I hate playing USF against OKW as you cannot counter 2 LeIGs parked beneath a Schwerer Panzer HQ.
Have you tried smoking it, and then walking up to kill the leigs?
Or use callope or priest?
Or usf pak howitzer?
Or a tank?
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I hate playing USF against OKW as you cannot counter 2 LeIGs parked beneath a Schwerer Panzer HQ.
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Have you tried smoking it, and then walking up to kill the leigs?
Or use callope or priest?
Or usf pak howitzer?
Or a tank?
Posts: 239
Posts: 3145 | Subs: 2
Huh, why didn't we see this balance disaster coming?
Where's your balance champion Mr. Smith now, guys? Axis easier to beat now? Ya'll having fun yet?
Isn't it so ironic that the majority of the balance forum posters wanted so badly for these "balance patches" to go live so that they could play Allies in team games again, and yet here we are with 2 out of the 3 Allied factions basically being instalose in every game mode. Great job fellas.
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Have you tried smoking it, and then walking up to kill the leigs?
Or use callope or priest?
Or usf pak howitzer?
Or a tank?
NO but I came onto the forum and posted about it on a thread about a different factions problems. Why hasn't relic fixed it yet?
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Maybe exaggerate even more? I don't see how IS is supposed to be worse in late game than Grens or Volks f.e. And even tho the Vickers might be worse than other MGs when it comes to supression (at least thats what I hear all the time, is it really the worst one? Can someone please show the datas on this?) it still kills faster than other ones (at least from my experience). Also their tanks loosing in every single 1 vs 1 isn't only not true but, at least when it comes to cheaper tanks, completly justified, or do you want a 110 fuel tank to win against a Panther ?
PIAT is a thing you know ?
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Yes the data is out there, no I will not find it for you.
I believe it is listed in a Brit guide on this website. Vickers has much worse suppression, better damage. But that isn't why you build MG's, especially as a faction that desires to have emplacements. As it stands you can take the extra precaution of putting an MG down to guard a mortar (already excessive) and the Axis blob still has enough time to huck grenades into your mortar pit before getting pinned. This is a huge problem.
You can't have your cake and eat it too, regarding tanks. You can't say "it's not true" and then go "but if it were, it would be justified!" do you understand how completely disingenuous that sounds?
The truth is, Brits have absolutely no early tank presence
Now here's an idea, how about you get a mortar emplacement to handle the infantry? Brilliant idea, except for the fact that it gets solo'd by any competent player's own single mortar (which costs less mind you). Even if you waste an engi squad to sit and repair it all day you wont out-repair the enemy mortar dps.
the 40 manpower cheaper MG42 that they undoubtedly have guarding their mortars surely will suppress them INSTANTLY. But at least they didn't lose a unit in their squad like the dps superior Vickers might have done to Jerry, right? No, its much better, rather than losing one member and throwing a grenade to disable the MG, 2 squads were instead pinned forcing a retreat (strategically wiping the squad for the time being).
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Apart from that as already said about Mr. Smith there is no point in further arguing about it, he did what he could and I do not believe his intentions were bad, and now he is gone. We all have to live with our choices but life still goes on.
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We all make mistakes, it's only human and even if so I still blame Relic.
........
But perhaps that would show them how they were wrong in not giving full creative freedom to the community.
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So you are complaining about that 2 squads couldn't take out a MG 42 frontally while probably being in negative cover?
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I think an early reliable suppression tool, a non-doc snare that isn't tied to a sniper and inconsistent as hell as well as a TD (whatever you want to call the Firefly) that doesn't move and turn its turret at the speed of runny shit would help UKF a lot.
Posts: 3145 | Subs: 2
Making a mistake once is human, but repeating it.......
The balance team showed their bias in their first patch. Relic seemed to learn from it and the second patch was much better. Unfortunately, they let them "balance" the game again with even less oversight than the first, so they managed to kill two allied factions instead of one.
Giving them full creative freedom would probably allow them to make all three allied factions non-competitive.
I'd be fine if they balanced primarily for elite 1v1 players. I'm not one of those but I'd find a way to adapt. However, even the elite players think the last balance patch is terrible. Relic does own this, because they own the game and let the balance team "balance" by themselves.
PS - blaming scope is a joke when the basic infantry is so unbalanced.
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Right, so who gets to call the shots on the balance then?
Relic severely limits the team on what they can do, but you say that the team is biased, but then again Relic decided to trust them to "fix" their game.
So how do we solve this? They won't fix it themselves so they need unbiased modders, but such people are hard to come by and I would volunteer but I will sure as hell not accept bullshit scopes and rushing of development be put on me and I think that many other modders will agree, feedback and suggestions yes, some compromises maybe, but flat out me putting my ass to hang for some ungrateful person, no way, I've done it enough to know that it's generally not worth it.
Apart from that they'll probably never accept me in a balance team but just putting it out there, I'm willing to fix the game for the sake of the loyal fanbase, but not under bullshit circumstances.
Posts: 239
My first point being, I for one was completely unaware that the .org was (loosely) responsible for balance these days. That honestly is a lot more comforting than Relic being in charge.
Posts: 1954
Right, so who gets to call the shots on the balance then?
Relic severely limits the team on what they can do, but you say that the team is biased, but then again Relic decided to trust them to "fix" their game.
So how do we solve this? They won't fix it themselves so they need unbiased modders, but such people are hard to come by and I would volunteer but I will sure as hell not accept bullshit scopes and rushing of development be put on me and I think that many other modders will agree, feedback and suggestions yes, some compromises maybe, but flat out me putting my ass to hang for some ungrateful person, no way, I've done it enough to know that it's generally not worth it.
Apart from that they'll probably never accept me in a balance team but just putting it out there, I'm willing to fix the game for the sake of the loyal fanbase, but not under bullshit circumstances.
Posts: 3602 | Subs: 1
Right, so who gets to call the shots on the balance then?
Relic severely limits the team on what they can do, but you say that the team is biased, but then again Relic decided to trust them to "fix" their game.
So how do we solve this? They won't fix it themselves so they need unbiased modders, but such people are hard to come by and I would volunteer but I will sure as hell not accept bullshit scopes and rushing of development be put on me and I think that many other modders will agree, feedback and suggestions yes, some compromises maybe, but flat out me putting my ass to hang for some ungrateful person, no way, I've done it enough to know that it's generally not worth it.
Apart from that they'll probably never accept me in a balance team but just putting it out there, I'm willing to fix the game for the sake of the loyal fanbase, but not under bullshit circumstances.
Posts: 3145 | Subs: 2
As far as I know, this was the same group of modders as the last patch, which was one of the best ever. The difference was that this patch didn't seem to have any of the feedback that the last one did.
I don't think that anyone is doubting the modders skill, but do think that they have preferred factions. If you doubt this, just go back and read their notes from the WPB:
https://community.companyofheroes.com/discussion/243341/winter-balance-preview-changelog#latest
According to them, nearly every useful allied unit was overperforming and every axis unit was underperforming. They didn't go quite that far this time, but almost.
There were a few good things done on this patch. They did a good job of making the super-units like JT's & Ele's counterable without overbuffing the counters.
However, this is ultimately on Relic as it is their game and they decided to implement this patch.
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