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So why exactly can't UKF/USF base buildings be destroyed ?

8 Jun 2018, 18:11 PM
#81
avatar of Lago

Posts: 3260

jump backJump back to quoted post8 Jun 2018, 17:26 PMRocket
Not what I said. I said some people here seem to believe that okw should never recieve any nerfs like obvious ones putting lava nade behind tech and will make any bullshit argument to save their beloved okw from getting a reasonable and most times obvious due nerf.

For instance you probably do not think that there is anything wrong that okws p4 comes out the same time as USF sherman even before it if USF messes up just a bit at all do you? even though okw p4 is best stock medium in the game.


Putting something behind side tech doesn't nerf it, it makes it a decision: get it or forego it for faster units and faster tech.

If OKW didn't need that grenade they wouldn't have it: it was added after release because OKW struggled with garrisons. And if they need it they'll always tech it. It doesn't change anything.

The fastest possible OKW P4 is truck into Battlegroup into truck into Schwerer into P4. That's 5 + 15 + 25 + 15 + 120 + 140. 320 fuel. For USF it's Lieutenant into Major into Sherman, 40 + 120 + 110. 270 fuel.

If both sides grab their medics it's 335 versus 280.
8 Jun 2018, 21:58 PM
#82
avatar of Stug life

Posts: 4474

jump backJump back to quoted post8 Jun 2018, 17:26 PMRocket


Not what I said. I said some people here seem to believe that okw should never recieve any nerfs like obvious ones putting lava nade behind tech and will make any bullshit argument to save their beloved okw from getting a reasonable and most times obvious due nerf.

For instance you probably do not think that there is anything wrong that okws p4 comes out the same time as USF sherman even before it if USF messes up just a bit at all do you? even though okw p4 is best stock medium in the game.
put them beihnd tech but remove the cost of trucks
either u have faster tech with side upgrades or have manadatory package inside tech wiht way less freedom nad more costly overall
13 Jun 2018, 23:59 PM
#83
avatar of Rocket

Posts: 733

jump backJump back to quoted post8 Jun 2018, 18:11 PMLago


Putting something behind side tech doesn't nerf it, it makes it a decision: get it or forego it for faster units and faster tech.

If OKW didn't need that grenade they wouldn't have it: it was added after release because OKW struggled with garrisons. And if they need it they'll always tech it. It doesn't change anything.

The fastest possible OKW P4 is truck into Battlegroup into truck into Schwerer into P4. That's 5 + 15 + 25 + 15 + 120 + 140. 320 fuel. For USF it's Lieutenant into Major into Sherman, 40 + 120 + 110. 270 fuel.

If both sides grab their medics it's 335 versus 280.



Here is the problem they NEVER struggled with garrisons in the first place, didnt have it as good as soviets or wermsht but NEVER struggled because sturms can put dps most units in houses or clear them with support easily. Then you give them a grenade that has uber effects ie super cheap and spmmable you win almost every engament by denying cover. On top of that rifles are super fukik weak they have no power early on when usf should have the most power early on for several reasons being locked out of other tech early and having the weakest of all factions late game, use to be that way made sense then
14 Jun 2018, 02:26 AM
#84
avatar of ZombiFrancis

Posts: 2742

jump backJump back to quoted post13 Jun 2018, 23:59 PMRocket



Here is the problem they NEVER struggled with garrisons in the first place, didnt have it as good as soviets or wermsht but NEVER struggled because sturms can put dps most units in houses or clear them with support easily. Then you give them a grenade that has uber effects ie super cheap and spmmable you win almost every engament by denying cover. On top of that rifles are super fukik weak they have no power early on when usf should have the most power early on for several reasons being locked out of other tech early and having the weakest of all factions late game, use to be that way made sense then


OKW struggled with maxim spam on specific maps.

Yet this had everything to do with the maxim, and not OKW, despite all the many, many changes using that justification. If the current maxim was put up against whichever patch version of OKW people felt struggled most with garrisons, I doubt they'd struggle.
14 Jun 2018, 06:58 AM
#85
avatar of Rocket

Posts: 733



OKW struggled with maxim spam on specific maps.

Yet this had everything to do with the maxim, and not OKW, despite all the many, many changes using that justification. If the current maxim was put up against whichever patch version of OKW people felt struggled most with garrisons, I doubt they'd struggle.


Dosnt matter once you give the “i should win by just surving to late game faction” something it can never be taken away! You know like how they have access to lef to counter emplacements, guess what just one lieg counters all emplacements now but they still have the lefh and nok doct walking stuka still does artillery damage to allied vehicles emplacments haha its such a fukin joke. Who would of though to give a faction that can already delete all allied support weps to have heavy arty piece beside a heal truck guarded by an auto cannon truck that can kill wounded allied medium tanks would be a bad idea hahahha
14 Jun 2018, 16:38 PM
#87
avatar of mr.matrix300

Posts: 518

jump backJump back to quoted post13 Jun 2018, 23:59 PMRocket



Here is the problem they NEVER struggled because sturms can put dps most units in houses or clear them with support easily.


The same goes for USF ... so why give them mortar?

jump backJump back to quoted post13 Jun 2018, 23:59 PMRocket

Then you give them a grenade that has uber effects ie super cheap and spmmable you win almost every engament by denying cover.


"uber effects " ... didn't know we were talking about the USF nade.
"super cheap and spmmable" so why is the flamenade cheaper and more spammable than Molotov or USF nade f.e
"you win almost every engament by denying cover. " So moving to another position isn't possible ?Btw you will also win an engagement when killing 4 out of 5 soliders of his squad ... which is not possible with flamande

jump backJump back to quoted post13 Jun 2018, 23:59 PMRocket

On top of that rifles are super fukik weak they have no power early

Except that they will beat Volksgrens (and Grens too)




14 Jun 2018, 16:40 PM
#88
avatar of mr.matrix300

Posts: 518

jump backJump back to quoted post14 Jun 2018, 06:58 AMRocket

Who would of though to give a faction that can already delete all allied support weps to have heavy arty piece beside a heal truck guarded by an auto cannon truck that can kill wounded allied medium tanks would be a bad idea hahahha

So apparently USF has no heal truck ?
And btw ... if you drive your damaged tank straight into his T3 gun ... then you should overthink your playstyle
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