like i said...i kill serveral axis tank with engine dmg with some guards...easily and it didnt take long time....the KT didnt drove 2 lines on the range map...
So, let me summarize your points on this thread according to scenario provided:
- Tank was damaged, because grenades doesn't do engine damage on full HP tank.l Probably it was shot by Guards' PTRS a few times with couple of penetrating shots
- There was source of vehicle snare, probably a Conscripts squad, so we're in scenario of Tank vs combination of units on opposing side
- Tank didn't pulled out in time, Cons managed to get close (oorah?) and throw AT grenade, let's assume it was driven into Button range and didn't manage to get out of it
Now here's it getting weird:
- Guards were able to chase down Tank and remove rest of its HP with PTRS, although they don't fire on the move and have to be static for full second to make a shot
Therefore, we have to nerf Guards reinforcement cost.
Am I correct in replaying scenario you've provided?