nerf OKW fortification s-mine plz
Posts: 810
In 1vs1 mode, OKW s-mine for volk is abusing now
That makes allies to losing map control
use mine detecter?
volks plant s-mine everywhere so fast and cheap
why rifleman's mine is so long to build? it is same commander skill, why?
allies mine detecter squad cant delete every s-mine anytime
delete s-mine for volk, and make only strum pio can use it plz
Posts: 2272 | Subs: 1
#step2: then make forum post in a separate cry section
Posts: 3032 | Subs: 3
I've seen more and more Ostheer players using a really cunning trick: they plant a teller mine right into the middle of the S-mine field so that it's likely to happen that
1) the tank who wants to trigger the S-mines gets heavy damage or
2) the pioneer who clears the field gets killed instantly if a grenade lands there while they do it.
Maybe it would be fair if pioneers would have "aura defuse" on S-mines, means if a pioneer models defuses a single S-mine, all S-mines in a 2(?) meter radius get defused as well (does not affect any other mines).
Posts: 2243
I think that's the issue with S-mines in general. They are not OP, but the fact that it takes SO long to clear a single 60mun field with pioneers can get abused in a cheesy way unless you got a tank to trigger them fast.
I've seen more and more Ostheer players using a really cunning trick: they plant a teller mine right into the middle of the S-mine field so that it's likely to happen that
1) the tank who wants to trigger the S-mines gets heavy damage or
2) the pioneer who clears the field gets killed instantly if a grenade lands there while they do it.
Maybe it would be fair if pioneers would have "aura defuse" on S-mines, means if a pioneer models defuses a single S-mine, all S-mines in a 2(?) meter radius get defused as well (does not affect any other mines).
hmm..idk..but than let this mines lay down without the big "STOP!! MINES HERE! DONT GO OVER THEM" warning
Posts: 3032 | Subs: 3
hmm..idk..but than let this mines lay down without the big "STOP!! MINES HERE! DONT GO OVER THEM" warning
yeh then it would be fair
Posts: 17914 | Subs: 8
hmm..idk..but than let this mines lay down without the big "STOP!! MINES HERE! DONT GO OVER THEM" warning
And you know what it does?
It stops your opponent from going there, allowing you to protect a flank for some time without dedicating a single unit to "garrison" the area.
Posts: 2243
And you know what it does?
It stops your opponent from going there, allowing you to protect a flank for some time without dedicating a single unit to "garrison" the area.
but..i want to kill 1-2 models with this 60muni mines. to a big warning that he could better wait for a mine searcher. thats the idea behind this abilty i think
Posts: 17914 | Subs: 8
Posts: 3053
Sarcasm aside, they literally have signs on them and every allied army has no excuse to not have at least one minesweeper squad in it. S-mines are fine.
Posts: 5279
Posts: 3166 | Subs: 6
As for the rest I think they are fine.
Posts: 545
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Posts: 1527
Permanently BannedPosts: 1527
Permanently Banned#step1: show playercard and replay
#step2: then make forum post in a separate cry section
I used to be naive and think it's unnecessary to require playercards but now I think it's long overdue that we're required to login with our playercards onto the balance section. I commend you for your steadfastness on giving these crybabies a rude reception.
Posts: 1527
Permanently BannedTheir plant time could use an increase, they create a large time sink to clear for a joke of time to place. Other mine types designed to be put in clusters require individual placement using shift commands and 4 for 4 the s mines are still done and dusted faster.
I don't use volk smines enough to comment on it but pio smines laying time is already a bit on the slow side.
Posts: 2885
Posts: 810
Completely agree that S-mines should have longer sweep time due to being visible and hence any tank can set them off without sweepers. This is probably the 5th "axis op" thread Blancat has started in a month. Haven't seen him make a single "allies op" thread. It's high time that he L2P
lol
want 1vs1?
Posts: 1276
The dude does have a point however, the USF mine takes Years to build.
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