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russian armor

The new patch

31 Dec 2017, 02:09 AM
#1
avatar of Garrett

Posts: 309 | Subs: 1

The new patch wasnt so new after all. We are back to Maxim spam plus 120mm spam where Russians just sit there and pick you apart. Good luck saving for that Pwerfer lol and even more luck hitting smth...
31 Dec 2017, 02:33 AM
#2
avatar of aomsinzana

Posts: 284 | Subs: 1

I agree about 120mm but we can still L2Flank HMGs, its not hard to flank Maxims now.
31 Dec 2017, 03:04 AM
#3
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

I always said L2flank heavy TDs in old patch, but people said that wasn't possible. How did flanking become possible in 1 patch?
31 Dec 2017, 06:05 AM
#4
avatar of LoopDloop

Posts: 3053

I always said L2flank heavy TDs in old patch, but people said that wasn't possible. How did flanking become possible in 1 patch?

Flanking heavy TDs is significantly harder. They don't have a setup time and used to 2 shot most tanks (all nondoc tanks except comet). It would also never be cost efficient against a team that knows how to control their units at all, as losing 2 mediums is around the same, but you would usually lose more. You can also just blow up a maxim with a mortar, or snipe it, and once you flank you can nade it. Heavy TDs have over 1000 health and more armor than most other tanks period. And again, they don't have a setup time and can move, and have a huge range. So not really comparable to maxims. JT could also double tap, which is pretty lulzy when it kills a tank in 2 shots.

Sorry about the rant, but I was a bit triggered. It's also not even relevant anymore because they got nerfed pretty decently this patch.
31 Dec 2017, 14:10 PM
#5
avatar of Garrett

Posts: 309 | Subs: 1

I agree about 120mm but we can still L2Flank HMGs, its not hard to flank Maxims now.


It's not hard to flank Maxims, that's true. But if there are 3 Maxims because you are playing a small ass map against Soviets whose sole intent it is to camp the VP, good luck.
31 Dec 2017, 22:05 PM
#6
avatar of Grumpy

Posts: 1958

I always said L2flank heavy TDs in old patch, but people said that wasn't possible. How did flanking become possible in 1 patch?


...and you were always wrong when it came to team games. Long narrow maps like Red Ball plus commanders with Panzerfusiliers & JT or spotting scopes & Elefant made flanking difficult on those maps.

31 Dec 2017, 22:11 PM
#7
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

jump backJump back to quoted post31 Dec 2017, 22:05 PMGrumpy


...and you were always wrong when it came to team games. Long narrow maps like Red Ball plus commanders with Panzerfusiliers & JT or spotting scopes & Elefant made flanking difficult on those maps.



That's precisely my point. You can't flank on narrow maps like road to kharkov. Yet we still neglect basic faction tools to deal with every situation because "asymmetric balance" XD
31 Dec 2017, 22:20 PM
#8
avatar of jagd wölfe

Posts: 1660

jump backJump back to quoted post31 Dec 2017, 22:05 PMGrumpy


...and you were always wrong when it came to team games. Long narrow maps like Red Ball plus commanders with Panzerfusiliers & JT or spotting scopes & Elefant made flanking difficult on those maps.



Do such maps change their structure when maxims are used ?

31 Dec 2017, 22:30 PM
#9
avatar of some one

Posts: 935

Maxims still suck . In team games as well.
1 Jan 2018, 00:11 AM
#10
avatar of Grumpy

Posts: 1958



Do such maps change their structure when maxims are used ?



No, but players can't A-move maxims like they could before, and flanking a MG, particularly a maxim with the narrow arc, is much easier than trying to flank a JT with a spotter.

Also, OKW does get free smoke on the ISG, which is the only reason to ever get one in the current patch.
1 Jan 2018, 00:33 AM
#11
avatar of Waegukin

Posts: 609

120 could probably use the same treatment as the other medium arty options, less autoattack range and better barrage cooldowns. Meanwhile, the leIG's explosive profile and scatter should be mirrored to the Soviet PM-81 so it can help out against the Maxim.
1 Jan 2018, 02:44 AM
#12
avatar of Highfiveeeee

Posts: 1740

Can you give it a rest? If my soviet enemy plays Maxims I am glad as hell because I don't have to deal with schwarzenegger Penals and annoying snipers.

A maxim? So what. As Ost, I have a great mortar, as OKW I have Sturmpioneers and Kübels that can cap around the map and win against cons with ease.

A Soviet T2 means Medic HQ as OKW is a must. Flak HT is my absolute favorite unit after the patch, and LeIGs can deal perfectly with support weapons. Fire them up or smoke them, everything is possible.
1 Jan 2018, 07:21 AM
#13
avatar of Crecer13

Posts: 2184 | Subs: 2

jump backJump back to quoted post31 Dec 2017, 02:09 AMGarrett
The new patch wasnt so new after all. We are back to Maxim spam plus 120mm spam where Russians just sit there and pick you apart. Good luck saving for that Pwerfer lol and even more luck hitting smth...


people are spamming 120-mm because 82-mm is terrible. 120 mm on its background is just a good mortar, which is not inferior to other mortars / light howitzers.
Maxim is still a disgusting machine gun when I take Vickers or MG: what kind of divine machine guns are compared to Maxim.
Most Soviet units have a worse performance than other factions, which forces players to spam
1 Jan 2018, 08:43 AM
#14
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

I find it amusing at least that the 120mm which hasn't been changed (IIRC), and been argueable worst than the 82mm (consider the worst mortar or it might be the USF one atm) it is now suddenly OP.

Old post which might still apply.


Unless there's a ninja change somewhere or i'm missing a change, if you can barely micro your mortar, the default 82mm should be better, specially if you use barrage and vet 0 flares.
1 Jan 2018, 09:09 AM
#15
avatar of Shuko

Posts: 7

I find it amusing at least that the 120mm which hasn't been changed (IIRC), and been argueable worst than the 82mm (consider the worst mortar or it might be the USF one atm) it is now suddenly OP.


OP or not, 120mm is used a lot in team games at least. XP requirement might be high, but it's basically unwipeable (6-man crew, 1 man retreat). It also has huge range, and the biggest issue (or thing going for it, whichever way you look at it), each of it's shot is like a stuka dive bomb so you get a lot of squad wipes.
1 Jan 2018, 09:37 AM
#16
avatar of Crecer13

Posts: 2184 | Subs: 2

I find it amusing at least that the 120mm which hasn't been changed (IIRC), and been argueable worst than the 82mm (consider the worst mortar or it might be the USF one atm) it is now suddenly OP.

Old post which might still apply.


Unless there's a ninja change somewhere or i'm missing a change, if you can barely micro your mortar, the default 82mm should be better, specially if you use barrage and vet 0 flares.


paper and reality are different things:
- IS-2 on paper the best tank in the game, in fact the worst
- 82-mm on paper is better than 120-mm, in fact worse.
all that makes 82-mm is to scratch units, if he killed more than 15 people for the whole game - you are a lucky man, the Wehrmacht mortar does not make less than 30 kills per game (this mortar - op, it wipes out a full squad of 5/6 people), 120-mm make about 20 kills and yesterday he helped me by hitting on Pz-4, destroyed his main gun.
1 Jan 2018, 10:03 AM
#17
avatar of skemshead

Posts: 611

jump backJump back to quoted post1 Jan 2018, 09:09 AMShuko


OP or not, 120mm is used a lot in team games at least. XP requirement might be high, but it's basically unwipeable (6-man crew, 1 man retreat). It also has huge range, and the biggest issue (or thing going for it, whichever way you look at it), each of it's shot is like a stuka dive bomb so you get a lot of squad wipes.


+1

A lot of people whinge about 120 not getting the kill count of the ost mortar, but it is doing almost constant damage to the health of all squads within range thus giving allied infantry the advantage, especially if those squads have ppsh's.
1 Jan 2018, 10:32 AM
#18
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
l2p flank and also you always have stuka like OKW :snfPeter:
1 Jan 2018, 10:39 AM
#19
avatar of ferwiner
Donator 11

Posts: 2885



paper and reality are different things:
- IS-2 on paper the best tank in the game, in fact the worst
- 82-mm on paper is better than 120-mm, in fact worse.
all that makes 82-mm is to scratch units, if he killed more than 15 people for the whole game - you are a lucky man, the Wehrmacht mortar does not make less than 30 kills per game (this mortar - op, it wipes out a full squad of 5/6 people), 120-mm make about 20 kills and yesterday he helped me by hitting on Pz-4, destroyed his main gun.


We are talking about computer games, the stats that elchino is talking about is all that rule that game so actually "the paper" is the reality. But it does not have to equal with user experience for multiple reasons such as:
1. Bias - its often seen that players tend to see same unit as bad when they build it and good when opponent is using it.
2. Graphical effects - it is easy to see in the case of 120mm mortar. It has such a huge and realistic graphical and sound effect that people tend to think its better than it actually is.
3. Using bad measures of effectivness - in the case of mortar, kill count is not exactly the right measure becouse its mainly a damage dealer, not a model killer. Its very easy to steal kills from the mortar and the kill count is very dependant on how well your opponent manages healing. The AoE and scatter character of the weapon also means that it is always going to perform much better (in terms of model kills) against allies, just becouse of bigger squad size.

Even if that metric was a good one, why exactly do you think that a mortar that deals 33% more damage (15-20) is worth 42% higher cost (240-340)?
1 Jan 2018, 10:52 AM
#20
avatar of Crecer13

Posts: 2184 | Subs: 2



We are talking about computer games, the stats that elchino is talking about is all that rule that game so actually "the paper" is the reality. But it does not have to equal with user experience for multiple reasons such as:
1. Bias - its often seen that players tend to see same unit as bad when they build it and good when opponent is using it.
2. Graphical effects - it is easy to see in the case of 120mm mortar. It has such a huge and realistic graphical and sound effect that people tend to think its better than it actually is.
3. Using bad measures of effectivness - in the case of mortar, kill count is not exactly the right measure becouse its mainly a damage dealer, not a model killer. Its very easy to still kills from the mortar and the kill count is very dependant on how well your opponent manages healing. The AoE and scatter character of the weapon also means that it is always going to perform much better (in terms of model kills) against allies, just becouse of bigger squad size.

Even if that metric was a good one, why exactly do you think that a mortar that deals 33% more damage (15-20) is worth 42% higher cost (240-340)?


Statistics are reality? of course. Just why does no one use IS-2? On paper, this is the best tank, in practice the worst. Most of all I'm amused by the pseudo buff in the last patch, which did not improve performance at all. And the pseudo nerf King Tiger - he wiped the squad, and continues to wipe
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Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
Today, 17:00 PM
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Today, 16:58 PM
Beinhard: o7 miss this game and zansi
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Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM

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