Login

russian armor

Panther, why does it have heavy crush?

5 Oct 2018, 12:13 PM
#21
avatar of Angrade (Ægion)
Senior Modmaker Badge

Posts: 766 | Subs: 2


I don't know why the Brummbär has it.


It helps with its pathing. It is quite expensive and only fires in one direction. Unlike tank destroyers, its targets, infantry, can be not as accessible to medium crush. Tanks have turrets so it matters little on how they approach their target in order to allow their gun to fire. In a lot of maps, the Brummbär would have trouble moving around in seeing how it has poor accelerations and rotation. Additionally the Brummbär is not the most accessible thing when comes to teching.
5 Oct 2018, 12:14 PM
#22
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post5 Oct 2018, 12:00 PMLago


I think you're thinking of CoH 1 here.
possibly. Tank traps are not used to stop tank most of time but as cover and very really I have to deal with them in game.

On an another note and since tank traps are in scope there should be some to changes about them like:
cover to yellow (used as trap not cover)
able to be dismantled by certain units (assault engineers?)
normalize stats (hp, armor, build time size there differences if remember correctly)
some ballistic weapon damage resistance so that tank can not shoot them so easy
5 Oct 2018, 12:16 PM
#23
avatar of sherlock
Patrion 14

Posts: 550 | Subs: 1

jump backJump back to quoted post5 Oct 2018, 11:52 AMVipper

Maybe its dozer then?


No, the thing that determines whether something can be crushed or not is the crush flag the vehicle has and the "impass" values of the structure. The dozer has heavy crush. (all information assumes that there is nothing weird going on in the cheat mod and that I looked up the correct unit and structure in the game files)



Back on topic: I also looked at the game files for the panther. While there was no answer as to why it should have heavy crush, it is interesting that it is actually not flagged as a heavy_tank but a heavy_vehicle and a medium_tank, just like the dozer or all other medium tanks for that matter. So it doesn't seem to be following the logic that the game classes it as a heavy_tank and that's why it has crush.

That's all I can and am willing to contribute to the question as it seems to devolve into a balance discussion. :)
5 Oct 2018, 13:27 PM
#24
avatar of ElSlayer

Posts: 1605 | Subs: 1

I'd give heavy crush to all mediums just to improve pathing. I really suck at preventing stupid behavior of my vehicles.
5 Oct 2018, 13:31 PM
#25
avatar of The amazing Chandler

Posts: 1355

jump backJump back to quoted post5 Oct 2018, 11:26 AMVipper

Ro.Eng can do a similar thing and Churchill(?) as doctrinal units go.


Oh yeah,i forgot the Churchill. But isn't it (or should be) a heavy tank?
5 Oct 2018, 13:31 PM
#26
avatar of LeOverlord

Posts: 310



The Sherman weights up to 38 Tons (depending on the model), the T34/85 up to 35 tons, the Comet 33 tons.
So this small difference makes the difference if you get heavy crush or not? I dont think so.
Besides, the Brummbär weights 28 tons !?!?!?



No man, its has not heavy crush.

Look at this video from 12:20 till 12:50. You cant do what the Pershing did at 12:40 with a M10.





I confused it with M10's ability to run over infantry. My bad
5 Oct 2018, 13:33 PM
#27
avatar of Vipper

Posts: 13496 | Subs: 1



I confused it with M10's ability to run over infantry. My bad

That is another ability called "crush humans".
5 Oct 2018, 13:59 PM
#28
avatar of Vipper

Posts: 13496 | Subs: 1


Oh yeah,i forgot the Churchill. But isn't it (or should be) a heavy tank?

It is a heavy tank although "Infantry support tank" is better description.

The classification of tank according to weight changes thru time, the PzIV to A-D was probably considered "heavy" in the beginning of the war.

Being able to clear obstacles offers allot of utility and if in your opinion this creates a "balance" advantage I would be more worried of being available for free with low cool-down to Ro.E and Assault engineer (can also be achieve with demos from a number of unit for a cost) from the start of game than in late game tanks.

I actually use Ro.E allot to clear the line of sight for mg in buildings without the added danger of damaging the structure in processes as when trying to get the same effect using a tank.
5 Oct 2018, 14:16 PM
#29
avatar of Esxile

Posts: 3602 | Subs: 1

I'd give heavy crush to all mediums just to improve pathing. I really suck at preventing stupid behavior of my vehicles.


Hell no!
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
09 Apr 2025, 16:58 PM
Beinhard: o7 miss this game and zansi
09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

348 users are online: 348 guests
2 posts in the last 24h
5 posts in the last week
40 posts in the last month
Registered members: 53785
Welcome our newest member, tk88ae_com
Most online: 2043 users on 29 Oct 2023, 01:04 AM