First of all as i'm not native english, please excuse my poor englsih skills. I played since the opening of vCOH.
I'm here to expose my thoughts about the current balance and where's it is going. Some people (on twitch, steam, and some fan forums) said it was useless to post here since people:
-Polite form- on that forum are not clearly representative of all COH players.
-impolite form- because that balance section is the home of some nazi hardcore fanboys reponsibles for destroying the balance atm.
But i heard relic watch this sometimes so i wanted them to see players reports
From what i read before on this forum, here's the current Win/Loss ratio by factions atm
Win% 1v1 2v2 3v3 4v4
Ger 71.2 72.3 75.6 75.9
Sov 67.4 69.2 68.0 60.5
(those numbers are awesome, i don't understand why it wasn't discussed before, strange...)
But they are not really representative either, since those numbers counts some proplayers, which can deal with everything most of the time. the stats for average players must be even more funny for some reasons i'll explain after.
From what i read ingame and everywhere (except that forum) some people stop to play since they don't want anymore to bother fighting against something absolutely stronger, i think the currents stats of the game on steam represents that.
I really thought about it, and here's my thoughts about this problem.
-COH doesn't reward micro anymore, and Russians desperately needs micro. At some points the german faction is almost played with no micro at all. So a superpro player currently just needs to right click on a church with his MG to shut down an entire sector with their sniper's range (yeah you read that right), due to the extreme cover those buildings give, they'll need to organize a flanking, throw one molotov, understand that it'll kill only 2 people, looses 4 men, throw another molotov, loose again map control because of retreats... Just because someone right clicked on a house with a 240mp unit? ofc most of the players just don't care and will let their mg on the house without fearing flames... maybe because it needs one more click? or is it because the molotov is so weak people don't fucking care?
-Just imagine what is described before, and think that, on the other side of the map, the player is calmly capping everything, since his mg needs no micro at all. during that game, cons need to retreat, reinforce etc... Maybe you'll say there are other counters? clown car is now one shoted by conscripts (and i still see people whining about them, what do they want? to be instadestructed on the road by hitting a tree?) and mortars needs so much time that the german player can calmly call another mg, going through the map, and take's the first mg's place. (true story)
-Another thing is that cons are currently totally useless, everything is raping them except engineers (not the scout car anymore, raping all the T1) the most trendy strat at german side is to lock down everything with 2 mgs (yes it's possible on semois) and calmly upgrade their grens with lmg, which also needs no micro at all (it's designed to be more WAY damaging if not microed? WHAT'S THAT?)
about that, here's something interesting: LMG Grens on molotov's fire will kill the entire cons squad faster than they burn! why even bother dodging molotovs huh?
you wonder why russian spams snipers? it's because cons are absolutely raped by everything atm. i can't see another good counter right now, and i even see pro players on their stream just ragequit in front of the cons ineffectiveness, if they can't make it with their amazing skill, how can i manage it?
I think a major problem right now is the early game: Germans have clearly the advantage, but everyone knows they are designed to have advantage late game. So if they have the advantage early and late game, how can sovies win? the only way is by being A FCKING LOT more skilled than his german opponent (that's the case for the pros, slightly rubbing out numbers about the current balance). but if we could look at the average players, the current balance for the majority of players should show how fucked up the balance is.
Now, even some pros are saying the soviet faction is way off atm, but it seems that some people don't care and still are making post on the last 3 effective russian counters of the game, and still don't understand why they see everyday 80% of german players when searching an automatch.
I mean, just look at the numbers on the most balanced part of the game (and played by pros).