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what is it you think makes the top players

23 Sep 2013, 20:36 PM
#1
avatar of timujin.il

Posts: 107

is it spending at least 4-8 hours a day perfecting micro?
is it finding the winning build order?
is it a winner set of mind?
is it knowing the inner gears of the game? (dps / weapon modifiers / etc..)
is it finding a solution to a problem instead of winning about dis balance?

well you got the point, whats your opinion?
23 Sep 2013, 20:45 PM
#2
avatar of akosi

Posts: 1734

Permanently Banned
get a good micro and use your head, and have a good winning style.
23 Sep 2013, 20:54 PM
#3
avatar of wuff

Posts: 1534 | Subs: 1

Not playing like me.
23 Sep 2013, 21:50 PM
#4
avatar of Pepsi

Posts: 622 | Subs: 1

23 Sep 2013, 22:40 PM
#5
avatar of Convuko

Posts: 30

Maintaining an consistent level of micromanagement and good judgement of how a game is going to work out?
and about at least 4 days a week of gaming for about 6hours a day minimum?
I think top players learn from there losses rather than whining about them look at Sepha for example and what he did with coh1.
23 Sep 2013, 23:08 PM
#6
avatar of Budwise
Admin Red  Badge
Donator 11

Posts: 2075 | Subs: 2

Understanding the game inside and out + practice.
23 Sep 2013, 23:33 PM
#7
avatar of undostrescuatro

Posts: 525

i wanna be the very best
like no one ever was
to micro them is my real test
to kill them is my cause

i will travel across the land
capping far and wide
each victory point to gather all
the resources that's inside!

C. O. H. (cee oh eich)
gotta cap them all!
its an hmg
molotovs it!, my destiny

Molotov!
oh your my best friends
in a spot we must defend

C. O. H.
gotta cap them all
a heart so true.
out tiger will pull us through
you cap me and ill cap you.

C. O. H.!
gotta cap them all!
gotta cap them all!

yeahh!

every minefield along the way
with courage i will face
i will battle everyday
to claim my ladder place!

come with me the time is right
enough munis for a skill
just orrah!, we'll win the fight
Bombing strike its like a dream!

chorus


gotta capp them all!
gotta capp them all!
yeahh!!!


24 Sep 2013, 01:18 AM
#8
avatar of Inverse
Coder Red Badge

Posts: 1679 | Subs: 5

Playing lots of games against really good players. That's really all there is to it. That means focusing more on customs against other good players than on ladder/automatch, which is a supreme waste of time if you care about being a really good player and not just having a high ladder ranking.

Look back at vCoH, a lot of the really good tournament players had maybe one high-ranking ladder account and just spammed customs against each other. You need more than ladder to be a successful player.
24 Sep 2013, 01:22 AM
#9
avatar of MetaStable14

Posts: 95

Couple things for sure.

1) Practice
2) Micro and Macro skill (you can be a genius but if you can't move the units well enough you still lose)
3) Understanding the mechanics
4) Analysis of the stats behind each unit

If you know unit stats and income rates that is how you find optimal build orders. This isn't necessary to be good at the game because you can kinda feel your way to it but the best players will probably have some math behind their builds. If you know you can have units x,y and z by the 5 minute mark and the other faction can't have equalized dmg/health/units until the 5:30 mark you know you need to push your advantage at 5:00 minutes. What I just listed was a generic example but I would be very surprised if some of the top players didn't have builds down to that level by now.
24 Sep 2013, 10:34 AM
#10
avatar of Array
Donator 11

Posts: 609

http://www.sirlin.net/ptw/

Adaptability is king apparently trumping all else including game knowledge
24 Sep 2013, 10:47 AM
#11
avatar of BartonPL

Posts: 2807 | Subs: 6

i was born to be best player ever
24 Sep 2013, 11:14 AM
#12
avatar of Symbiosis

Posts: 862

i was born to be best player ever

Then why do you never win a real tournament MVGame?
24 Sep 2013, 12:27 PM
#13
avatar of Ptah

Posts: 66

is it spending at least 4-8 hours a day perfecting micro?
is it finding the winning build order?
is it a winner set of mind?
is it knowing the inner gears of the game? (dps / weapon modifiers / etc..)
is it finding a solution to a problem instead of winning about dis balance?

well you got the point, whats your opinion?


All of the above.
24 Sep 2013, 12:34 PM
#14
avatar of BabaRoga

Posts: 829

1. Able to fully concentrate entire game
2. able to multi-task (fight intense small skirmish, while not losing track of rest of the map and/or what you need to build next)
3. Experience (knowing map, units, when to fight when not to, etc.)
4. being pro-active (anticipate danger, create opportunities, act to force reactive response)
5. Have a clear strategy on what you want to achieve. From small skirmish to points you want to have to units you want to build. They all need to fit into grand plan. You don't go and attack red dot on mini-map just because its there and red.
6. Be calculating and ruthless at the same time. If you hold 2x VP, you don't need to attack 3rd one or try to destroy base. make opponent come to you, at the same time be able to see and jump onto opportunity

I have problems with 1 and 2, therefore I won't ever be wining SNF regardless of how many hours I play a day... or how well I know the maps and units
24 Sep 2013, 17:34 PM
#15
avatar of Joshua9

Posts: 93


Certainly, as Inverse says, you have to play better players more frequently. I know from lots of experience sucking(and I still do, but I'm far better than I used to be) that you will pick up bad habits playing against other mediocre players, and things that you think work well won't translate at all at higher levels of play.

Pro Players also often watch the games they lose. A loss is much more informative than a win. Once I started disciplining myself into doing this, I started improving much more steadily. Its important to see a loss as some place you went wrong. Watching the replay is an attempt at pinpointing that. This used to be harder for me to do, but the more game knowledge you have from experience, the better you will get at this. Sometimes you will find that it was poor unit preservation, sometimes poor scouting or failure to press your advantage, sometimes, and this is more painful, your strategy leaves you vulnerable to cutoffs or certain units that you don't have an answer to, requiring you to make macro changes to your play-style.

24 Sep 2013, 20:50 PM
#16
avatar of sluzbenik

Posts: 879

What Inverse said...

If you don't know any good players, play automatch till you get one...If it's a loss, see if they will rematch you, or if you win, they will probably be game for a rematch.

Have to make buds, automatch IS ok, but it's mostly a waste of time as you won't hit top players much. And we all have limited game time (well most of us).
24 Sep 2013, 20:52 PM
#17
avatar of Affe

Posts: 578

what is it you think makes the top Players?
Buy as many P2W DLC commanders as you can.

30 Sep 2013, 00:37 AM
#18
avatar of timujin.il

Posts: 107

well thanx for the replies
indeed i noticed that every time i get a thing working for me when i move up in ranks it is not working anymore and i need to adapt, then i gain wins move up in ranks and get countered in a ways i never thought about, watch the replays, rethink restrat win and so on

what work on lower level fail on higher as it seems.

anyway currently i play mostly 2v2s with my buddy although i would happy to have some nice 1v1s with a good partner.

currently i am around lvl 1000 both faction you are invited to look me up on steam
30 Sep 2013, 12:27 PM
#19
avatar of SgtBulldog

Posts: 688

1) You have to be asian
1 Oct 2013, 20:01 PM
#20
avatar of tengen

Posts: 432

Two words: map awareness.
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
Last Wednesday, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
Last Wednesday, 16:58 PM
Beinhard: o7 miss this game and zansi
Last Wednesday, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM

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