Lower the Price of OKW Panzerschreck
Posts: 518
So why exactly does the Panzerschreck of the Sturmpioneers cost 70 ammo ?
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Posts: 518
+it provides you a warm clothes too.
Which isn't usefull anymore since ColdTech got removed
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Posts: 518
Bundles always cost less than singular option.
Don't piat and zook also cost 50 ammo ?
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Don't piat and zook also cost 50 ammo ?
Do you have to buy 2 at a time?
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Shrek does 50% more damage than bazooka, costs 40% more. Seems like a fair deal to me
Of course, bazookas can fire in a timely manner, hit their target, and be doubled up. Such phenomenons I have not witnessed on the sturm schreks
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+it provides you a warm clothes too.
Warm clothes OP, Relic nurf plz cuz historical accuracy hurr durr
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Posts: 5279
Of course, bazookas can fire in a timely manner, hit their target, and be doubled up. Such phenomenons I have not witnessed on the sturm schreks
Iirc Shreks are more accurate than zooks. Also when's the last time you saw a Shrek bounce?
Posts: 521
Posts: 911
Iirc Shreks are more accurate than zooks. Also when's the last time you saw a Shrek bounce?
Shreks have an accuracy of 0.069/0.052/0.028
Bazookas have: 0.063/0.048/0.034
Also Rear Echelons get a 20% accuracy boost at vet 1, Sturmpios get a 20% boost at vet 4, which makes bazookas be perceived as more accurate.
OT I think the 90 muni cost is fine, but the only thing that is imbalanced is that RE and royal engineers can still get sweepers and AT while Sturmpios cannot, despite being more costly.
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Iirc Shreks are more accurate than zooks. Also when's the last time you saw a Shrek bounce?
To avoid being overpowered against light vehicles in the early game, the sturm schrek was given poor far accuracy, as I recall. Unfortunately, light vehicles are the only reason I would ever build one.
Every time you tell them to shoot they do some sort of dance (a squad AI bug maybe?). By the time they're ready, the vehicle is out of range or it's running into the squad so they can't do anything. And at one shreck per 300MP 4-man squad, they're useless against real armour since schreks do far less damage than AT guns. Who is ever going to build more than two of these squads? Anti-inf loss aside, if you do engage, the time it takes to actually threaten a tank means you can easily lose a large amount manpower. There's a reason Pgrens get two of them.
By comparison, bazookas shoot almost as soon as you tell them to and can be equipped twice on every unit in your army. That means that even with bounces, they do real and relatively consistent damage. At the very least,a few zooks will make a medium tank back up.
Double schreks or just some new tank hunter squad would go a long way in my opinion.
Posts: 5279
Sturms could have the quicker aim time just because of the higher risk and capped reward because of bleed and a single Shrek.
Also was the accuracy nerfed? I recall haveing a discussion a bit back with @vipper that had the Shrek slightly more accurate?
Posts: 17914 | Subs: 8
It was nerfed ages ago, because shrecks were OP against light vehicles and could alpha strike them all the time.
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