I don´t want to be the one that pulls the playercard argument BUT you play nothing but matches vs CPU. Which is totally fine. But why do you discuss PVP stuff then? It makes no sense because playing vs CPU and a actual human is totally different in COH2.
I hate to boil your egg but this game doesn't revolve around your competitive scene, as you may have noticed the last balance update was aimed at the larger 3v3 and 4v4 games, and as far as I'm concerned that's not part of the competitive scene, now is it?
We're discussing a badly designed but perhaps equally flexible system, I say equally flexible because the British HQ trucks in CoH could move, however you're free to choose what you tech up here while in CoH it was more linear and didn't allow for much choice.
And I'm representing the non-competitive scene playerbase which is bigger if you check the Steam forums.
I used to be competitive in CoH but I was met with too much cancer and being called noob every 5 fucking minutes because I wasn't doing something correctly according to my enemy or teammate(s).
So there's that about your competitive elitism, just because I'm not competitive doesn't mean that I should be silenced about balance concerning the fucking game, not just your competitive scene.
Anyhow, back on topic,
My point being about the OKW trucks is that being mobile is the name of the game, and currently CoH which is ironically known to be a more stalemate sort of static game has more mobile gameplay, defenses can just be deleted and trucks can move freely, you are not required to be static, it's fully optional.
While here if you plop an OKW HQ truck somewhere that's it, you either gotta destroy it yourself or wait for the enemy to destroy it.
Same goes for the British emplacements.
Now I understand aggressive placement and that it's a risk/reward thing, however I don't see the reason why strategic thinking and being able to be mobile shouldn't be part of that same risk and reward system.
That's also why the retreat system is in place, so that squad has a chance of living and fighting another day rather than dying because the player wasn't paying attention or something. Or else you'd have the squad die just because you ran into an MG ambush for example, I see trucks and emplacement no different than the squads with their retreat system right now.
This is also why I said and continue to say that the Armies are badly designed, and perhaps it would have been better to instead have the option to call in specific HQ sWS from the base which are the same as the British HQ ones and able to pack up and move instead of now building an sWS and plopping it down somewhere without the ability to move.