Why does USF start with more resources than OKW?
![avatar of PanzerKampf](/images/avatars/grenadier.png?updated=1394378846)
Posts: 266 | Subs: 1
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
Why doesn't OKW pay separately for ability to get weapon upgrades and grenades?
![avatar of Puppetmaster](/uploads/avatar/9845.jpg?updated=1403053317)
![Patrion 3](/images/badges/crowdfunding/patron_3.png)
Posts: 871
![avatar of ShadowLinkX37](/uploads/avatar/21439.jpg?updated=1478928830)
![Director of Moderation Badge](/images/badges/badge_DIRECTOR_OF_MODERATION.png)
Posts: 4183 | Subs: 4
![avatar of elchino7](/uploads/avatar/7864.jpg?updated=1488595911)
![Senior Moderator Badge](/images/badges/badge_SENIOR_MODERATOR.png)
Posts: 8154 | Subs: 2
Reminder that initial resources are basically purely mp wise. That's your initial amount plus the cost/value of your starting unit.
Fuelwise is just a matter of timing, cause any faction with a slightly higher or smaller amount, accounts for either sidegrades or basically min 0 teching (OH/SU).
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
The better question is, how do you balance units based on cost, when everyone starts with different starting resources?
I don't know, you could for example, give them different units with different prices, different upgrades and different stats, you could maybe even lock them behind different tech structures with different tech prices to introduce different timing?
And in regards to starting resources, menpower specifically, its 500mp minus starting squad, but there are more exceptions to that now and can you guess which factions gets most of these extras?
OKW gets extra 100mp.
Ost gets extra 60mp.
UKF gets extra 50mp.
![avatar of Lago](/images/no_av.png)
Posts: 3260
Starting fuel is for tuning timings: add +10 starting fuel to a faction and they'll get their first vehicle out sooner. If you simply made that unit cheaper you'd also make it more spammable.
![avatar of Array](/images/avatars/tiger_ace.png?updated=1440837258)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 609
![avatar of Felinewolfie](/images/avatars/t_34_85.png?updated=1394378846)
Posts: 868 | Subs: 5
Just curious.
==============
Katitof :
Donno.
Why doesn't OKW pay separately for ability to get weapon upgrades and grenades?
+1 So nicely said
![:) :)](/images/Smileys/smile.gif)
![avatar of What Doth Life?!](/uploads/avatar/6103.gif?updated=1627104038)
![Patrion 2](/images/badges/crowdfunding/patron_2.png)
Posts: 1664
![avatar of Grumpy](/images/no_av.png)
Posts: 1958
I dunno, why does OKW get a non-doc King Tiger?
Or better yet, why doesn't USF get a non-doc Pershing?
![avatar of ullumulu](/images/no_av.png)
Posts: 2243
Or better yet, why doesn't USF get a non-doc Pershing?
because pershing is fast tank with high wiping potencial...while KT means you will lose because 1-2 TDs allie deny it hard.
take other units than the KT..and your win chance raises enorm. thats why you see KT so less.
![avatar of thedarkarmadillo](/images/avatars/uberkubel.png?updated=1414778283)
Posts: 5279
because pershing is fast tank with high wiping potencial...while KT means you will lose because 1-2 TDs allie deny it hard.
take other units than the KT..and your win chance raises enorm. thats why you see KT so less.
If you build a kt against allied TDs you desire to lose... Try a Jp4 or some cloaking raks to defend it and stop yoloing it into the enemy lines like the old one tank army it was and bloody well support it
![avatar of ullumulu](/images/no_av.png)
Posts: 2243
If you build a kt against allied TDs you desire to lose... Try a Jp4 or some cloaking raks to defend it and stop yoloing it into the enemy lines like the old one tank army it was and bloody well support it
you sound like that i play like this. thats wrong.
i said: thats why you never see it often...in all games...because its a bad unit actually and its like a shot in your own leg.
other units rewards you more for this high cost and pop.
it doesnt wipe anymore...only lucky shots and will get penetratet from every alli tds conitounsly.
is slow and throw you back...because you invest the highest cost ingame and can lose it to fast while
it can stay back and shot here and there...but this can a p4 too...and its faster.
KT need a whole army to support...can´t operate alone or can be very effective..
![avatar of mondeogaming1](/images/avatars/sturmpioneer.png?updated=1414778198)
Posts: 464
![avatar of ullumulu](/images/no_av.png)
Posts: 2243
i hate when axis fans want to nerf further more the already hard to play USF
hard to play is relativ: if you play vs okw..its easy win with the right commander and pio spam into stuart ... 4-5 flamers with zooks are cancer
![avatar of mondeogaming1](/images/avatars/sturmpioneer.png?updated=1414778198)
Posts: 464
If you think it works pls try it and then see how easy it is and how micro intense
hard to play is relativ: if you play vs okw..its easy win with the right commander and pio spam into stuart ... 4-5 flamers with zooks are cancer
![avatar of numbernin6](/images/no_av.png)
Posts: 18
Just curious.
Well, because okw start with sturmpioneers, and usf start with Rear echelons. Im pretty sure you know which is the better unit there.
![down](/images/buttons/down_arrow.png)
Livestreams
![]() |
![]() |
![]() |
16 | ||
![]() |
![]() |
![]() |
15 | ||
![]() |
![]() |
![]() |
10 | ||
![]() |
![]() |
![]() |
4 | ||
![]() |
![]() |
![]() |
1 | ||
![]() |
![]() |
![]() |
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.41662.870+14
- 2.659233.739+2
- 3.299158.654+3
- 4.286110.722-2
- 5.309114.730+5
- 6.12243.739-1
- 7.193100.659+3
- 8.10829.788+9
- 9.370283.567+3
- 10.1171650.643+2
Replay highlight
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger
![Einhoven Country](/images/maps/4p_enhoven_country.jpg)
![Honor](/images/buttons/HONOR_icon.png)
![Download](/images/buttons/DOWNLOAD_icon.png)
Board Info
19 posts in the last week
45 posts in the last month
Welcome our newest member, Wnukowskit
Most online: 2043 users on 29 Oct 2023, 01:04 AM