New Commanders / Units discussion
![avatar of Shazz](/images/avatars/zis_at_gun.png?updated=1398332839)
Posts: 194
Can't wait for the treadbreaker commander.
![avatar of Caeltos](/images/avatars/pioneer.png?updated=1394378846)
Posts: 72
Anyone noticed that the Shocks were 0 CPs? I wonder if there are balance changes to go along with all of that.
They said it was a typo, and it is NOT being changed.
![avatar of GreenDevil](/uploads/avatar/164.jpg?updated=1404431629)
Posts: 394
Anyone noticed that the Shocks were 0 CPs? I wonder if there are balance changes to go along with all of that.
Will be interesting that's for sure. Build order 2 x Cons, 1 x Shocks and race for the cut off!
![avatar of Caeltos](/images/avatars/pioneer.png?updated=1394378846)
Posts: 72
Will be interesting that's for sure. Build order 2 x Cons, 1 x Shocks and race for the cut off!
Shocks will still be 1 CP. They said it was a typo, and they were experimenting during the beta.
![avatar of pgmoney](/uploads/avatar/7477.jpg?updated=1377043062)
Posts: 86
Shocks will still be 1 CP. They said it was a typo, and they were experimenting during the beta.
they said it was set that way for beta testing and it will be 1 cp as with all shock troops
![avatar of JaddF](/uploads/avatar/5977.png?updated=1379859663)
Posts: 22
German:
- Assault grenadiers (4 men)
- Sdfkz 250 HT
- Ostruppen unit (6 men squad)
- Stug III Ausf. (160MP 55 Fuel)
- Trenches
Russian:
- KV-1 Heavy Tank (440MP 120 Fuel)
- B-4 203MM GUN *FROM LOADING SCENE*
- Forward HQ
- M-42 AT gun
- Booby traps !
Also, are those 4 comms gonna be free for everybody, or just Pre-Or. / CE / DLC buyers ?
![avatar of BartonPL](/uploads/avatar/233.jpg?updated=1453219642)
Posts: 2807 | Subs: 6
![avatar of akosi](/uploads/avatar/2644.jpg?updated=1411498739)
Posts: 1734
Permanently Banned
Soviet fan much? Have you even tried them yet? You have no idea what you're talking about until you have played, so quit complaining because quite frankly you sound like a 10 year old kid crying over spilt milk.
http://www.coh2.org/ladders/playercard/steamid/76561197992827388
![avatar of pgmoney](/uploads/avatar/7477.jpg?updated=1377043062)
Posts: 86
![avatar of BartonPL](/uploads/avatar/233.jpg?updated=1453219642)
Posts: 2807 | Subs: 6
![avatar of rofltehcat](/uploads/avatar/5978.jpg?updated=1371338458)
Posts: 604
I would be glad if someone could help me with the prices:
German:
- Assault grenadiers (4 men)
- Sdfkz 250 HT
- Ostruppen unit (6 men squad)
- Stug III Ausf. (160MP 55 Fuel)
- Trenches
Russian:
- KV-1 Heavy Tank (440MP 120 Fuel)
- B-4 203MM GUN *FROM LOADING SCENE*
- Forward HQ
- M-42 AT gun
- Booby traps !
Also, are those 4 comms gonna be free for everybody, or just Pre-Or. / CE / DLC buyers ?
I think the Forward HQ was said to be 420 MP and 80 Fuel
![avatar of BartonPL](/uploads/avatar/233.jpg?updated=1453219642)
Posts: 2807 | Subs: 6
![avatar of Ekko Tek](/uploads/avatar/7100.jpg?updated=1375488830)
Posts: 139
What role would assault grenadiers play that panzergrenadiers don't already cover?
![avatar of rezzzzen](/images/avatars/partisan.png?updated=1394378846)
Posts: 76
- Ostruppen unit (6 men squad) - 120MP
- M-42 AT gun - "something around 200mp" so i guess 170-200
![avatar of undostrescuatro](/uploads/avatar/6571.jpg?updated=1384103303)
Posts: 525
the german clown car. i dont like it much. it feels too op with germans units in it.
trenches should have been russian. i am tired of sanbags.
i like the foward bases and boobie traps. they bring diferent gameplay.
so far i think these commanders should be played and tested in actual combat to see their how they fare.
now what i dont like is that the game is becoming too commander centric. it all boils down to wich units you can call in. i supposed its made to make players buy commanders.
so far i dont know i like the new shiny stuff. i just think some things should have been on other factions.
russians will have lots of trouble now.
![avatar of BartonPL](/uploads/avatar/233.jpg?updated=1453219642)
Posts: 2807 | Subs: 6
Trenches, forward HQs, booby traps, are all straight out of vCoH. These commanders will definitely shake the current metagame up. I'm a little fearful for balance with all of this tbh. Just when last patch had fixed most existing problems. Still, going to be interesting to see how it plays out...
What role would assault grenadiers play that panzergrenadiers don't already cover?
Panzergrenadiers were elite german infantry divisions, good in any role ahile Assault grenadiers are very good at attacking and harrassing enemy positions, thye are equipped with MP40's and Relic said they can use Assault ability, same as in coh1
![avatar of Omega_Warrior](/uploads/avatar/6833.jpg?updated=1473949666)
Posts: 2561
![avatar of GreenDevil](/uploads/avatar/164.jpg?updated=1404431629)
Posts: 394
I love most of this, but I'm not too sure about those assault Pgrens at 0cp. The early game was actual pretty balanced, but with these coming out so early they will beat conscripts easily and can only be beat by teching, which takes a little bit form the soviets.
lol Soviet blinkers on. Soviet get shocks at the same CP, there is no issue here what so ever.
![avatar of Con!](/uploads/avatar/6160.jpg?updated=1397161837)
Posts: 299
![avatar of nigo](/images/avatars/MAJ_Pope.png?updated=1428069544)
![Senior Editor Badge](/images/badges/badge_SENIOR_EDITOR.png)
Posts: 2238 | Subs: 15
by Noun
The maps are free.
The the 4 1941 Commanders will be free for multiplayer (the ones shown off on Thursday).
The Commanders shown off today will not be free.
The Case Blue is just the Theater of War mini pack. The Commanders are seperate.
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