Now don't get me wrong, I don't neccesarily agree with everything said, but the frame of what I think is right is there.
Lemme just save the USF bois some time and form their counter argument which they've used for the last 6-9 months. "But how can I beat OKW if they apply so much pressure and win by 5 minutes and blob my cutoff?"
My answer: I don't know how did USF NOT win when they were the early game faction and OKW was the late game oriented faction 2 years ago? It's because you CANNOT win in 5 minutes. VPs guarantee that.
I dunno i'm tired...
I don't know why you keep focusing on this, the problem isn't that OKW beat USF for the 5 first minutes, it is that USF is design to beat their opponent during that time or they lose. USF isn't design to perform comeback unlike Ostheer is. USF late game superior to OKW late game is a myth, the only reason people think so is because of skill gap between players on matchmaking. A same match with a more balanced factions would see the USF player wins the same game faster.
OKW being superior to USF early game is fine if USF is given all the tools to come back, and not one tool or another aka T1 suppression or T2 AT options, but both of them on each tier and being less commander depend as Ostheer also is.
And since it is not likely to happen because of USF/OS matchup, OKW early game has to be tone down.
There is a need of a logic behind the design, if you design a faction around gaps and strong decision making (T1 vs T2) as USF is today in exchange of early domination, you can't suddenly take it away and say "it's fine, they can still comeback"...
And don't get me wrong, nobody is even talking about having USF early game superior to OKW, but a more balanced situation, a 50|50 where the best player takes the lead of the game.