ostheer 250 halftrack needs to be buffed
Posts: 1702
I used to find a use for this thing back when pioneers with flamethrowers did good damage whilst moving in a scout car, but now that's reduced significantly.
This thing needs atleast a machine gun at the very least. But even then i fear it will still be crap. So it might need something else.. Suppresion? Something akin to the old kubelwagen.
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A wet dream would be to have mobile team weapons like mortars or mgs shoot from inside it. But this is not going to happen. The price reduction could work though, as it is pretty much just a worse version of non-doc m3.
Yeah and while we are at it bring back M3 snipers. Kappa
MG and mortar shooting from a HT is just......
Posts: 3145 | Subs: 2
A wet dream would be to have mobile team weapons like mortars or mgs shoot from inside it. But this is not going to happen. The price reduction could work though, as it is pretty much just a worse version of non-doc m3.
What would be the point of the dedicated 250 mortar halftrack then?
I mean it's a good idea, I'm just saying that if Relic was willing to and intended it that way they would have done it by now, probably.
Other than this yeah I whole wholeheartedly agree, the call in is not worth it's price, be it with a Grenadier or Panzergrenadier squad inside which it cannot support, all it can do is be a taxi for them and get them faster to somewhere than the squad having to walk to that specific place, nothing more.
Either an MG or a reinforcement ability or both with some price balance would be the best approach Imo.
However this has been mentioned several hundred times now with nothing done about it so I doubt it.
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Yeah and while we are at it bring back M3 snipers. Kappa
MG and mortar shooting from a HT is just......
i want M5 with double sniper plix
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If it could lay reigals, now that would be sweet! As mines would suit its harrasing role more than the standard half track which is more of a rearward unit.
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The most gimmick thing about it is that the occupants take damage from anything that fires at the halftrack, this includes things like flamethrowers. This doesn't happen to any other halftrack to the extent that it does happen to the 250..
This probably doesn't happen anymore since DBP either, since WC51 changes helped us find the bug and fix it for both vehicles. However I haven't seen the 250 used since forever, so I can't verify.
I would like to see it be a stand alone unit, not come with Grens / Pz Grens and then a pretty decent price reduction (and maybe lower cp)?
Is not able to come early, since none of the allied factions have any fausts or early AT guns to stand a chance by then.
By the late game, spending either MP or FU in a combat-incapable unit that is a magnet for AT rounds is probably the last thing you are going to do; You're better off saving your resources for a 251 or something.
You're only ever going to build 1 of them per match, for swag points, and never again.
If you comprare Lightning War to Mechanized Assault, the HT should probably act as some kind of force-replenishment mechanic, to bring the two doctrines on equal footing, and break the monotony of G43 spam game, after game.
Posts: 2066
This probably doesn't happen anymore since DBP either, since WC51 changes helped us find the bug and fix it, however I haven't seen the 250 used since forever, so I can't verify.
I have seen it used on a Tightrope's casts recently. Here I'll link the video. I believe the passengers took damage from the at nade. This also doesn't happen to other halftracks..
Ok site won't let me enter the YouTube vid here even though I did what normally works for YouTube videos. Here it is : https://www.youtube.com/watch?v=PqTP7NZAzio&t=3007s
You can see it happen at 8:15. The pgrens in the halftrack go to half health due to double at nades. After that they take damage from small ars fire from the cons and then from the thrown molotov. After the engagement, they have roughly 25% health left.
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http://companyofheroes.wikia.com/wiki/Light_AT_Halftrack
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The commander ability to call this units is simply UP.
Posts: 13496 | Subs: 1
...
If you comprare Lightning War to Mechanized Assault, the HT should probably act as some kind of force-replenishment mechanic, to bring the two doctrines on equal footing, and break the monotony of G43 spam game, after game.
If allied infantry where not so much more cost efficient compared to Gren, Ostheer would not have become the new Soviets having to relay on doctrinal/abilities units to just to stay afloat.
(as for "lighting war" it should simply not have access to the Tiger)
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If allied infantry where not so much more cost efficient compared to Gren, Ostheer would not have become the new Soviets having to relay on doctrinal/abilities units to just to stay afloat.
(as for "lighting war" it should simply not have access to the Tiger)
And you're going to pick a Tiger-less Lightning War over Jaeger Infantry or Elite Troops doctrine because... ?
You don't see 250 because both the unit is individually useless on its own, and because other commanders are simply better and overshadowing the 250 commanders.
Posts: 3260
A Panzer Tactician-esque smoke discharger would also be useful given its vulnerability to AT.
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And you're going to pick a Tiger-less Lightning War over Jaeger Infantry or Elite Troops doctrine because... ?
You don't see 250 because both the unit is individually useless on its own, and because other commanders are simply better and overshadowing the 250 commanders.
On commanders design:
Commander that buff infantry should not, also have access to super heavies.
Commanders with Super heavies should not, also have access to powerful off maps.
On 250:
The reason you do not see 250 is simply because the ability is too expensive, comes with infantry attached to it that you probably will need (even worse than assault Guards since the infantries are also available via stock) and because the 250 is simply inferior to any allied HT call-in. It has less utility while costing more to get, while nearly any Allied infatry has access to AT weapons. It is simply UP.
Other commanders are not simply better they vital, currently it really really hard to play Ostheer without specific commander abilities. Thus the have become what Soviet used to be, only worse since allot of these vital abilities are restricted to few commanders.
Posts: 626 | Subs: 1
-250 should come with 0 CP. Buildable in T1 after upgrading battle faze I. Let it become an ostheer version of soviet m3 scout car.
- comes with unique unit inside with some special, interesting abilities
- give them upgrade for MG (which have time ability to suppress) and mortar upgrade. Diversity of upgrades would alow to call more than 1 of this unit and use them diffrently. Which would make this unit more usefull late game if it survive early-mid stage of the game.
Eigher way unit should get cost reduction or HP/armor buff. All of this should also be done with commanders revamp. (Sad wet dream)
Posts: 3260
because the 250 is simply inferior to any allied HT call-in
Why would that make a difference? Ostheer can't build allied halftracks. You could replace every allied halftrack with a wooden cart pulled by two goats and it wouldn't make a shred of difference to the 250's value relative to Ostheer's other options for spending that fuel and manpower.
Posts: 626 | Subs: 1
On commanders design:
Commander that buff infantry should not, also have access to super heavies.
Commanders with Super heavies should not, also have access to powerful off maps.
Soviet commander with Guards, ISU and bombing strafe are laughing right now
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