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russian armor

instead of adding a fifth man to grenadier

19 Jan 2018, 08:10 AM
#1
avatar of Firesparks

Posts: 1930

have the last tier give a +2hp bonus to every ost 4 men squad, except for pioneer.

They make them more resistant to wipe without needing to balance having a fifth man.
19 Jan 2018, 08:32 AM
#2
avatar of Aarotron

Posts: 563

Most likely not, thought it would be nice.
19 Jan 2018, 08:38 AM
#3
avatar of wandererraven

Posts: 353

squad formation already fix
19 Jan 2018, 08:46 AM
#4
avatar of ullumulu

Posts: 2243

i dont think that +2Hp make a big difference..only against a sniper.

the big problem is: in most fights a gren lose the first model in 1-2 sec. (IDKW)

and with 3 models is not a good tip to recrew teamweapons...

since i play sov ...its a completly other playstile with it 6 model guards... never wiping...never have problems with recrewing or something..
19 Jan 2018, 09:11 AM
#5
avatar of tightrope
Senior Caster Badge
Patrion 39

Posts: 1194 | Subs: 29

ullumulu you are wrong. Snipers work on criticals so health doesn't matter at all, whereas a lot of indirect fire like mortars and katysha rockets are 80 damage threatening 1 hits.

Not really keen on the idea though.
19 Jan 2018, 09:27 AM
#6
avatar of Zansibar

Posts: 158 | Subs: 2

Honestly id like to see them get a 5th man but also a cost increase ofc.
19 Jan 2018, 09:51 AM
#7
avatar of thedarkarmadillo

Posts: 5279

Over on the ole official forum twas suggested that they replace med kits (or add to idr) with a -10% rec acc and a slight explosive damage reduction at battle phase 3 to make them a little less wipey and add more reason to tech up that little bit further
19 Jan 2018, 10:13 AM
#8
avatar of ullumulu

Posts: 2243

make it like the the infntery from brits..maybe get a 5.model after build t4.
19 Jan 2018, 10:50 AM
#9
avatar of ferwiner
Donator 11

Posts: 2885

That sounds like a good way of making gren blobs OP in the late game :D No, like seriously, this is not a good idea.
19 Jan 2018, 10:58 AM
#10
avatar of Vipper

Posts: 13496 | Subs: 1

Imo 5 man in Ostheer infantry could be introduced as a doctrinal ability.

The G43 ability could replace all k98 add a 5 member to gren and Pgs and be about SVT/Garand level.

Shreck and Lmg upgrades would be mutual exclusive.

Ostheer would then trade DPS for durability.

It would then have to be move to commanders without access to super heavies.
19 Jan 2018, 11:55 AM
#11
avatar of ullumulu

Posts: 2243

That sounds like a good way of making gren blobs OP in the late game :D No, like seriously, this is not a good idea.


oh..u mean like all other faction have this possibilty?
19 Jan 2018, 12:07 PM
#12
avatar of Highfiveeeee

Posts: 1740

jump backJump back to quoted post19 Jan 2018, 10:58 AMVipper
Imo 5 man in Ostheer infantry could be introduced as a doctrinal ability.

The G43 ability could replace all k98 add a 5 member to gren and Pgs and be about SVT/Garand level.

Ostheer would then trade DPS for durability.


I think the problem here would be that the Ostheer Grens get the very most DPS out of the one guy firing the LMG42 or would this upgrade in your suggestion be not researchable once the G43 has been researched?
19 Jan 2018, 12:36 PM
#13
avatar of Lenny12346

Posts: 307 | Subs: 3



oh..u mean like all other faction have this possibilty?


Have you even taken a look at the stats of grens and other line infantry? Grens have excellent stats, and they scale really well with vet.

There is abosolutely NO reason to add a 5th man on grens or increase HP/model...
19 Jan 2018, 12:47 PM
#14
avatar of Vipper

Posts: 13496 | Subs: 1



I think the problem here would be that the Ostheer Grens get the very most DPS out of the one guy firing the LMG42 or would this upgrade in your suggestion be not researchable once the G43 has been researched?

Was unclear sorry. Lmg and schreck mutually exclusive with g43. Either 5 men with carbine weapons or 4 with other weapons.
19 Jan 2018, 12:53 PM
#15
avatar of thedarkarmadillo

Posts: 5279



Have you even taken a look at the stats of grens and other line infantry? Grens have excellent stats, and they scale really well with vet.

There is abosolutely NO reason to add a 5th man on grens or increase HP/model...


Excellent stats man for man, but they drop DPS faster than any other squad in the game (keep in mind that poor poor tommies just couldnt survive with a .9 target size despite their reduced reinforcement costs, but grens can make do with a slightly larger one....) They also are very expensive to reinforce (more so than any allied counterpart) and are automatically subject to focus fire (5/6 men shooting at 4 men means its guaranteed than 1 gren model is being targeted by 2 or more men at all times. Meaning more chances to score a hit and more chances to burst down a model quickly) but they DO do alright in the early mid game, its late game where they are susceptible to wipes (all that delicately cultivated vet can disappear in a single roll of rng.. Or just focus fire from eaqualy vetted but better armed enemies) grens are just too squishy come late game and need a small something
19 Jan 2018, 12:56 PM
#16
avatar of ullumulu

Posts: 2243



Have you even taken a look at the stats of grens and other line infantry? Grens have excellent stats, and they scale really well with vet.

There is abosolutely NO reason to add a 5th man on grens or increase HP/model...


hmm..yeah? which stat from them is much higher than from other infntery? tell us...i looked the stats...and dindt see one value which is so good on them...so..which?
19 Jan 2018, 13:22 PM
#17
avatar of zarok47

Posts: 587



Have you even taken a look at the stats of grens and other line infantry? Grens have excellent stats, and they scale really well with vet.

There is abosolutely NO reason to add a 5th man on grens or increase HP/model...


Keeping grens alive in lategame a pain, they die to AoE so damn fast.

In 2's this is really horrendous, where lategame ost consists of nothing but armor and a train of pio's.


have the last tier give a +2hp bonus to every ost 4 men squad, except for pioneer.

They make them more resistant to wipe without needing to balance having a fifth man.


increaseing hp by 2 also means that every infantry force needs another shot to kill grens.
Bulletins that did the same got removed for a good reason.
19 Jan 2018, 13:44 PM
#18
avatar of Highfiveeeee

Posts: 1740

jump backJump back to quoted post19 Jan 2018, 13:22 PMzarok47

increaseing hp by 2 also means that every infantry force needs another shot to kill grens.
Bulletins that did the same got removed for a good reason.


That's the main reason, why this wouldn't be a good solution.
2HP in this case would mean a buff of way more "theoretical" HP, as it doesn't matter if its 2 or 10 HP if it means that Grens can survive another shot.
Afaik currently they can survive 4(?) hits, and this would now mean they can survive = about 20% more survivability.
Sorry I suck at calculating with percentages.
19 Jan 2018, 13:53 PM
#19
avatar of Vipper

Posts: 13496 | Subs: 1

my suggestion was lowering support weapon damage to something like 60 and the HP of team-weapons also, making these weapon less lethal vs mainline infantry about the same vs support weapons.

https://www.coh2.org/topic/67083/redesigning-support-weapons

Ostheer infantry seem to still be wiped too easily and probably the lethality of weapons need to go down, especially since Ostheer units should serve as the benchmark and currently they seem lackluster.
19 Jan 2018, 15:40 PM
#20
avatar of Bananenheld

Posts: 1593 | Subs: 1



Have you even taken a look at the stats of grens and other line infantry? Grens have excellent stats, and they scale really well with vet.

There is abosolutely NO reason to add a 5th man on grens or increase HP/model...
can you post some of these? Im not that deep into stats and would like to know out of curiosity
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