USF Tech Changes Mod Changelog
Posts: 416 | Subs: 1
That's why I recommended removing the second free officer: because the fuel price needs to be too high in order to make it fair.
Also: It would be nice if someone could post how many CPs other factions get from teching, because I certainly don't know the details. That, or I'll look it up and post it later.
PS: as someone who has wanted to mostly play US Airborne, thank you thank you
Posts: 13496 | Subs: 1
I think 0CP Pathfinders are great for more diverse and less awkward compositions, and they help early USF with a long range squad that can also scout OST's MG42. I don't think balance is much of an issue as they are very expensive, OKW shouldn't have any trouble with them and Grens will win low-med range engagements.
Pathfinder cost 290 and 6 pop and come with 2 scope m1, 2 m1a1 paratrooper carbine, cloak, 50 vision, antennas so they are not very expensive.
You also seem to underestimate the critical kills and how they can become cancerous once weapon that "scatter" damage like the BAR become available when in numbers.
Shouldn't Pathfinder and JLI have a similar pop instead of 6/8?
Shoundn't I&R Pathfinder also come at CP 0?
Imo if the CP goes down to 0 the Pathfinders should become cheaper and spawn with m1 garand and have scoped m1 locked behind some tech (Bar?/LT?)
Posts: 17914 | Subs: 8
Pathfinders don't.
Posts: 44
Now take into account the armor values of Ostheer light vehicles and allied vehicles and you will see that 0.5 can easily counter them at vet 0 while HMG-42 need vet 1 and HMG-34 has a hard time even at vet 1.
This not a simply case of homogenization. The 0.50 was designed as a light vehicle soft counter because it was expensive to get both 0.50 and an ATG, now that is no longer the case and there is little reason for vet 0 AP round option.
You're neglecting the fact that the MG42 is a T0 unit and has sufficient time to hit vet 1 by the time allied light vehicles hit the field. Moving the .50cal's AP rounds to Vet 1 is a no-go because then you have to try to vet it against the already present threat of light vehicles after having to wait to tech to it in the first place. And lets be honest, the .50 cal's pen doesn't damage much beyond the half-trak.
Posts: 13496 | Subs: 1
USF
Paradrop 0.5
CP 2 cost 125/60
Paradrop M1 ATg
CP 3 cost 125/75
Air Dropped Combat Group
CP 4 cost 325/80
ATG and Paras
Supply Drop
CP 4 cost 450
HMG-34, Pak, 50MU, 25 FU
Air supply operation
CP 4 cost 100/75
1 medical supply, 1 mortar, 1 ATG
Air drop medical supplies
CP 0 30 MU 3 medical crates
Imo Air supply operation is far better than the 0.5/M1 ATG and this abilities should be looked at.
Posts: 13496 | Subs: 1
You're neglecting the fact that the MG42 is a T0 unit and has sufficient time to hit vet 1 by the time allied light vehicles hit the field. Moving the .50cal's AP rounds to Vet 1 is a no-go because then you have to try to vet it against the already present threat of light vehicles after having to wait to tech to it in the first place. And lets be honest, the .50 cal's pen doesn't damage much beyond the half-trak.
You mean you usually have a vet 1 M3 before an M3 or UC show up? You must play a different game.
If you are being honest and the HT is the only thing it can penetrate what it problem, you can not deal with a HT?
Posts: 3166 | Subs: 6
Pathfinder cost 290 and 6 pop and come with 2 scope m1, 2 m1a1 paratrooper carbine, cloak, 50 vision, antennas so they are not very expensive.
You also seem to underestimate the critical kills and how they can become cancerous once weapon that "scatter" damage like the BAR become available when in numbers.
Shouldn't Pathfinder and JLI have a similar pop instead of 6/8?
Shoundn't I&R Pathfinder also come at CP 0?
Imo if the CP goes down to 0 the Pathfinders should become cheaper and spawn with m1 garand and have scoped m1 locked behind some tech (Bar?/LT?)
2 snipers and 2 carbines is exactly what makes them counterable early on when they have no other squads to hide behind, as both Volks and Grens should win all low-med range engagements. The critical kills with BARs is no more an issue than it already is (or isn't) because BARs will only come after 1cp anyway.
IR Pathfinders have a lot of other good traits and a less awkward position in build order (no Paras to clutter the composition) so they are fine at 1CP imo.
Turning the snipers into an upgrade like new JLI is an option, but it would require a lot of work as their stock weapons would have to be changed (4x Paras carbine would slaughter Grens) and it might be confusing for players.
JLI are also a lot better (especially in revamp) with the sniper critting at 75% so they're good at higher popcap.
Posts: 13496 | Subs: 1
JLI work well on their own and even have access to nades.
Pathfinders don't.
The claim that JLIR have access to grenade is inaccurate, scavenger doctrine has "Infiltration tactics" available at CP3 after a cool-down, the same doctrine has access to JLIR.
Is that any how related with Pathfinders having a pop of 6 while JLIR having a pop 8 making far worse candidates to crew support weapons even it they come across some?
Posts: 416 | Subs: 1
Ability comparison:
Imo Air supply operation is far better than the 0.5/M1 ATG and this abilities should be looked at.
This for sure. The manpower cost should be brought up to like 200, considering that it provides bonuses and a unique weapon. I've mentioned it on the Commander Revamp thread as well.
Posts: 1323 | Subs: 1
Posts: 1220
Posts: 13496 | Subs: 1
2 snipers and 2 carbines is exactly what makes them counterable early on when they have no other squads to hide behind, as both Volks and Grens should win all low-med range engagements. The critical kills with BARs is no more an issue than it already is (or isn't) because BARs will only come after 1cp anyway.
IR Pathfinders have a lot of other good traits and a less awkward position in build order (no Paras to clutter the composition) so they are fine at 1CP imo.
Turning the snipers into an upgrade like new JLI is an option, but it would require a lot of work as their stock weapons would have to be changed (4x Paras carbine would slaughter Grens) and it might be confusing for players.
JLI are also a lot better (especially in revamp) with the sniper critting at 75% so they're good at higher popcap.
? why exactly they have not other squad to hide?
Pathfinder can be produced immediately and not start on CD, and USF can have 1 Rear Echelon, 1 Pathfinder 1 riflemen about the time Ostheer can produce his first grenadier.
Pathfinder are using the paratroopers M1 which is better than garand at mid range, these are elite weapons.
With pathfinder at CP 1 and with the "free" officer USF could hardly field more than 1 (maybe 2) pathfinder and that is not the case anymore.
A 0.50/M1 with Pathfinders crew has the same Pop as a normal 0.5/M1 while being allot better.
Posts: 626 | Subs: 1
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Is it possible to merge commander revamp with USF tech changes? I would like to test and try mech doctrine with new tier system.
Posts: 509 | Subs: 1
-Airbone doctrine. Yes, more room for paratroopers but .50cal/at gun drop its now even more useless. This should be replaced with another thing or imo the doc still not worth to pick (despite it costs now only munition).
-Greyhound should come earlier. A posible solution would be something like AEC tech. You need and officer and a research (wich cost fuel) to be able to build it from HQ. This give us more control in timings rather than this ''cp buff with tech''.
Posts: 13496 | Subs: 1
Posts: 713 | Subs: 2
Officers should be optional. Initial tech mp cost should be reduced to 100 mp. M20 MP cost should increase. Officers should cost another ~250 mp. Something needs to be done about the LT early mid game power spike. M20 into Stuart combined with 50cals is insane. Switching 50cal and Pack would be one idea.
Posts: 573
Put the Greyhound behind tech tree instead of CP-lock, it comes way too late to be useful.
Posts: 1323 | Subs: 1
Why was Airborne looked at but Recon was ignored in 1.1 despite the fact these doctrines work very similar to each other?
Put the Greyhound behind tech tree instead of CP-lock, it comes way too late to be useful.
They did something about Airborne, have a little patience and faith and wwe might just see RS saved from Oblivion, maybe.
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