Your aim times are seriously off the charts. Have you ever seen any vehicle take longer than 4 seconds to aim and fire a shot?
Do Raketenwerfers count as vehicle's?
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Your aim times are seriously off the charts. Have you ever seen any vehicle take longer than 4 seconds to aim and fire a shot?
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Come on man you just gotta get past where its annoying and reach the point where its just funny.
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Do Raketenwerfers count as vehicle's?
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I was just thinking this.. you watch them take 8 seconds to aim, then it misses or collides w/ a rock.
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I swear time slows down while you scream at the damned thing to fire, doubling the agony.
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- Reload speed
Jackson and Firefly prolly still need a range decrease to 55, and TDs in general need a popcap increase so that it's not Infantry spam & TD spam.
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Do note that this means the fireflys dps will be higher (negligibly so, still) since both tank destroyers fire off a shot immediately (they don't have to reload first). Also remember to consider vet and upgrades.
Mind that FF does 200 (240 with vet) and Jackson does 160 (200 with AP) which makes them different when dealing with diverse HP pool.
Also what Jae states. Burst > sustain damage. You aim, shoot and then reload. Also Tulips is a far greater potential threat which deserves the slight higher cost of the unit.
If something needs to be done, i'll go first for cost (i don't think it's too far from it like a bit mp and +5 fuel) or mobility.
The Jackson probably does need a nerf in a stat or two but it isn't dangerously OP.
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I Agree with all these points...
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reason ?
Do that and you will see: Panther spam, Heavy meta, Soviets only as allies
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The reason why there is no proper reply is because the Jackson flat out has no weakness.
It has amazing speed, good hp , amazing range, amazing sight and a 360 turret.
The Jackson buff was a terrible misguided change that didn't need changing. Now of course it overperforms to an incredible degree.
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The reason why there is no proper reply is because the Jackson flat out has no weakness.
It has amazing speed, good hp , amazing range, amazing sight and a 360 turret.
The Jackson buff was a terrible misguided change that didn't need changing. Now of course it overperforms to an incredible degree.
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What is your idea to make USF viable in team games?
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big TDs shouldnt be superior vs medium and light tanks...maybe a target table?
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So stuart or a sherman would be able to 1v1 a panther and win?
Bad logic.
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idk what is funny about this.
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What is your idea to make USF viable in team games?
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