King Tiger - Is it worth buying?
Posts: 378
In the first few games, I build the King Tiger after saving the fuel for it, only for it to be essentially useless, Id rather have bought 2 Panzer IV.
I open this discussion as I'm not sure if the King Tiger is incredibly underwhelming, bordering on being completely useless or if it is just a lack of skill on my part, although this feels less likely as I don't seem to struggle with the heavy tanks on the allied factions (although with allies, I have a more combined arms approach as i really like the Zis, the British AT gun is not great, but better than rakaten).
If it is a case of never worth buying, perhaps it could use some buffs to make it relevant?
Also, As I am a newer player, I would ask that you please provide some reason for voting, so I can learn where I am going wrong.
Cheers
Posts: 543
I think it is more useful when the game is coming to its end, you got the VP's on your hand and you can use it to watch from the back and push it to thin enemy lines. With some competent skills of mixing you army, you can hold the opponent off till the end of the game.
I'm pointing this with a 1v1 mentality, so mind that.
Posts: 378
KT is a big HP sponge with a deadly cannon. KT stands for "Kite Them", and you should use it with a conservative aproach.
I think it is more useful when the game is coming to its end, you got the VP's on your hand and you can use it to watch from the back and push it to thin enemy lines. With some competent skills of mixing you army, you can hold the opponent off till the end of the game.
I'm pointing this with a 1v1 mentality, so mind that.
So it should not be rushed?
Posts: 543
So it should not be rushed?
It's not wise. Rush for P4, and then stall for Panther if u can.
Posts: 607
I don't buy the "it's useless, a single allied tank destroyer nullifies" it argument, but it's not an insta-win either and you do have to support it.
Posts: 378
Not really in a 1v1, sometimes in a 2v2, situationally great in larger team games.
I don't buy the "it's useless, a single allied tank destroyer nullifies" it argument, but it's not an insta-win either and you do have to support it.
I don't feel like a single allied tank nullifies it. That is not at all my argument, I'm just saying I don't struggle to use allied TD (of which I have more experience)
I feel like, If I have bought 2 panzer 4, they cost almost identical to a KT, they do more damage (to both infantry and vehicles), and are more maneuverable whilst still being survivable.
Thus, for its price, shouldn't it be similar in performance to 2 panzer IV? or fill a role more effectively than mediums, so it has a distinct use?
Posts: 1044 | Subs: 1
KTs overpriced though which is why it isn't seen often.
Posts: 4183 | Subs: 4
Posts: 214
Its no longer the old I win automatically unit that it once was but is still situationally strong with good support.
That was the ISU...
just dont buy the KT.
If u want fast AT buy the Panther, if u want "cheap" AT buy the JP4 and never ever rely on raketen.
Since mid game allied forces have much more arty power and u will get only fuks.
Posts: 155
Posts: 1044 | Subs: 1
That was the ISU...
just dont buy the KT.
If u want fast AT buy the Panther, if u want "cheap" AT buy the JP4 and never ever rely on raketen.
Since mid game allied forces have much more arty power and u will get only fuks.
The KT back when double OKW was the most broken thing in the game was a insta win button.
So was the ISU back then but basically every heavy tank had its period of being ridiculously broken.
Posts: 3166 | Subs: 6
Other than that, generally speaking it has turned from the 'I win' button into the 'I lose' button. It really needs a buff to be viable again as currently it is not worth the cost.
It definitely needs to get Brummbär AOE on its main gun (and all other heavy tanks too). And / or any/some of the following: better turret traverse, higher armor, spearhead to vet0/1, cost down to ~650MP/240FU.
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Posts: 5279
Posts: 2458 | Subs: 1
Never "rush" for it. That´s a sure way to lose the game unless the opponent is way below ur level and you just want to troll.
Use it as the final piece in late game to secure VPs on maps that have a decent amount of sigh/shot blockers. Only use it if you know you will be able to deal with allied TDs (if you have 2+ Raks and either a JP4 or a Panther). Best case scenario is calling it in when you know your opponent will not have more than 1 TD each (in 2v2) or maybe 2 TD in total.
KT needs to get lower vet requirements (they are completely insane at the moment) and a faster turret rotation. Then it would be fine IMO.
Posts: 2458 | Subs: 1
never ever rely on raketen.
Says someone who doesn´t know how to use them.
Posts: 955
Not sure which
But it should have a role of a good medium tanks spam counter (but only as long as it has snares and ATs behind it) and an infantry counter (but not a wiper), that gets consistently rekt by TDs (but has a chance to escape them if supported and not snared)
So, as for AI, shells with huge AoE but small damage (1 third of a soldiers HP) could work
Also ability to turn into shells that have average AoE and small damage, but suppress
As for the medium tanks, it seems quite fine.
As for retreating away from TDs:
An ability to get higher reverse speed
A smoke shell (fired by the gun very fast, but not popped)
A deactivate the main gun, but get lower received damage (there is no realism logic behind such a thing, but it would be interesting
(Ofc not all at once)
BTW a faster turret rotation is a big no. If anyone is like me (i. e. dumb enough to send it without huge support behind it) they shouldnt get away with it
Posts: 747 | Subs: 2
Posts: 3166 | Subs: 6
BTW a faster turret rotation is a big no. If anyone is like me (i. e. dumb enough to send it without huge support behind it) they shouldnt get away with it
The current traverse speed significantly hampers all of its combat capacity, even when the unit is used correctly. It takes ages for it to train the gun on target. That's why the Spearhead ability makes the tank so much better. Obviously it doesn't need Panzer IV level of turret traverse, but the current value is bonkers (and unrealistic). It definitely needs either a straight buff or Spearhead moved to vet 1.
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