#1 Decrease range on 120 mm mortars. Currently in 1v1 they can shoot half the map.
#2 Decrease soviet AT crew to 4 man. These things take forever for infantry to kill, rifle grenades do hardly any dmg. The only way to kill em is to have PG's.
#3 Maybe decrease the range on the MG or something, alot of soviets whining.
#4 Brumbarr either more armour or faster move speed.
#5 put the T34 fuel cost up again, it can now take on a p4 yet costs 30 less fuel.
Balance suggestions.
5 Sep 2013, 04:45 AM
#1

Posts: 184
5 Sep 2013, 04:58 AM
#2

Posts: 598
#1 relic already nerf 120mm mortars.
#2 a maybe
#3 er... not the kind of nerf i'm looking for. a little decrease with the arc, and makes mgs more vulnerable when flanked will be a good idea. ( i blame the conscripts poor accuracy )
#4 that thing murders infantry and can take on an AT gun what more do you want it to do?
#5 the panzer IV outperforms the t34, doesn't take a genius to get a panzer IV to defeat a t34.
#2 a maybe
#3 er... not the kind of nerf i'm looking for. a little decrease with the arc, and makes mgs more vulnerable when flanked will be a good idea. ( i blame the conscripts poor accuracy )
#4 that thing murders infantry and can take on an AT gun what more do you want it to do?
#5 the panzer IV outperforms the t34, doesn't take a genius to get a panzer IV to defeat a t34.
5 Sep 2013, 05:10 AM
#3

Posts: 896
blitz sorry to say but you need to practice with the game a bit more.
5 Sep 2013, 05:17 AM
#4

Posts: 954
T-34 can take on a PZIV? Even T-34/85 can't do that which is much more expensive
5 Sep 2013, 05:34 AM
#5

Posts: 184
T34/85 can easily take a p4, not to mention u get 2 out at a time. Plus the fact that a soviet player can have 2 T34's on the field b4 2 P4's can be made. So if your lucky as a german player your first P4 will stay alive untill reinforcing armour arrives.
@ abdul, if i need pratice please explain why i win 75% of my games?
The brumbarr can only just take on an at gun as long as it gets a couple of good hits, but it will be down to more than half health. But the main point is, it costs 170 fuel and crazy amount of MP and for what? A consript killing machine?
The main problem with the game at the moment is that once a soviet player gets dug in it's very hard for a german player to advance. I'm jst thinking of ways to make the game abit more back and forth.
@ abdul, if i need pratice please explain why i win 75% of my games?
The brumbarr can only just take on an at gun as long as it gets a couple of good hits, but it will be down to more than half health. But the main point is, it costs 170 fuel and crazy amount of MP and for what? A consript killing machine?
The main problem with the game at the moment is that once a soviet player gets dug in it's very hard for a german player to advance. I'm jst thinking of ways to make the game abit more back and forth.
5 Sep 2013, 05:42 AM
#6

Posts: 170
T34/85 can easily take a p4, not to mention u get 2 out at a time. Plus the fact that a soviet player can have 2 T34's on the field b4 2 P4's can be made. So if your lucky as a german player your first P4 will stay alive untill reinforcing armour arrives.
The main problem with the game at the moment is that once a soviet player gets dug in it's very hard for a german player to advance. I'm jst thinking of ways to make the game abit more back and forth.
Panzer IV has the armor advantage over t34/85, as well as raw DPS. The Panzer IV reloads in 6 seconds, the T34/85 in 8.7.
Panzer IV will kill a t34/85 in 28.07 seconds.
T34/85 will kill a Panzer IV in 42.17 seconds.
Panzer IV vs t34/76 from the front is not worth mentioning. A soviet player cannot have 2 t34/85 before a german player gets a IV out, unless the German player is heavily losing.
Brummbar is currently overpriced, this is not new.
If you win 75% of your games you have not played enough for your ELO to go high enough to get more skilled matchmaking.
5 Sep 2013, 05:46 AM
#7

Posts: 79
@ abdul, if i need pratice please explain why i win 75% of my games?
because you play Germans.
5 Sep 2013, 05:49 AM
#8

Posts: 896
@ abdul, if i need pratice please explain why i win 75% of my games?
because of comments like this that show lack of experience:
#5 put the T34 fuel cost up again, it can now take on a p4 yet costs 30 less fuel.
and maybe because of this too:
because you play Germans.
5 Sep 2013, 06:18 AM
#9

Posts: 829
#1 Decrease range on 120 mm mortars. Currently in 1v1 they can shoot half the map.
#2 Decrease soviet AT crew to 4 man. These things take forever for infantry to kill, rifle grenades do hardly any dmg. The only way to kill em is to have PG's.
#3 Maybe decrease the range on the MG or something, alot of soviets whining.
#4 Brumbarr either more armour or faster move speed.
#5 put the T34 fuel cost up again, it can now take on a p4 yet costs 30 less fuel.
LOL
5 Sep 2013, 08:34 AM
#10


Posts: 786
so you win 75% of your games but 4 out of your 5 balance points are about nerfing soviets...and the 5th is "maybe nerf mg"
makes a lot of sense!
and the "T34 can kill P4, just approach it from behind, while it's motor damaged, buttoned, on a rainy day" reasonings are pathetic
makes a lot of sense!
and the "T34 can kill P4, just approach it from behind, while it's motor damaged, buttoned, on a rainy day" reasonings are pathetic
5 Sep 2013, 22:26 PM
#11

Posts: 525
How many matches have you played??...let me guess,only as Germans? 

5 Sep 2013, 22:39 PM
#12



Posts: 2181
I like how he calls the stuff about the MG42 "whining", tells you already which faction he plays the most 
he is quite good though, assuming this is him (75% winrate is about right)]
http://www.coh2.org/ladders/playercard/steamid/76561198005515393
OT: bad suggestions, only thing about the 120mm is that it shouldnt survive with 1 man remaining

he is quite good though, assuming this is him (75% winrate is about right)]
http://www.coh2.org/ladders/playercard/steamid/76561198005515393
OT: bad suggestions, only thing about the 120mm is that it shouldnt survive with 1 man remaining
6 Sep 2013, 04:07 AM
#13

Posts: 2425
Permanently Banned#1 Decrease range on 120 mm mortars. Currently in 1v1 they can shoot half the map.
- Its range is ok. Its survival is too high. If a unit manages to penetrate that far into Sov backlines, it should be more rewarded against 120mm.
#2 Decrease soviet AT crew to 4 man. These things take forever for infantry to kill, rifle grenades do hardly any dmg. The only way to kill em is to have PG's.
- ATGs still need crew count changes.
I expect it will be either increase on PaKs to 4, or decrease on ZiS to 4.
#3 Maybe decrease the range on the MG or something, alot of soviets whining.
- Agreed. Has the meta effect that HMGs arent as self-sufficient, especially in earlygame.
#4 Brumbarr either more armour or faster move speed.
- I dunno what to do about Brumbar.
#5 put the T34 fuel cost up again, it can now take on a p4 yet costs 30 less fuel.
- T34s are fine now. Timings are where Sov needs to preserve it till he can get a second one, and Ost needs to preserve PIV vs the window of 2xT34s before he can get a second tank.
- Its range is ok. Its survival is too high. If a unit manages to penetrate that far into Sov backlines, it should be more rewarded against 120mm.
#2 Decrease soviet AT crew to 4 man. These things take forever for infantry to kill, rifle grenades do hardly any dmg. The only way to kill em is to have PG's.
- ATGs still need crew count changes.
I expect it will be either increase on PaKs to 4, or decrease on ZiS to 4.
#3 Maybe decrease the range on the MG or something, alot of soviets whining.
- Agreed. Has the meta effect that HMGs arent as self-sufficient, especially in earlygame.
#4 Brumbarr either more armour or faster move speed.
- I dunno what to do about Brumbar.
#5 put the T34 fuel cost up again, it can now take on a p4 yet costs 30 less fuel.
- T34s are fine now. Timings are where Sov needs to preserve it till he can get a second one, and Ost needs to preserve PIV vs the window of 2xT34s before he can get a second tank.
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Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus 
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Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
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Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
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Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
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Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
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Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
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Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 
27 Mar 2025, 04:31 AM

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Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific.
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