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Spring ninjas - SBP Error & Bug Reporting

18 May 2018, 12:11 PM
#41
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

But hey atleast the mapchanges from me are correct in the patch :P ( excluding semokis sommer)
KAPPA

I am sure Relic will give a statement to this.

At everyone:
Go and play coh2 game with OPEN eyes! The more you find and post here, the more we can fix!
A_E
18 May 2018, 12:12 PM
#42
avatar of A_E
Lead Caster Badge
Donator 11

Posts: 2439 | Subs: 6



Ok, but is there any statement from Relic, I mean after all we have a new community manager. And if I don't misunderstand his role completely he should be communicating things like that. I want to have some background to why certain things are left out others weren´t, and not just an ominous line "due to community feedback". The patch notes for the last patches did a way better job of communicating the intention.


As always remember that Relic are currently on GMT-7 Pacific Summer Time

You are on GMT+2 Central European Summer Time.

Andy is asleep right now.
18 May 2018, 12:20 PM
#45
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post18 May 2018, 12:12 PMA_E


As always remember that Relic are currently on GMT-7 Pacific Summer Time

You are on GMT+2 Central European Summer Time.

And Quality Assurance department is on long vacation :snfPeter:
18 May 2018, 12:29 PM
#46
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

Hull Down does no longer work. It destroys itself upon completion.


Huh?

"Ostwind on hulldown also lost it's -50% cooldown in addition to the reload removal that affects other vehicles"
A_E
18 May 2018, 12:32 PM
#47
avatar of A_E
Lead Caster Badge
Donator 11

Posts: 2439 | Subs: 6

Sturmpanther is now adding your issues and bugs to the OC of this thread, I have edited the title to be "Spring ninjas - SBP Error Bug Reporting" from "Spring ninjas"

Please go forth and collate all issues it's very important and crucial at this time.
18 May 2018, 12:53 PM
#48
avatar of Dangerous-Cloth

Posts: 2066

Hm less severe than usual. If properly tested prior to release, I think this could have been ironed out. This is a huge improvement.

Let's see what other things get discovered. Let's hope Relic patches quickly now, considering GCS 2.
18 May 2018, 13:00 PM
#49
avatar of mondeogaming1

Posts: 464

(Bug Found)USF and OST mortar smoke range botgh at 85 but USF mortar has less range and the min range of USF mortar that was less than OST mortar they actually have the same
18 May 2018, 14:05 PM
#50
avatar of Legio_ix_Hispana
Senior Referee Badge

Posts: 84

jump backJump back to quoted post18 May 2018, 10:17 AMKatitof

Just like the patch notes say.

someone said that they were still 60 that's why i wrote it
Not
18 May 2018, 15:10 PM
#52
avatar of Not

Posts: 46

All squads that can build things (sandbags, wires, mines etc), can do it from inside the building, by starting making a thing, not finishing it and going inside the structure that nearby. All items in build order will be built if they at least got 1 second by hand construction. Sorry for english. This bug was also pre-patch, same as unmovable/unkillable ZiS-3 bug that still wasn't fixed.

All posts about ZiS-3 getting ignored by balance team, nobody answers on them, third patch and bug is still live. That is really sad. :/
18 May 2018, 15:13 PM
#53
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

jump backJump back to quoted post18 May 2018, 15:10 PMNot
All squads that can build things (sandbags, wires, mines etc), can do it from inside the building, by starting making a thing, not finishing it and going inside the structure that nearby. All items in build order will be built if they at least got 1 second by hand construction. Sorry for english. This bug was also pre-patch, same as unmovable/unkillable ZiS-3 bug that still wasn't fixed. Interesting why ZiS getting ignored every patch, same as forum posts about it.


LUL what? I have to test this out :P
And about zisgun. The community is not able to fix it, but we know the problem.
18 May 2018, 15:17 PM
#54
avatar of JohnSmith

Posts: 1273

Did you find a way to reliably reproduce the ZiS Ghost bug? :o
A_E
18 May 2018, 15:18 PM
#55
avatar of A_E
Lead Caster Badge
Donator 11

Posts: 2439 | Subs: 6

Did you find a way to reliably reproduce the ZiS Ghost bug? :o


Fortunately it is not possible to reliably recreate. It is animation related, only relic can fix it.

This bug has existed since the was in beta.
18 May 2018, 15:34 PM
#56
avatar of Vipper

Posts: 13496 | Subs: 1

Although most indirect fire weapon are nerfed the Su-76 received major buff since by vet 2 (reached easily due to low XP value) it now does 100 damage ending up with a big kill radius very long range low CD mobility and self-spotting/mini map info with trucking.
18 May 2018, 15:37 PM
#57
avatar of JohnSmith

Posts: 1273

Is this a bug or a ninja?
18 May 2018, 15:40 PM
#58
avatar of Vipper

Posts: 13496 | Subs: 1

The weapon was designed for 120 damage, getting bonus damage at vet 2. It was then changed to 80 damage with different profile.

Now damage bonus still applies increasing damage to 100 from 80. It is probably an oversight.
Not
18 May 2018, 15:41 PM
#59
avatar of Not

Posts: 46



LUL what? I have to test this out :P
And about zisgun. The community is not able to fix it, but we know the problem.


About remote construction bug. Vid is on Russian, but explains much!
18 May 2018, 15:51 PM
#60
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

jump backJump back to quoted post18 May 2018, 15:41 PMNot


About remote construction bug. Vid is on Russian, but explains much!


min 5 around LUL.
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