Login

russian armor

My idea to balance OKW

22 Feb 2018, 21:10 PM
#61
avatar of DonnieChan

Posts: 2272 | Subs: 1



I don't see you being able to realize your balance claims son, you're just talking out of your user experience but probably have absolutely no fucking idea how to do something within the game engine, while I can.

But it's alright, continue to talk out of your (ass) experience based on assumptions, it's what got us to this point and I'm not seeing it change any time soon.


what are you talking?

you are in a balance forum of a game you haven't played since 2015.
22 Feb 2018, 21:22 PM
#62
avatar of Tiger Baron

Posts: 3145 | Subs: 2



what are you talking?

you are in a balance forum of a game you haven't played since 2015.


What, I played it last month trying out the new Osttruppen lol.

You are completely talking out of your own ass here.

And I never said ANYTHING about balance, you can't even quote me about anything balance related that I said, I only put forth suggestions about DESIGN PROBLEMS.

Which you apparently can't get through your thick skull.
22 Feb 2018, 23:11 PM
#63
avatar of Grim

Posts: 1097

It's risk vs reward.

However, the OP seems to have an aversion to risk....if only there was a safe sector where buildings can remain unmolested for the early game and away from harm.
23 Feb 2018, 00:10 AM
#64
avatar of thedarkarmadillo

Posts: 5279

jump backJump back to quoted post22 Feb 2018, 23:11 PMGrim
It's risk vs reward.

However, the OP seems to have an aversion to risk....if only there was a safe sector where buildings can remain unmolested for the early game and away from harm.



It would have to be immune to offmaps, maybe even defended by MGs or maybe flak bases so enemy infantry cant just stroll in . but alas no such place exists
23 Feb 2018, 05:30 AM
#65
avatar of Hooligan

Posts: 19




It would have to be immune to offmaps, maybe even defended by MGs or maybe flak bases so enemy infantry cant just stroll in . but alas no such place exists



Actually being able to move the trucks would encourage risky dynamic play. If you knew you could move it later you would risk an early forward position or late game if you wanted to move them out of the base and into a riskier position you could also do that. Default setup in your base is boring. The low health makes them a late game liability so most people set them up in the base. Then what's the point. Might as well be regular base structures. Anyway sounds like the developers have moved on so not much point in debating further.
23 Feb 2018, 07:42 AM
#66
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1




Actually being able to move the trucks would encourage risky dynamic play. If you knew you could move it later you would risk an early forward position or late game if you wanted to move them out of the base and into a riskier position you could also do that. Default setup in your base is boring. The low health makes them a late game liability so most people set them up in the base. Then what's the point. Might as well be regular base structures. Anyway sounds like the developers have moved on so not much point in debating further.



There is no risky play if you can move it later. It completely removes the risk vs reward gameplay of trucks. If you can put bases up towards the front knowing you can move it later if something happens means that there that risky play has no punishment. Therefore it becomes a no risk high reward feature for OKW. Plus if you make the vehicles tankier on top of being able to move the bases will have almost no risk to them.
1 Mar 2018, 00:19 AM
#67
avatar of The Blue Falcon

Posts: 7

Actual constructive criticism. The last thing OKW needs is a mobile Flak position. I also noticed there was nothing there about adding to the pop count. Which currently the BOFOR has a pop count but the german truck doesnt.
5 Mar 2018, 16:56 PM
#68
avatar of thomasagray

Posts: 135

Permanently Banned
For Suggestion 1, I believe the only truck that should benefit from this is the Mechanized Regiment Headquarters. It's not like you are moving unit entry or reinforcement point closer to the enemy and with the upgrade, it serves well as a mobile automatic vehicle repair point that deploys.
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
Today, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
Today, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
Last Thursday, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
Last Thursday, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
Last Thursday, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
Last Thursday, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
Last Thursday, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

520 users are online: 520 guests
2 posts in the last 24h
11 posts in the last week
81 posts in the last month
Registered members: 53133
Welcome our newest member, Feigel
Most online: 2043 users on 29 Oct 2023, 01:04 AM