Mechanized: Should be a light vehicle centric commander that specializes in sweeping attacks and aggression.
WC51: transport ability overlaps with M3 and M3A1, and is punishing for a short amount of time but useless later. Boost DPS, remove transport, and allow it to uncapture enemy territory.
Withdraw and Refit-fine.
Engineer call-in: Replace with Cavalry Rifles. Paratrooper carbines, Satchel Charges, and a Bazooka that can be toggled on and off like Rangers in the campaign. Health boost to M3, and vet similar to pzgrens with regards to being near vehicles. M3 Grease gun package (flavor) to turn them into an assault squad.
Recon Flight-Replace with Combined Arms: Combined Arms is literally what Mechanized Infantry does, so this should definitely be part of the Commander.
155mm Artillery: Should be a cheap, precise shot with a quick cooldown like the one in the campaign, something to decrew Paks with.
Recon Support: Should be Airborne, but with less offensive punch and more support and defense. (Hence the name.)
Rifle Observers: replace with Recon Package upgrade that grants 2 M1 carbines and a +5 sight boost.
I&R: the dummy barrage is fun, but replacing with a fast fighter run would be incredible. Would make the commander good for combating blobs in team games, and building sniping in 1v1.
Greyhound: Perfect, but replace canister with the T70 recon mode.
Recon Sweep: redundant. Replace with a supply drop ability that can boost income.
Combat Group: Good concept but too much. Remove AT Gun, and make Support Paratroopers focused on long range defense and fire support like Guards. Add rifle grenades as an ability, remove weapon upgrades, and allow them to construct defenses. Give them M1 Garands with a better long range damage profile. Give them 3 weapon slots. 370 Per squad, 2 squads for 620 MP. (Discount for bulk.)
USF Commander Revamp
24 Nov 2017, 00:33 AM
#1
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Posts: 1891
24 Nov 2017, 03:11 AM
#2
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Posts: 3053
First and foremost the recon sweep should definitely be replaced entirely on both commanders (as you already said). Giving 5(?) cp recon to usf commanders is like giving an mg34 callin to ost commanders.
24 Nov 2017, 08:13 AM
#3
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Posts: 3602 | Subs: 1
Greyhound: Perfect, but replace canister with the T70 recon mode.
I'm sorry, it's just that this could be a very good meme ^^
I think the greyhound needs a bit more of everything. A bit more health, a bit more damage. If it becomes to good, just make it more expensive. If everybody then still uses it bcs it's a callin, then lock it behind teching a tier. In the end that's the only solution with all light vehicles-medium tanks that are op bcs of their callin
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24 Nov 2017, 08:16 AM
#4
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Posts: 1220
usf need more late game commmanders so add sherman e8 to recon and pershing to mechanized 
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25 Nov 2017, 15:04 PM
#5
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Posts: 3145 | Subs: 2
Mechanized should definitely have Armored Rifles instead of the Combat Engineers and some Tank call in, maybe an M4A3E2 Jumbo to act as meatshields for the Jacksons? Or an upgrade to the M4A3s to give them some more armor and a better 76mm gun? I think there is already a model for that so it shouldn't be that hard.
The upgraded M4A3 still won't be as good as the E8s of course but better that than a 75mm gun that doesn't excel at anything at all.
The upgraded M4A3 still won't be as good as the E8s of course but better that than a 75mm gun that doesn't excel at anything at all.
25 Nov 2017, 20:01 PM
#6
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Posts: 1891
I'm sorry, it's just that this could be a very good meme ^^
I think the greyhound needs a bit more of everything. A bit more health, a bit more damage. If it becomes to good, just make it more expensive. If everybody then still uses it bcs it's a callin, then lock it behind teching a tier. In the end that's the only solution with all light vehicles-medium tanks that are op bcs of their callin
DBP Greyhound is perfect.
@A. Soldier: I can live with it not having a tank call-in because the M3 Halftrack, Withdraw and Refit, WC51, and Assault Engineers all point to it being a light vehicle commander. IMO Combined Arms replaces a tank call-in as a lategame ability.
Armored Rifles would be pretty OP because they would have M1919s and Bazookas alongside M1 carbines if they were portrayed accurately. IMO just basically copying and pasting Cavalry Rifles from campaign would be good enough, but Satchels and Grease Guns would be really flavorful.
Speaking of Grease Guns.. RE's should really come stock with Grease Guns, and have to upgrade to Carbines that provide smoke and rifle grenades plus a DPS increase.
25 Nov 2017, 20:13 PM
#7
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Posts: 3602 | Subs: 1
DBP Greyhound is perfect.
Is that out yet? Didnt know.
26 Nov 2017, 00:50 AM
#8
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Posts: 3053
DBP Greyhound is perfect.
@A. Soldier: I can live with it not having a tank call-in because the M3 Halftrack, Withdraw and Refit, WC51, and Assault Engineers all point to it being a light vehicle commander. IMO Combined Arms replaces a tank call-in as a lategame ability.
Armored Rifles would be pretty OP because they would have M1919s and Bazookas alongside M1 carbines if they were portrayed accurately. IMO just basically copying and pasting Cavalry Rifles from campaign would be good enough, but Satchels and Grease Guns would be really flavorful.
Speaking of Grease Guns.. RE's should really come stock with Grease Guns, and have to upgrade to Carbines that provide smoke and rifle grenades plus a DPS increase.
Those would have to be some pretty bad grease guns lol. And how much of an increase would that be? Like paratrooper/ranger levels or what?
Having cavalry rifles in mechanized would really add something positive to the whole commander and hardy close quarters infantry that can tacke buildings is yet another thing nondoctrinal usf lacks, so I'd be all for it.
26 Nov 2017, 04:41 AM
#9
Posts: 55
Those would have to be some pretty bad grease guns lol. And how much of an increase would that be? Like paratrooper/ranger levels or what?
Having cavalry rifles in mechanized would really add something positive to the whole commander and hardy close quarters infantry that can tacke buildings is yet another thing nondoctrinal usf lacks, so I'd be all for it.
I say instead of "Cavalry Rifles" just add Rangers with an emphasis on demolitions and light AT support. Demolition Rangers: Come equipped with 2 bazookas, AT mine, and demolition charges that can be thrown freely or at vehicles like Penals. cost 400mp
USF needs more branches than just straight Rifle blobs backed by call ins. This commander could in essence persuade skipping the Captain Tech.
I also agree that we need the Pershing and Ez8 in at least one other commander respectively. I think the Recon commander needs a bombing run akin to the Russian Bombing run for 200mu. Heavy Cav company has almost no good answer to mg/mortar/lel gun spam
26 Nov 2017, 05:55 AM
#10
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Posts: 1891
Those would have to be some pretty bad grease guns lol. And how much of an increase would that be? Like paratrooper/ranger levels or what?
Having cavalry rifles in mechanized would really add something positive to the whole commander and hardy close quarters infantry that can tacke buildings is yet another thing nondoctrinal usf lacks, so I'd be all for it.
Even if they increased damage to Rifle levels it would make them much more cost efficient, plus smoke for possibly cheaper and rifle nades (reliable muni based anti garrison that doesn't require flanking).
CQC anti-garrison infantry is exactly what I was thinking, plus vet that compliments them with vehicle. Perfect for using with a Stuart, IE they flush out AT guns or Puppchens and wreck Grens up close.
I say instead of "Cavalry Rifles" just add Rangers with an emphasis on demolitions and light AT support. Demolition Rangers: Come equipped with 2 bazookas, AT mine, and demolition charges that can be thrown freely or at vehicles like Penals. cost 400mp
USF needs more branches than just straight Rifle blobs backed by call ins. This commander could in essence persuade skipping the Captain Tech.
I also agree that we need the Pershing and Ez8 in at least one other commander respectively. I think the Recon commander needs a bombing run akin to the Russian Bombing run for 200mu. Heavy Cav company has almost no good answer to mg/mortar/lel gun spam
This is something I would recommend if Infantry Company got re-worked.
26 Nov 2017, 09:45 AM
#11
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Posts: 509 | Subs: 1
I say instead of "Cavalry Rifles" just add Rangers with an emphasis on demolitions and light AT support. Demolition Rangers: Come equipped with 2 bazookas, AT mine, and demolition charges that can be thrown freely or at vehicles like Penals. cost 400mp
USF needs more branches than just straight Rifle blobs backed by call ins. This commander could in essence persuade skipping the Captain Tech.
+1. This is indeed a good idea. I'd suggest one change though. Instead of demolition charge give rangers sticky bombs (coh1 hype).
26 Nov 2017, 17:49 PM
#12
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Posts: 1323 | Subs: 1
+1. This is indeed a good idea. I'd suggest one change though. Instead of demolition charge give rangers sticky bombs (coh1 hype).
A player of culture.
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Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Today, 11:33 AM
Today, 11:33 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Today, 00:09 AM
Today, 00:09 AM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Yesterday, 23:34 PM
Yesterday, 23:34 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Yesterday, 22:29 PM
Yesterday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Yesterday, 20:34 PM
Yesterday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Yesterday, 20:33 PM
Yesterday, 20:33 PM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Yesterday, 10:24 AM
Yesterday, 10:24 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Last Tuesday, 20:57 PM
Last Tuesday, 20:57 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Last Tuesday, 15:40 PM
Last Tuesday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM
Last Monday, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
Last Friday, 23:14 PM
Last Friday, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway 
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aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
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