advantage. Case-in-point: the panther outranges the comet but hardly anyone ever is able to actually take advantage of it because it only very slightly outranges the comet IIRC. Only advantage in a straight slugfest that TDs have is range; removing it would make heavies counter TDs which is not how it’s supposed to work.
20 | |||||
193 | |||||
33 | |||||
17 | |||||
11 | |||||
2 | |||||
2 | |||||
1 |