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russian armor

Mark Target OP

24 Nov 2013, 03:48 AM
#41
avatar of Turtle

Posts: 401

I'm primarily a Soviet player, but even I think Mark Target is a problem, even if it's kind of needed in the current meta.

First, for as much as it can be used in combined arms and teamwork, it's a devastatingly powerful ability that's also incredibly easy to use.

It's also very telling that the almost exact same ability in DoW2 was changed.

Taking extra damage from all sources is an incredibly potent ability and any other abilities that have similar effects should be looked at. It's too difficult to balance for overall, even if it's limited to a commander, it's actually given to a good number of useful commanders.
24 Nov 2013, 04:03 AM
#42
avatar of blitz1337

Posts: 184

I think it is abit OP, cost for damage wise. Ive had 2 T34's take down a tiger before due to this ability.

80 Munitions is abit cheap for that much firepower.
24 Nov 2013, 08:29 AM
#43
avatar of GustavGans

Posts: 747

Just get rid of the bugs, give the pilot a vodka ban and then mark target is perfectly fine.
27 Nov 2013, 19:42 PM
#44
avatar of c r u C e

Posts: 525

I don't know why,but all of your threads(HS King) are about nerfing Soviets or buffing Germans :))
27 Nov 2013, 20:01 PM
#45
avatar of Nullist

Posts: 2425

Permanently Banned
I don't know why,but all of your threads(HS King) are about nerfing Soviets or buffing Germans :))


Sort of like you. But backwards :))
27 Nov 2013, 20:25 PM
#46
avatar of Brick Top

Posts: 1162

Fighting against mark target is like fighting against ram, tactics wise, don't over extend your tanks, keep the protected with combined arms.

When either of these abilities get activated, you can use smoke and just reverse, even without smoke if you have proper support, they will struggle to get worth from their ability and its either a T34 or 80 muni wasted and you can repair.

If your out of position with little support, yeah your screwed.
27 Nov 2013, 20:51 PM
#47
avatar of lanciano

Posts: 210

Just nerf every thing nerf netf nerf nerf. Lol
27 Nov 2013, 22:02 PM
#48
avatar of Greeb

Posts: 971

Just nerf every thing nerf netf nerf nerf. Lol


Nerf all units till all of them does 0 damage.

Then the game will be balanced.
27 Nov 2013, 22:19 PM
#49
avatar of Turtle

Posts: 401

Back to the issue at hand, Mark Target's problem is that it has a wildly inconsistent cost to effect ratio.

It's only 80 munitions, but with the way Mark Target works is that you could have 1 dinky thing firing on the target, or 3 SU-85s and an AT Gun all focusing on a target.

Then there's the target itself as well as positioning. A P4 will usually die from Mark Target in an even fight situation unless it retreats immediately using cover or smoke.

That loss is a big thing in 1v1, but in 3v3 and 4v4, there may be plenty more P4s and stugs. Then there's the issue of unit preservation.

Or, say your target has incredible armor, that means that it's not taking damage for mark target to increase.

Similar abilities in other RTS games work because those games have always been about units blowing up in scores.
27 Nov 2013, 23:11 PM
#50
avatar of c r u C e

Posts: 525

jump backJump back to quoted post27 Nov 2013, 20:01 PMNullist


Sort of like you. But backwards :))


Supporting the fans I see,I might join your fanclub :))
28 Nov 2013, 09:48 AM
#51
avatar of Nullist

Posts: 2425

Permanently Banned
As Turtle points out, it may get a little too good with multiple units firing.

Could perhaps use a Muni cost increase, to 100, so it becomes more costly as a sure win in smaller, earlier engagements as well as still taxing in later larger engagements.

Another way to change it is to provide an Armor modifier instead of hard dmg increase, to the effect that bssicallly everything penetrates.

@Joker: Sorry, just saying it how I see it.
28 Nov 2013, 11:53 AM
#52
avatar of lanciano

Posts: 210

jump backJump back to quoted post27 Nov 2013, 22:02 PMGreeb


Nerf all units till all of them does 0 damage.

Then the game will be balanced.

+1 but just the soviets because their OP;-)
28 Nov 2013, 12:12 PM
#53
avatar of OZtheWiZARD

Posts: 1439

Really? Now Mark target is overpowered as well? To cheap? Common!
28 Nov 2013, 12:45 PM
#54
avatar of Nullist

Posts: 2425

Permanently Banned
Really? Now Mark target is overpowered as well? To cheap? Common!


What a convincing argument you make.
And its isnt just "now". This thread was made already in August.

Jesus christ, kid...
28 Nov 2013, 13:04 PM
#55
avatar of undostrescuatro

Posts: 525

  • can be countered by ostwind or the plentiful AA germans have
    R. killing the plane only stops the vision on the tank.
  • needs another unit for it to do something.
  • can only be used on a single target.
  • targeted unit has a clear visual indicator.
  • if its 1 unit it still can be killed before it does it damage (t34) or outmaneuvered (SU and At guns)
  • for it to work with great success needs munitions no AA, and a minimum of 2 units.
28 Nov 2013, 13:38 PM
#56
avatar of boc120

Posts: 245

Mark target is fine
28 Nov 2013, 15:38 PM
#57
avatar of SgtBulldog

Posts: 688

Can anyone name ONE soviet unit that was never claimed to be OP?
28 Nov 2013, 15:59 PM
#58
avatar of Nullist

Posts: 2425

Permanently Banned
Can anyone name ONE soviet unit that was never claimed to be OP?


About as many as have never been claimed to be OP on Ost.
28 Nov 2013, 17:27 PM
#59
avatar of Stein87

Posts: 69

"Just pop smoke"?

Sure, as soon German Armour gets smoke without a doctrine^^


mortars have smoke for years but only a few know that they can click the smoke barrage to cover retreats -_-
28 Nov 2013, 17:40 PM
#60
avatar of rofltehcat

Posts: 604

I think from a design perspective an accuracy boost (and/or maybe a penetration change) would be more fitting than simply applying a 1.5 received damage multiplier.

But other than that we currently really have other problems that need to be taken care of first.
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