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Patch Notes 20/08/2013

20 Aug 2013, 19:24 PM
#21
avatar of peruci

Posts: 217

What time is the developers stream on again?


In 30 min I think.
20 Aug 2013, 19:29 PM
#22
avatar of ReichGeneral

Posts: 58

jump backJump back to quoted post20 Aug 2013, 19:24 PMperuci


In 30 min I think.


Thanks. I'd like to hear their reasoning for these changes.
20 Aug 2013, 19:31 PM
#23
avatar of MadrRasha

Posts: 252

Impresive, everything that was needed was added , congratz relic
Keep it up
20 Aug 2013, 19:32 PM
#24
avatar of MadrRasha

Posts: 252

double post ,sry (flood control effed me up)
20 Aug 2013, 19:46 PM
#25
avatar of Arrethas

Posts: 1

How is the 222 fixed?
20 Aug 2013, 19:46 PM
#26
avatar of wayward516

Posts: 229

Can someone explain the significance of the penetration changes?
20 Aug 2013, 19:51 PM
#27
avatar of Cardboard Tank

Posts: 978

I´m somewhat disappointed. As a 2vs2 player I can see how insane the now stronger T-34s + Su-85 is going to be. The main issues remain:

- StuG will still totally lose to a su85
- Su-85 can still zoom the hell out of the zone
- Tiger and JS-2 remain the same
- Ram might be somewhat nerfed but it´s still available on every T-34, which is now probably going to be more present on the battlefield
- Wtf does the pop cap increase do? I felt it was borderline how FEW units you could field at a time. So if I buy a Tiger now I CRIPPLED my popcap by a quarter? Smaller armies is very bad imo.

Meh, will see. But I can see Russkies rubbing their hands.

20 Aug 2013, 19:51 PM
#28
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

jump backJump back to quoted post20 Aug 2013, 19:16 PMNullist
SU85s will still lolreverse out of flanks.

KV8s are now impervious to Fausts.

fasuting a kv8 was a bad idea to begin with :P
But it might work from the rear armour
20 Aug 2013, 19:57 PM
#29
avatar of Cruzz

Posts: 1221 | Subs: 41

Can someone explain the significance of the penetration changes?


AT gren only has a 37% chance to give engine damage on panther and 63% on PIV. Goodbye, AT gren research, you probably won't be missed. Saves fuel for more SU85s.

I guess the faust got a lot higher penetration despite being free because soviets still have button...yet this change just pushes everyone even more towards the guard commanders. Oh well.
raw
20 Aug 2013, 20:05 PM
#30
avatar of raw

Posts: 644

jump backJump back to quoted post20 Aug 2013, 18:24 PMZ3r07

Focus on improving T34 viability and better balancing RAM for mid-late game. The role of the T34 is that of a flanker meant to exploit enemy weak points with hit and run tactics.


T34 makes so much more sense now, thanks. :)
20 Aug 2013, 20:06 PM
#31
avatar of Crells

Posts: 255

Yes i am quite bedazzled by the fact they made the faust stronger despite it being free AND soviets armour generally being weaker armour wise....
20 Aug 2013, 20:06 PM
#32
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

well see there gonna be a dev stream where they explain stuff. :D
20 Aug 2013, 20:07 PM
#33
avatar of The Dave

Posts: 396

I'm hoping the faust 0 dmg bug to m3s is fixed.

I see they didn't get to my Pak bug I found where it switches the targeting priority once su76s engage arty mode...


At any rate these are some good changes. Map selection, etc. Hope it pans out well.
20 Aug 2013, 20:16 PM
#34
avatar of Endeav

Posts: 170

jump backJump back to quoted post20 Aug 2013, 19:57 PMCruzz


AT gren only has a 37% chance to give engine damage on panther and 63% on PIV. Goodbye, AT gren research, you probably won't be missed. Saves fuel for more SU85s.

I guess the faust got a lot higher penetration despite being free because soviets still have button...yet this change just pushes everyone even more towards the guard commanders. Oh well.


According to pqumsieh, the soviet at nade acts like a piat and fires in an arc, and thus has a high chance of hitting rear armor, thus the lower pen compared to a panzerfaust.

There are supposedly additional su85 changes in the pipe, but I think they want to let the focused sight change play out before they change it even further.

The 222 fix essentially retains the same mg34 once you upgrade to the 20mm, previously upon upgrade the mg34 was simply a placeholder and did 0 damage, now the coaxial gun has the same stats as the pintle mount.
20 Aug 2013, 21:02 PM
#35
avatar of wuff

Posts: 1534 | Subs: 1

20 Aug 2013, 21:23 PM
#36
avatar of MorgolKing

Posts: 148

Buff the T34 = Good

Leave RAM in and barely touch the SU-85 = Really bad.

Seriously? SU-85 needs a bigger nerf. T34 damage output buff is good, but IS2 and Tiger and Panthers need their damage output increased as well. T34, P4, IS2, Tigers and Panthers having the same damage output is ridiculous.
20 Aug 2013, 21:24 PM
#37
avatar of JStorm
Benefactor 360

Posts: 93

jump backJump back to quoted post20 Aug 2013, 19:04 PMperuci
Goodbye Minsk Pocket, goodbye Pripyat Winter...

Except you might still end up playing on both.
20 Aug 2013, 21:34 PM
#38
avatar of Spetznova

Posts: 29

T34, P4, IS2, Tigers and Panthers having the same damage output is ridiculous.


T34 now does 120 damage, up from 80. The others you mentioned do 160 if I'm not mistaken.
1 of 3 Relic postsRelic 20 Aug 2013, 21:37 PM
#39
avatar of Noun

Posts: 454 | Subs: 9

jump backJump back to quoted post20 Aug 2013, 21:02 PMwuff

+3


+1(2) = 2
20 Aug 2013, 21:38 PM
#40
avatar of CrackBarbie

Posts: 182

What is meant by target weakpoint?
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
Today, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
Today, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
Today, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
Today, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
Today, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
Today, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
Last Friday, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
Last Friday, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Last Thursday, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Last Thursday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Last Thursday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Last Thursday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Last Thursday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
Willy Pete: Really
Last Wednesday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM

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