Is thing supposed to squad wipe every shot? Because it pretty much does....not sure if any unit in the game should do that. |
I completely understand where you're coming from, but after a full day of casting one sided games it's really difficult to keep up the commentary and the enthusiasm without having a bit of fun and trying to make light hearted entertainment out of it a little bit.
How much can you explain that Talisman's build order didn't work vs. DevM's build order. Talisman sat in base and was too defensive after being countered. DevM waited in good positions and kept pushing him back. I think we did say that several times?
If we overstepped the boundaries of snarkiness though please could you find the moment you started to get annoyed? I'd like to listen to it, as I never really watch these things back usually, and it may help us improve. Thank you!
Understood, only watched that one match so I didn't have the full context. Will try and find specifics but here's hoping the matches are more competitive going forward! |
Full playlist of GCS Quali Tourney 1: Barbarossa
Thanks for hosting and casting. Constructive criticism (I realize was hitting 5hr mark) but the qual finals (devm v. talisman) was a little snarky for me. Would much prefer hearing analysis on why talisman was in such a terrible position than just constant jokes and snark of his play. Wasn't really preferable to watching the replay sans casting. |
How about just stop letting this helpinghans guy play in tounaments you organize if he is just undermining them? Or do you need him more than he needs you? |
It would have to be immune to offmaps, maybe even defended by MGs or maybe flak bases so enemy infantry cant just stroll in . but alas no such place exists
Actually being able to move the trucks would encourage risky dynamic play. If you knew you could move it later you would risk an early forward position or late game if you wanted to move them out of the base and into a riskier position you could also do that. Default setup in your base is boring. The low health makes them a late game liability so most people set them up in the base. Then what's the point. Might as well be regular base structures. Anyway sounds like the developers have moved on so not much point in debating further. |
I think there needs to be a tag for threads or a subsection of "here's my hare-brained idea that will go nowhere but I thought I'd share anyway". Oh who am I kidding, that's every balance thread ;D
What I think would be funny is that in practice, the flak HT emplacement would just be a much bigger and slower version of the current flak HT that OKW has except it would... also let you spawn obers form it?
Currently the normal Flak-trak has to "set up" before it can shoot anyway, and is very vulnerable on its own, especially on the move. The upgraded version would just have a slower movement, a longer setup, and would perform a few base operations as well.
Side note, does this mean that soviet HQ would get veterancy for healing too? Or the Ost med bunker?
Not sure if you're mixing my idea with the other long post but functionally the flak ht would be the same. Long first setup time. Some kind of take down time and follow on setup time. Would be in very vulnerable truck form when moving. Would not be a riskless maneuver. |
Congratulans, you have just concluded your own thread by responding to your own claim right now.
We can all now move on and wait for another silly balance thread.
Am trying to be nice but losing my patience. Dude go away you're like a parasite. By far the most toxic person here. 9,666 posts? Holy sht! How did you last this long. Are there mods? |
This isn't starcraft though, this is Company of heroes.
If you want moveable bases, play coh 1 as the brits. Your suggestion has been debunked from what i can see in the comments.
Coh Brits were moveable? Fascinating.. but wasn't it still a sim city faction? What was the point? Am brainstorming game ideas why are you saying debunked? These aren't conspiracy theories. Can anyone actually say why mobile bases would be bad and not interesting? BTW not every faction in StarCraft has this just the Marines obviously. |
Someone can't tell asymmetrical balance decision from core game mechanic functionality I see...
Am going to ignore repeated personal attacks. I think bases need to pick up and move like StarCraft and need a little more late game health to make the faction more interesting. These are core mechanics. Veterancy levels were another interesting idea. Sometimes to rework something you just need to put it in and see what happens and balance after it's in and not try and prebalance what you presume the unbalancing effects will be. |
Ofcourse i read the post, otherwise i wouldn't post it in the first place.
Bases are not unit- like in the slightest. Perhaps british emplacements are a exception, but those don't repair/heal other units.
The only thing this suggestion would promote is a camper's heaven, as the player does not need to put his buildings/units in combat in order to gain veterancy. This camping- like playstyle is really what hurts larger matches like 4v4's where teammates sit on the fuel point doing nothing, while everyone else is fighting at a numerical disadvantage. In 1v1's, having these experience- gaining bases would be ridiculous as a single truck that sets up and doesn't get destroyed gets more powerfull and rewarding for doing basic stuff like healing/repairing. All the other factions supposedly don't have this, putting them at a disadvantage.
Simple as that.
Again why do all faction mechanics need to be mirrored? Because they are not to begin with. Re camping don't you think my idea of a relocating ability encourages more dynamic play? Don't think many of these veterancies should be achievable in 1v1 BTW. Maybe just the first few levels. Also the flak truck would need to be near front lines to gain experience. |