idea about fallschirmjager
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The landing is also kind of obvious and lasts for couple of seconds, giving you plenty of time to react.
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???
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Posts: 105
yeah no...why nerf falls when they are perfectly balanced right now?
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i think it replaces vetran volks quit n easy when volks is dead in 1v1 with no disadvantage.
strumtrooper. aitbone : have to upgrade
infliate commando : reduced size. limited spot to call in
commando : it's a kinda close combat unit
i excepted partisans cuz nobody uses
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Yeah but equipped paratroopers are way better than Falls. So it's a bad comparison IMO.
my point is not unit comparasion. falls replace volks completely(nadea.at) n can be used in combat direct.
if we see at your point. stormtroopers is the best. but he doesnt used in public due to his lack of at n have to upgrade his weapon
Posts: 12
i think his fg42 should be upgraded. not given for free. to give opposing player to react to the fallschirm. i think he should be like a airbone to choose his weapon. or make him as a half squad when he drop like a infliation commando.
Better upgrate your ebalo
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Posts: 69
i think it replaces vetran volks quit n easy when volks is dead in 1v1 with no disadvantage.
strumtrooper. aitbone : have to upgrade
infliate commando : reduced size. limited spot to call in
commando : it's a kinda close combat unit
i excepted partisans cuz nobody uses
Volks are mainline infantry.
Falls are flanking infantry.
Falls are expensive to call in, reinforce and maintain. They are also fragile, so they require areas where they aren't the focus of enemy DPS. Comparatively, 5-man Volks are cheaper to create and reinforce while being a chunky 5-man squad and have good AI DPS with the STG upgrade.
Think of Falls as uh... Sturmpios with long-med range DPS, grenades and a vehicle snare. Will win 1v1s with anything it catches unaware, but dies quick to reaction/focus fire.
Before that, there's a loud audio cue and a plane on the map that signals falls getting dropped. If drop placement is done poorly, they die before landing because they're unable to retreat until after all members have dropped, so a random machinegun on a key area behind the frontline will rip them to shreds.
I wouldn't want to use them as frontline infantry. Obers would have better DPS outside short range and are survivable without being locked behind a doctrine.
Remember, the squad costs 400MP, so their performance should reflect that. I don't think making FGs are upgrade is necessary.
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my point is not unit comparasion. falls replace volks completely(nadea.at) n can be used in combat direct.
if we see at your point. stormtroopers is the best. but he doesnt used in public due to his lack of at n have to upgrade his weapon
In which game mode and at what kind of skill level?
Because its most certainly not 1v1 or 2v2 above top 300, therefore an issue of L2P, not balance.
Posts: 105
In which game mode and at what kind of skill level?
Because its most certainly not 1v1 or 2v2 above top 300, therefore an issue of L2P, not balance.
could you tell me again what you are saying? i dont get what you are talking about. i m bad at english.
n i linked my leaderboard tho.
Posts: 17914 | Subs: 8
could you tell me again what you are saying? i dont get what you are talking about. i m bad at english.
n i linked my leaderboard tho.
You're claiming falls are replacing volks as mainline in late game - I do not see that as a possibility due to their call-in and upkeep costs together with relative fragility and high reinforce cost.
You are talking about fixing an issue that does not exist.
Posts: 105
not only in the late game. when volks get wiped in early mid game. can call in as soon as his mp can do. n completely replace the mainline inf volks.(1) can be go in the battle as soon as it made (2) these two are the main points.
You're claiming falls are replacing volks as mainline in late game - I do not see that as a possibility due to their call-in and upkeep costs together with relative fragility and high reinforce cost.
You are talking about fixing an issue that does not exist.
n about fragility. it is yes about model number. but i know that falls have a good evasion rate even at 0vet. +reinforce cost be relative according to the play style tho. (1)get good cover. (2)retreat before model drop. (3)fight from long distance.
to sum what. yeah falls reinforcement is expensive 36 n needs 108 one to full squad but he can fight from long range n thats what he mainly does. get good cover n hide n shoot from far. so you can reduce the mp bleed. but see the rifles 28 for reinforcement(cheap?) and needs 112 one to full(???) and he have to hug the enemies in many situation to deal with.
+ dont forget how airbone costs
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Allies airborne are way better. US Airborne are elite line infantry while the commandos are basically ninjas.
Fallshirmjagger feels like a poor compromise between the two.
Posts: 5279
the doctrine as a whole feel really weak.
Allies airborne are way better. US Airborne are elite line infantry while the commandos are basically ninjas.
Fallshirmjagger feels like a poor compromise between the two.
Paras and commandos have to be borderline OP to have any chance of being picked over rifles or tommys. They cant have fancy exclusive AT like guards because literally every squad they field can have AT (including the free squads like officers to vehicle crews) and both have a dirt cheap and highly effecient unit that can sling AT so that whole branch is a no go but ALSO the same problem for AI. Both are large squads because why pick a squishier sqaud than my already trounce the hell out of the enemy 5 man squads?
And iirc commandos have a silly low RA because tommys and sappers already have the same target size as panzer grens
Okw has non doc obers (of whom falls are arguably better because of camo and FG42s) and volks to 1 up which is a much lower bar to beat than rifles or tommys.
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Posts: 5279
falls are to weak when you compare it with other elite infantery...and look at their price tag and reinfroce cost...they get arenet class canon...their dps is not that high.
They can camo and are good at all ranges, get a bundled nade, poison smoke at vet 1, self heal at vet 3. They are definitely elite. Like infiltration commandos without the range restriction allowing them to be assault support as well as an ambush unit. Their vet is a bit meh (2 target size followed by 2 accuracy buffs, those could be spread out for a bit more smooth performance increases.
Ambushing panzer grens on steroids i guess? Idk what you want from them...
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