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Partisans (The Commander That should have received a rework)

What Buff Would You Like to See
Option Distribution Votes
3%
6%
6%
21%
12%
9%
0%
15%
3%
24%
Total votes: 33
Vote VOTE! Vote ABSTAIN
8 Oct 2018, 04:39 AM
#1
avatar of The_Flying_Flail

Posts: 53

I love partisans & thus this is why I created this thread. The partisan command was released on November 12, 2013 and since its release it has gone through many considerable changes during its time in coh2. from mp40 to ppsh, partisans were always fun to play but never really good. In some of their earliest idderation soviet partisans were equipped with rifles such as the svt-40 or the Mosin which for a partisan group with little in terms of accuracy or training ment they were vastly inefficient. Partisans in its earliest stage were equipped with ppsh-41 (non-drum magazine variant) which often meant they spent a good chunk of their time reloading which in turn (if micro managed incorrectly) cause serious manpower bleed (to this day partisans cost 26 manpower to reinforce while conscripts cost 20 manpower to reinforce). AT Partisans in its earlier forms had the possibility of either being equipped with 2 PTRS / 2 Rifles or 1 Panzerschreck /3 rifles which was decided by rng once again lacking consistency.This is not to say there were other idderation of soviet partisans that terrible. The irregulars (not included in partisan commander for some odd reason) costed 190 manpower for a 4 man partisan equipped with 3 mosnins & a mg42 or 4 svt-40s (this was rg based which caused partisans to lack consistency). On top of this partisans had anti-infantry grenades, anti-vehicle grenades, and trip flare (keep in mind that the at grenade required upgrade to have access). This cheap unit was spamable and very good for its 190 manpower price.

How Effective are partisans in 2018?

Admittedly , partisans are not really good even as a fun (non-meta) commander to play. Heck osttruppen doctrine (german equivalent) got a commander rework & not partisans. Today, the same problems that partisans faced back in 2013 still plague it to this day. Partisans are super squishy & lack the heartiness to survive in today's meta & can cause serious manpower bleed as they cost 26 manpower to reinforce were as conscripts cost 20 manpower (and are arguably more versatile than available partisan variants). There is no real incentive despite the vetrancy to keep the partisans alive for long. The Squishiness allows for axis players to chase them down effectively causing a vet 3 partisan to go down to something like a 222 when retreating.How they currently are designed, partisans are essentially a cheap ineffective shock squad. The AT Partisans are alright however because they are partisans means they are super squish when facing the likes of german medium & heavy armor which is not good for they are designed to fight them. If you don't combine mark target or another AT-Partisan to focus a single armor unit chances are its going to walk away alive with a damaged engine while you are having to run away as your partisans were only able to give off a rocket each while suffering losses. Against Axis light armor its not really a problem unless its a Panzer 2 or a Flamer Halftrack with the flamer upgrade which will shred the partisans. Even kubels can drain AT-Partisans effectively before they could close the gap and toss a AT-Grenade or even shoot their panzerschreck. Also partisans (both variants) have no vetrancy 1 bonus which is bad compared to all other units.

How can we buff partisans?

1.) Increased Health & Armor so they dont die to fast

2.)Perhaps equip partisans with Demo Charge to counter OKW HQs or to counter axis fortifications (keeping in line with Disruption Tactics).

3.) Allow for AT Partisans to upgrade to a 2nd Panzerschreck for a 45 munitions upgrade to increase their combat effectiveness in the late game similar to a weaker Panzergrenadier (usually you'll want 2 AT Partisans to counter 1 medium / heavy vehicle in combination with mark target to be effective).

4.) Perhaps give them a 5th model at vetrancy 3 to encourage players to keep them around for longer than 5min

5.) Allow for ventracy 1 bonus to be out of combat healing to allow for increased time behind enemy lines or to be self sufficient as Partisans are an early game commitment which can leave you without the medic upgrade due to manpower bleed

6.) Allow partisans at battle phase 4 to have the ability to upgrade to have 1 mg42 similar to osttruppen upgrade

7.) Lower partisan renforce cost to 20 similar to that of a conscript (unless you give them buffs (health, armor, weapons, and etc) which would make them more feasible of a unit to play more often)

8.) give ambush camouflage attack bonus which would allow for more ambush plays (currently they have only camouflage and no attack bonus when they attack first out of camouflage

9.) Add MP44 Partisans os that they would be an effective Mid-Range unit compared to PPSH Partisans

10.) increased Late Game Versatility

It's been 5 years relic please give this commander some love ❤︎❤︎❤︎❤︎❤︎❤︎❤︎❤︎❤︎


Partisan Veterancy Stats

Partisans - SMG
Veterancy 2
-40% Recharge on Molotov
+20% Armor
-25% Cooldown
Veterancy 3
+40% Accuracy
+25% Range on Molotov

Partisans - LMG
Veterancy 2
-40% Recharge on Molotov
+40% Accuracy
Veterancy 3
+30% Armor
+20% Accuracy
+25% Range on Molotov

Partisans - Rifle
Veterancy 2
-40% Recharge on Molotov
+40% Accuracy
Veterancy 3
+30% Armor
+20% Accuracy
+25% Range on Molotov

Irregulars
Veterancy 2
-40% Recharge on RG-33 Grenade
+40% Accuracy
Veterancy 3
+30% Armor
+20% Accuracy
+25% Range on RG-33 Grenade

Partisan AT - Panzershrek
Veterancy 2
+20% Armor
+10% Penetration
+30% Accuracy
Veterancy 3
+10% Accuracy
+30% Armor
-20% Reload

Partisan AT - PTRS
Veterancy 2
+20% Armor
+10% Penetration
+30% Accuracy
Veterancy 3
+10% Accuracy
+30% Armor
-25% Cooldown
8 Oct 2018, 06:57 AM
#2
avatar of ullumulu

Posts: 2243

aha. a 200mp callin unit should better than 300 mp unit or what? they are really potent in destroying damaged tanks and can easy flank mg and other units and wipe them on most maps. they are so cheap that most players let them do their job and let them wipe.
8 Oct 2018, 07:30 AM
#3
avatar of Katitof

Posts: 17914 | Subs: 8

they are so cheap that most players let them do their job and let them wipe.

That's a testament to their usefulness after initial call-in, not their "cheapness"...

Also, there are only ppsh partisans and p-shreck partisans, I can't see why more were listed.
8 Oct 2018, 07:38 AM
#4
avatar of ullumulu

Posts: 2243


That's a testament to their usefulness after initial call-in, not their "cheapness"...

Also, there are only ppsh partisans and p-shreck partisans, I can't see why more were listed.


after killing a 130-225 fuel tank wit only 200mp...far behind enemy lines...you can lose them anyway by this cheap price tag. they will die anyway on the whole retreat through enemy lines. with the time you can set other usefully commands...yes.

or did u expect that they will not die on retreat while must run mostly near your whole armys?
8 Oct 2018, 08:37 AM
#5
avatar of Katitof

Posts: 17914 | Subs: 8



after killing a 130-225 fuel tank wit only 200mp...far behind enemy lines...you can lose them anyway by this cheap price tag. they will die anyway on the whole retreat through enemy lines. with the time you can set other usefully commands...yes.

or did u expect that they will not die on retreat while must run mostly near your whole armys?

Oh there is definitely value in AT partisans, no arguing that, its the AI variant that isn't good for anything despite all the buffs it got.
8 Oct 2018, 08:57 AM
#6
avatar of ullumulu

Posts: 2243


Oh there is definitely value in AT partisans, no arguing that, its the AI variant that isn't good for anything despite all the buffs it got.


thats the thing: you dont must drop your smg partisans so far behind enemy line that they would die while retreat: they are very good to flank mgs/ mortars and than retreat. mostly like that:

drop them from house > throw grenade on teamweapon > kill last model > retreat

this need only 3-4sec and give mostly no reaction time for enemy. its to late to realize that.

after you lost many thing to tthem...u decide to destroy all houses....
8 Oct 2018, 09:39 AM
#7
avatar of Grim

Posts: 1096



thats the thing: you dont must drop your smg partisans so far behind enemy line that they would die while retreat: they are very good to flank mgs/ mortars and than retreat. mostly like that:

drop them from house > throw grenade on teamweapon > kill last model > retreat

this need only 3-4sec and give mostly no reaction time for enemy. its to late to realize that.

after you lost many thing to tthem...u decide to destroy all houses....


But the problem is that once they lose the initial element of surprise they are pretty much worthless as frontline units. A simple munitions upgrade that can only be done in friendly territory and boosts health/armour would help them stay relevant.
8 Oct 2018, 09:47 AM
#8
avatar of distrofio

Posts: 2358

I got an idea. Let the partisans merge to any other troop, like conscripts do, but also give the merged squad some vet points.
8 Oct 2018, 09:59 AM
#9
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post8 Oct 2018, 09:39 AMGrim


But the problem is that once they lose the initial element of surprise they are pretty much worthless as frontline units. A simple munitions upgrade that can only be done in friendly territory and boosts health/armour would help them stay relevant.

Partisan have 80 health as other entities.

Since the have cloak and elite an grenade they are not be used a "front-line" unit but as an ambush/recon/support unit especially since they also have access to mines.

Finally keep in mind that Partisans are one of the few unit that does not pay a premium for being able to spawn from ambient buildings, any buff they might receive would have to come with an increase in their price.
8 Oct 2018, 10:11 AM
#10
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

Make the unit more expensive while buffing its scaling and potency, therefore its not a cheap 200 mp call in nightmare like the old broken partysans. But isnt the shitty civilian boys we have now.



Also add female models back :snfCHVGame:
8 Oct 2018, 10:13 AM
#11
avatar of ullumulu

Posts: 2243

let them cost 320 mp and they can have this buffs.

8 Oct 2018, 16:26 PM
#12
avatar of ElSlayer

Posts: 1605 | Subs: 1

IMO partisans should be low survivability unit with ambush camo attack bonus. Maybe also make them unable to cap points - only decap, but at faster rate.

Tactics are simple:
1) You spawn them behind enemy lines
2) Decap some point
3) Stay in camo and wait for capping squad to come
4) Ambush the capping squad and force it away, because without need to close the gap they should survive long enough to deal enough damage

This implementation should be quite useful (well at least on some maps) and really authentic. Opponent should dedicate extra forces from frontline in order to force your partisans back to base (or wipe them out) - just as it was IRL.
8 Oct 2018, 16:32 PM
#13
avatar of thedarkarmadillo

Posts: 5279

A unit that is supposed to rely on cheese is not a good unit (see must be spammed Maxim for details)

I wouldn't be opposed to having them upgrade for free into Smgs so they are not as cheesy and remain cheap but get some sort of buff. An ambush bonus would be nice, an offensive one that improves the ppshs would be out of question but one that inflicts a debuff on the enemy (accuracy?) or buffs their own durability slightly would be interesting. I don't think they should stand up in direct combat, they are not assault units nor should they be. We need more varied roles for infantry types and less WFA style "one unit can do quite literally anything" design
28 Oct 2018, 05:48 AM
#14
avatar of The_Flying_Flail

Posts: 53




Commander Ability : Partisan Support Package (Command Point 0)
Includes Radio Intercept (Passive Ability) (Command Point 0)
Includes ZI-6 Transport Truck (Command Point 0)
Requisition trucks from the motherland to help transport partisans
behind enemy lines faster
Must be built from Special Rifle Command Building
200 Manpower 10 Fuel Cost
15 Munitions to Drop Supplies
Includes Spy Network (Command Point 6)
50 Munitions to Activate
Must be activated in HQ
Commander Ability : Partisan Squad (Command Point 1)
4 Man Partisan Squad
Relic bring back female partisan please
Commander Ability : Tank Hunter Partisans (Command Point 2)
4 Man Tank Hunter Partisan Squad
Commander Ability : For The Motherland (Command Point 6)
Cost : 60 Munitions
Commander Ability : Mark Target (Command Point 6)
Cost : 60 Munitions

Give partisans the ability to upgrade to more armor and health for 40 munitions. Battle Harden Training.
28 Oct 2018, 17:37 PM
#15
avatar of Stug life

Posts: 4474

Want to fix partisan ? Just let cons merge with them, they keep their low initial cost but the merge can mitigate the high reinforce cost without nerfing the unit, and u would need some micro to do it too.
28 Oct 2018, 18:29 PM
#17
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
jump backJump back to quoted post8 Oct 2018, 09:39 AMGrim


But the problem is that once they lose the initial element of surprise they are pretty much worthless as frontline units. A simple munitions upgrade that can only be done in friendly territory and boosts health/armour would help them stay relevant.


So the new stormtroopers will almost be useless as frontline units as well, since dps profile is similar? You're supposed to run them up the sides of the map so they don't get spotted and park them in cover, hopping from cover to cover the get behind the enemy lines and maximize dps output in a short amount of time, retreat, rinse & repeat. Camo units are NOT frontline units, or at least they need to be supported or support other frontline units.
28 Oct 2018, 18:31 PM
#18
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
Partisans are not stormtroopers or commandos. Hence they aren't "elite" inf, and hence their dirt cheap price. It seems Relic has placed at least a bit of historical accuracy into the game. Hence partisans are in a good spot.
28 Oct 2018, 18:56 PM
#20
avatar of SuperHansFan

Posts: 833

I bet VONIVAN is sexually aroused by this thread :D
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