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Talk About USF M20 Utility Car

6 Jan 2018, 20:01 PM
#1
avatar of wandererraven

Posts: 353

We talk about

<<<<<<< This Thing

This car not have any Major Change since WFA Release
I thing This unit should Rework for Current gameplay

First before Discussion let talk about stats
1 Need LT to unlock unit by 340 manpower 20 fuel Unit with Spotter level Sight (50)
2 Health 240 Front armor 11 Rear 5.5 can use 70 munition for 320 HP and Front 16.5 Rear 8.25
3 Main gun M2HB .50cal dmg 8 acc 0.2/0.475/0.7 with Penetration 1/2/3
4 Special Crew Coming with M9 bazooka
5 Vet bouns This

------------
My suggestions for improving the M20
1. Remove crew bazooka and reduce Manpower cost
Reason: First introduced in USF Trailer; wow Bail out with bazooka this feature is cool!
Now who uses this Feature? By now we have the weapon racks unlocked. LT tier is easier to play now that the PzII has been fixed and a player can use another unit in place of the crew armed with a bazooka. M20 has a powerful AT mine, place it and lure is a better idea than getting out to use a bazooka.

2. M2HB .50cal rework
Reason: Let's talk about it's Anti Infantry with acc 0.2/0.475/0.75 this pretty good only for flanking some support weapons.
If fighting against Axis Core units mid and near range is too risky to get Damage by a panzerfaust and die.
I Suggest buffing the Far Acc and lower Near acc (not a problem to flank support weapon crew with 1.25 Target size).
Now let's talk about Anti vehicle term with Penetration 1/2/3 (lower than UC with Vickers-K upgrade 2.4/2.5/2.6)
should be Buff for soft countering vehicles like halftracks or scout cars by no more surprise crew bazooka.
IMO 2 ways I think
Buff the Penetration more than 1/2/3 (.50cal HMG have 5/6/7 and mounted Gun for Tank and M20 Variants like M8 Grayhound have 2/3/4 )
Or have a timed ability AP Round like .50cal Hmg It helps counter Flame halftrack Rush chasing retreating Squads some times.
3 Vet bouns change
I no have problem with Vet 1 and Vet 2 Bonus, But Vet 3
+50% penetration, +12.5% weapon range
penetration buff (1.5/3/4.5) is a Useless vet 3 bonus
Hey! Vet 3 hard to reach but give this buff! Why!?
IMO accuracy buff please /o\ and get some Health too

The reason I need this thing reworked is because it's the only USF non-doc spotter and I need eyes for Indirect fire
Thanks everyone who reads this!

Gammar fix Version Credit Mr Vaz
6 Jan 2018, 22:20 PM
#2
avatar of Grumpy

Posts: 1958

Take the bazooka off. Include armor skirts. Maybe buff health to 340 so that it can survive slightly more than 2 pak shots.
6 Jan 2018, 22:39 PM
#3
avatar of jagd wölfe

Posts: 1660

jump backJump back to quoted post6 Jan 2018, 22:20 PMGrumpy
Take the bazooka off. Include armor skirts. Maybe buff health to 340 so that it can survive slightly more than 2 pak shots.


+1
6 Jan 2018, 22:41 PM
#4
avatar of YRon²y

Posts: 222

jump backJump back to quoted post6 Jan 2018, 22:20 PMGrumpy
Take the bazooka off. Include armor skirts. Maybe buff health to 340 so that it can survive slightly more than 2 pak shots.


it's a good idea, although i am not pretty sure about removing the bazooka as that would keep it quite vulnerable
to lets say 222 wich comes about a min later.
6 Jan 2018, 22:56 PM
#5
avatar of Waegukin

Posts: 609

To compensate you could shuffle its vet so the Vet3 AP rounds are available earlier as a timed ability (and actually made useful).
6 Jan 2018, 23:25 PM
#6
avatar of jagd wölfe

Posts: 1660



it's a good idea, although i am not pretty sure about removing the bazooka as that would keep it quite vulnerable
to lets say 222 wich comes about a min later.

If there was something that could melt 222 like nothing with 3-4 AP bullets, something with vet 0 ap 12.7mm rounds...idk something like...50 cal.
:D

No really, ap rounds vet 0 even on m20--->fixed
6 Jan 2018, 23:40 PM
#7
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

Upgradable to M8.
Vaz
6 Jan 2018, 23:55 PM
#8
avatar of Vaz

Posts: 1158

I'd be happy with just a mp cost reduction. 340 is so much for such a fragile unit.
7 Jan 2018, 00:03 AM
#9
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

What it needs is to be a bit cheaper, the crew can lay mines without the M20, also remove the Bazooka.
Then other changes can be added in, usually Pathfinders remain a better spotter unit as light armor eventually is eclipsed in the battlefield entirely, the .50 cal remains the only reason to go LT IMO.
7 Jan 2018, 00:34 AM
#10
avatar of jagd wölfe

Posts: 1660

What it needs is to be a bit cheaper, the crew can lay mines without the M20, also remove the Bazooka.
Then other changes can be added in, usually Pathfinders remain a better spotter unit as light armor eventually is eclipsed in the battlefield entirely, the .50 cal remains the only reason to go LT IMO.

Nope you want m20 100% stun "tank fucked" mine ? You either build one more or keep first m20 alive (just like ostheer doctrinal mine).

AAHT is litterally one of the best AI vehicle in game, and the only one to suppress on the move as well.
It has the upper hand on any axis vehicle but puma and can rng win over luchs with 37mm...you can't be that fanboy and deny how powerful it actually is.
7 Jan 2018, 00:53 AM
#11
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1


Nope you want m20 100% stun "tank fucked" mine ? You either build one more or keep first m20 alive (just like ostheer doctrinal mine).

AAHT is litterally one of the best AI vehicle in game, and the only one to suppress on the move as well.
It has the upper hand on any axis vehicle but puma and can rng win over luchs with 37mm...you can't be that fanboy and deny how powerful it actually is.


Well I guess that's fair now that REs have some mines to use, else I might put REs in the M20 and let the Crew be safely putting mines everywhere, forever.

I don't like it, the AAHT that is, I only use it for AA if in desperate need a way to kill Pin Planes.
7 Jan 2018, 00:59 AM
#12
avatar of jagd wölfe

Posts: 1660


I advocated for a long time zook removal and stocj armored skirts to increase m20 survivability, but something as that would make m20 a must and OP, it would still fullfill its main role from the grave.

Well I guess that's fair now that REs have some mines to use, else I might put REs in the M20 and let the Crew be safely putting mines everywhere, forever.

I don't like it, the AAHT that is, I only use it for AA if in desperate need a way to kill Pin Planes.


Yep, at the end it would fullfill its mine laying role from the grave.

:huhsign:
So you simply don't like it ?
Why ? It has good damage and suppression.
Is it because it fires from back ?
7 Jan 2018, 05:20 AM
#13
avatar of tightrope
Senior Caster Badge
Patrion 39

Posts: 1194 | Subs: 29

Try using major recon as your non-doc spotter
7 Jan 2018, 05:35 AM
#14
avatar of wandererraven

Posts: 353

Try using major recon as your non-doc spotter


but not form early Sir

ok thank for advice
Vaz
7 Jan 2018, 16:20 PM
#15
avatar of Vaz

Posts: 1158

tank fucked, lmao! I'm so glad no one has ever laid those for me. When I play axis I rarely run over mines. I've never had to try and stage one of these great rescues I put some my opponents through (usually it involves them going through further losses trying to rescue the tank).
7 Jan 2018, 16:25 PM
#16
avatar of some one

Posts: 935

I would build USF M20 it if:

1) Cost less MP
2) M20 got skirts by default
3) Would have 5 popcap instead of 8
8 Jan 2018, 06:47 AM
#17
avatar of vietnamabc

Posts: 1063

I would build USF M20 it if:

1) Cost less MP
2) M20 got skirts by default
3) Would have 5 popcap instead of 8


Here, I don't have anything against M20 it just that those guys are way too MP-heavy for me, I would prefer increased fuel cost for less MP, high MP low fuel unit with zero late-game scaling means you must always yolo this guy around and maybe get a wipe or 2 to return the investment because your capping power is shit later.
Vaz
9 Jan 2018, 04:48 AM
#18
avatar of Vaz

Posts: 1158



Here, I don't have anything against M20 it just that those guys are way too MP-heavy for me, I would prefer increased fuel cost for less MP, high MP low fuel unit with zero late-game scaling means you must always yolo this guy around and maybe get a wipe or 2 to return the investment because your capping power is shit later.


While I might agree with you on what should be changed, it sounds like you use the m20 wrong. Zero late-game scaling? How? Have you ever had a King Tiger run over a well placed m6? It just sits there, unable to do anything. Then an army of repair squads comes over. Combined with a priest, this is just the best thing ever. It just sits there! I once kept a panzerIV alive, just so I could constantly kill the repair squads that came over. I killed off like 5 squads! People are more risky with tank dives the later it goes into a game. Plus the vet1 sight bonus with trackless tanks around? How does this not scale? It shoots planes down too! I just don't get where you are coming from. If you want to use this guy just to point and click infantry targets and win, then it's just disappointment, but there are so many better advantages. It's a support unit, not really a main fighter.
9 Jan 2018, 17:54 PM
#19
avatar of MarkedRaptor

Posts: 320

The problem with the M20 is that it's roles are kind of all over the place. A contradictory unit if you will.

Most people use it as a MP bleeding tool, a shock unit which is why it gets upgraded with its armored skirts. Then you figure it has a bazooka to deter light armored vehicles and you are rewarded for bailing out in the nick of time.

But then the role of the unit is supposed to be a scout car? 340 MP for a scouting unit is insane. It's supposed to place mines, but the armored skirts cost an arm and a leg in muni. So if you use it to place mines all day you aren't getting any value for all the MP you spent. The M8 mines are also expensive so you bought a unit to specifically place mines that are also expensive.

I guess the best thing to do would be to make it piss poor unit at 200-240 mp that is only good for scouting and placing mines. Then the armored skirts costs like 100 MP, 80 Muni ect and gives it it's really good gun. So that way you can decide if you want the shock unit or the support unit.
9 Jan 2018, 19:15 PM
#20
avatar of jagd wölfe

Posts: 1660


I guess the best thing to do would be to make it piss poor unit at 200-240 mp that is only good for scouting and placing mines. Then the armored skirts costs like 100 MP, 80 Muni ect and gives it it's really good gun. So that way you can decide if you want the shock unit or the support unit.

Pls somebody do vodoo to mod team so they make such change.
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SHOUT IT OUT!

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Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
Last Wednesday, 17:00 PM
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Last Wednesday, 16:58 PM
Beinhard: o7 miss this game and zansi
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Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM

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