Honestly the Sherman needs a small buff as it stands now that the P4 has had such a drastic increase in performance.
I don't however find USF indirect fire lacking at close range *due to the mortar barrage being rly good* but I would say the long range pak howi is pretty bad due to its cool-down, scatter, 3 man crew, and the fact that most of its medium to close range is worthless.
Another thing that rly bugs me about usf is the core Riflemen squad's 5th man seeming to drop off a drop of a hat meaning you lose DPS while closing in on long range units like volks.
It makes it extremely stressful and hard to get around the range limitations of USF early on or until you get bars but its such a long stretch that you endlessly fight and up hill battle due to the manpower drain.
iirc the sherman AP is best in class so theres that at least. the p4 has been underperforming since WFA came out so if its finally top dog i think thats probably fine
https://www.coh2.org/topic/70398/the-state-of-panzer4
TLDR:
sherman: hp to 800, armor to 180, pen to 90/110/130,
the problem with sherman isn't its firepower. It is it lack of survivability.
Check out the thread on reworking the pack howi into a traditional onmap artillery piece, except slightly less powerful per shot and with less range compared to stationary guns, but retaining mobility. It would distinguish it from the mortars and give USF a more dedicated artillery unit that fills the barrage only, area denial IDF. Yes, Major artillery is sort of that right now, but it requires a lot of munitions if you use it a lot and is very easily dodged. This lets the Major still have his recon and artillery abilities remain useful and unchanged, but give USF a way to tech specifically for artillery like all other factions can.
It’s not homongeous, it’s different in execution but has a similar end state.
both the major and pack howitzer could use a change really.
The core USF currently have four separate piece of artillery (mortar, pack, m8, major) but are still losing the artillery war to the okw and ost.
The original three should have been improved upon instead of shoehorning an early game mortar. The USF didn't need an early game mortar, they needed better late game artillery.
the US 81mm is just redundant,
adding it was a serious mistake.
Rifleman with smoke was enough to give the USF one of the best early game. By giving the usf the tool to break wehr that early it reinforce the idea that USF is a purely early game faction.
After all the business with the USF mortar was said and done, the USF is still stuck with their situation of having probably the 2nd worst late game core arty. It wasn't balancing, it was spinning in circle aimlessly.