Can you add concrete bunkers for defensive commander or in fortification okw doctrine?
You know you can put hetzer T0 with requirement T1 and T2 just like m10s? It would bring more diversity play which WFA lacks. Ostheer and soviets has 2 late game tiers which allow you to pick medium armor or more heavy stuff. WF armies don't have it. Making more possibilities is a good way to make this game not boring.
yeah and cashes are the one of the basic things all factions have. Even soviets with their 6 men squads.
Wanna unboring stuff? You can add 223 Command Car, can capture territory and setup to lock it down, same as the PE from CoH.
Keeps the OKW unique while allowing them to get more resources without relying on the Wehrmacht to do it all of the time but of course, for a price. (A_Soldier proposal)
Yeah but in ostroopen commander and in defensive doctrine you have:
1. fortifications
2. ostroopen
3. call in artillery barrage
Just saying that Mobile defense and Osttruppen are more diffrent.
The Artillery abilities are very different.
Are you serious? How can you compare the Mobile Defense Osttruppen with the one from Osttruppen doctrine. One is a 3 CP callin, the other 0 CP. They have completely different purposes.
The 0 CP Osttruppen callin is the "heart" of the Osttruppen doctrine, it makes it completely unique. Or you think anyone picks it for the officer or the railway arty?? Now the new defense doctrine even shares ANOTHER ability (trenches, sandbags, barbed wire for grens and osttruppen) on top of that which makes it even worse but it doesnt matter that much.
Seriously if you had to decide between
1) buffed Stug E callin + Pak 43 + buffed sector arty and
2) Officer + supply drop + railway arty, what would you choose? Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
It's literally Osttruppen doc 2.0
I think somebody is triggered.
Osttruppen are a weak early game 6 man squad, they're basically the Wehrmacht Conscripts, there is nothing unique or special about them, they're just cheap spammable cannon fodder and nothing more, I don't see why it should be a big deal if 2 doctrines share 2 abilities, lots of them do.
And lastly, I suggested that the Osttruppen Doctrine be improved and even how to do it, so that's on the community dev team. And before you say that the Osttruppen Doctrine was already reworked, so was the USF Mech Company.