min 45:08!!
when you slow the vid to 0.5 you can see the model get the shell right into the face...but didn get dmg.
https://youtu.be/avSg2lmT7zE?t=2706
what is here wrong???
Quality feedback 10/10
Posts: 485 | Subs: 1
min 45:08!!
when you slow the vid to 0.5 you can see the model get the shell right into the face...but didn get dmg.
https://youtu.be/avSg2lmT7zE?t=2706
what is here wrong???
Posts: 1890 | Subs: 1
min 45:08!!
when you slow the vid to 0.5 you can see the model get the shell right into the face...but didn get dmg.
https://youtu.be/avSg2lmT7zE?t=2706
what is here wrong???
Posts: 4183 | Subs: 4
Posts: 2243
Posts: 8154 | Subs: 2
I play now only usf.
The pack howie is my new love...its huge wiping Potential is lol.
Its huge range is op....and the new jackson is too strong...unbelievable how easy it is..
Posts: 1660
Still trash for indirect. However it is at least better against buildings (still bad tho) and cheaper than it used to be.
Posts: 851 | Subs: 1
-Cost decreased from 330MP to 270MP
-Auto-attack range decreased from 100 to 80
-Autoattack range bonus removed from Veterancy 1
-Anti-structure damage increased (from 1/0.5/0.25 to 2/0.3/0.15)
-HE Barrage recharge time increased from 30 secs to 40 secs
-Smoke barrage recharge time independent from HE barrage
-Intel Bulletin for barrage recharge lowered from -25% recharge to -10% recharge
-Now has access to a smoke barrage ability
-Population reduced from 9 to 7
-Penetration reduced from 75 to 35
-Incendiary barrage scatter FoW penalty increased from 1.25 to 1.75
Smoke added, price decreased to same as mortar, no change to damage. I haven't used it myself yet but seems like really good changes.
Posts: 1954
ITS A FKN FIELD GUN (AKA Artillery) WHY THE F DID THEY NERF IT TO MORTAR STATUS!! AAARRGGGHH!!!
Posts: 2243
Posts: 46
Posts: 1660
only feels bad because you need to micro it like the pak howi
and same with less mortar pits being built now, a little bit of micro = too hard
Posts: 808
only feels bad because you need to micro it like the pak howi
and same with less mortar pits being built now, a little bit of micro = too hard
Posts: 911
Posts: 2636 | Subs: 17
As I said before and I will say again, the design of the LEIG necessitates a really good direct fire performance to balance out its shitty (and borderline broken, did they ever fix its indirect fire from undershooting its target? ) indirect fire performance.
Posts: 721
Posts: 911
Posts: 2636 | Subs: 17
So im pretty sure the LE.IG is bugged, it will use its High angle out of LOS firing mode when the target is in the FOW but when there is no intervening shot blockers in the way.
Testing it now im not so sure.
Posts: 13496 | Subs: 1
Posts: 503
Permanently BannedPosts: 13496 | Subs: 1
ISG have long range but is too slow, the others mortars like the USF is instantly move!
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