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russian armor

Calliope sucks

26 Jul 2018, 08:18 AM
#41
avatar of Hater

Posts: 493

Allow the main gun to fire :megusta:
26 Jul 2018, 08:48 AM
#42
avatar of SupremeStefan

Posts: 1220

jump backJump back to quoted post19 Jul 2018, 15:24 PMEsxile
Nobody want it back to its old OP status, just that now it is simply too bad. IMO they should tie it to T3 and remove the CP requirement, that would be a good push.


yes yes yes that would be cool maybe all call in units should be stick to tiers ? Even lights tanks
Like grayhound, cp6 in 4vs4 is very late for that but maybe good in 1vs1 so why can be it in captain tier or Lt
26 Jul 2018, 12:49 PM
#43
avatar of LeOverlord

Posts: 310

I think reducing the fuel a bit would be acceptable seeing as how it's basically a durable and more mobile land mattress now. I agree with Stark that buffing the rocket stats would be a bad bad idea.


What about slightly recuding scatter or improving the rate of fire? And just reduce fuel price by 10 (130 fuel)
26 Jul 2018, 14:10 PM
#44
avatar of EtherealDragon

Posts: 1890 | Subs: 1



What about slightly recuding scatter or improving the rate of fire? And just reduce fuel price by 10 (130 fuel)


Personally I'd say slightly reduced scatter would be preferable to RoF. Consistency helps a unit more whereas RoF makes it harder for your opponent to respond which makes the unit feel OP and/or Cheesey because if you don't respond instantly you can lose units fast. I think it's scatter currently is large enough that a slight reduction wouldn't be terrible - though admittedly I haven't used it a ton recently.
26 Jul 2018, 16:36 PM
#45
avatar of Sander93

Posts: 3166 | Subs: 6

I'd rather lower the effectiveness of all other rocket arty. Rocket arty should be a tool to dislocate enemy defenses rather than cheesy wiping entire armies. Artillery is cancer imo.
26 Jul 2018, 17:46 PM
#46
avatar of Esxile

Posts: 3602 | Subs: 1

I'd rather lower the effectiveness of all other rocket arty. Rocket arty should be a tool to dislocate enemy defenses rather than cheesy wiping entire armies. Artillery is cancer imo.

Agreeing with you on this point.
26 Jul 2018, 19:16 PM
#47
avatar of LeOverlord

Posts: 310



Personally I'd say slightly reduced scatter would be preferable to RoF. Consistency helps a unit more whereas RoF makes it harder for your opponent to respond which makes the unit feel OP and/or Cheesey because if you don't respond instantly you can lose units fast. I think it's scatter currently is large enough that a slight reduction wouldn't be terrible - though admittedly I haven't used it a ton recently.


That would work, because Calliope is pretty strong. You just have to use her in the right way.
26 Jul 2018, 21:44 PM
#48
avatar of thedarkarmadillo

Posts: 5279

I'd rather lower the effectiveness of all other rocket arty. Rocket arty should be a tool to dislocate enemy defenses rather than cheesy wiping entire armies. Artillery is cancer imo.

Less lethal but with more consistent damage. Maybe suppression and a longer cooldown. Then it can ONLY be support but effective support not RNGfest
27 Jul 2018, 02:27 AM
#49
avatar of Grumpy

Posts: 1958

As a player whose preferred faction is USF, I liked the old Calliope because it could delete squads like Obers that regular USF infantry couldn't beat. I understand why the balance patch team nerfed it, but they took it from a unit that deleted squads to one that is intended as an area-denial unit, but doesn't do that either.

It could have worked as an area-denial unit if they did something like force infantry units to retreat if hit (like propaganda arty), but even then it would need a little cooldown reduction and a fuel cost reduction.
28 Jul 2018, 02:56 AM
#50
avatar of roll0

Posts: 64

Permanently Banned
I like the idea of giving it a unique damage buff Vs forward trucks or lefh. It would make the unit a good dislodging tool.


28 Jul 2018, 04:31 AM
#51
avatar of insaneHoshi

Posts: 911

jump backJump back to quoted post28 Jul 2018, 02:56 AMroll0
I like the idea of giving it a unique damage buff Vs forward trucks or lefh. It would make the unit a good dislodging tool.




That's a pritty dumb idea. Why not just give it a button to delete all of okw's buildings and be done with it?
28 Jul 2018, 17:31 PM
#52
avatar of roll0

Posts: 64

Permanently Banned


That's a pritty dumb idea. Why not just give it a button to delete all of okw's buildings and be done with it?


Why is it dumb? It's crap compared to priest at damaging static targets. a decent but not crazy buff Vs certain buildings would help.

If you have played USF in teamgames recently you'll see how fragile they are Vs camping without priest doc. Axis will insta pick lefh 99% of the time backed up by okw sim city (your rockets might as well be sparklers when they get command tank too)


The doctrine lacks ToT and is just inferior at dealing with defensive play in every way to priest doc.

Dumb would be you jumping down my throat without exploring a discussion.
29 Jul 2018, 18:33 PM
#53
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
Don't have much experience from the unit but i think it should simply have vet requirements reduced. It should be close to the front line as it essentially has sherman health. Minimun range barrages should be the NORM not the exception. So when u barrage, its basically a werfer with bigger area of effect with the tight rocket spread of a werfer.
29 Jul 2018, 21:43 PM
#54
avatar of SkysTheLimit

Posts: 3423 | Subs: 1



That's a pritty dumb idea. Why not just give it a button to delete all of okw's buildings and be done with it?


Because that's not at all comparable to the idea you just quoted and gave zero effort to actually respond to.
6 Aug 2018, 19:17 PM
#55
avatar of Mr.Flush

Posts: 450

Someone said to allow it to be unlocked after researching major. I think we should give this a try first.
11 Aug 2018, 11:50 AM
#56
avatar of Onimusha

Posts: 149

Need only to make it little bit cheaper and with something better than the strafe ability, like time on target or the arty barrage from old mechanized.
11 Aug 2018, 11:52 AM
#57
avatar of blvckdream

Posts: 2458 | Subs: 1

Someone said to allow it to be unlocked after researching major. I think we should give this a try first.



That would not improve anything about it...
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Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
Last Friday, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
Last Friday, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Last Thursday, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Last Thursday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Last Thursday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Last Thursday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Last Thursday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
Willy Pete: Really
Last Wednesday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Last Wednesday, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
Last Wednesday, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Last Tuesday, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
Last Tuesday, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Last Tuesday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM
Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM
Ginaaa: `just caught cooper47/ maphacking
05 Feb 2025, 00:11 AM
adamírcz: Oh well, I might look it up on dickcord and try upload anyway
02 Feb 2025, 00:27 AM
adamírcz: shiit, saw clean through me
02 Feb 2025, 00:26 AM
aerafield: That's exactly what a drophacker would say
01 Feb 2025, 22:37 PM

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