Absolutely.
However, we don't have the luxury of changing everything at the same time. This is why we need to prioritize changes.
How about prioritizing on don't fix what ain't broke (Stuka health) and ain't nobody asked to fix in the first place.
First we fix Brits, then we fix USF and. Finally, if relic still gives us the option to make a 2nd pass over OKW we continue with changing the Stuka and nerfing King Tiger.
And if you get Community approval.
If you have trouble realising why Stuka is OP (and will remain OP), you are probably misusing it. Look up on youtube about how to properly aim the stuka.
If you have trouble realizing after your first failed attempt that it ain't gonna work to shove down your own playstyle on everybody's else throat, just as it did not work the first time, the better for you. The feedback is entirely negative on this change. Look on COH forum and reviews of what happened the last time you tried to ignore that and perhaps you will find it enlightening and save you a lot of trouble of attempting it again.
You are perhaps misinterpreting the feedback, so let me translate it to you: we still ain't buying into saying one thing and using it a false pretext to do something entirely different.
In this case, claiming there is any kind of correlation between the Stuka's allaged pinpoint accuracy and its durability. There is not. All this does is making the most expensive rocket arty that works closest to the frontline crap easy to destroy for lazy Allied players. If you have trouble neutralizing the current Stuka, then perhaps look up some replays because its a play style issue.
If you actually want to fix the Stuka's wiping potential and make it follow the same rules as other rocket arty, then do so. If you can't (or won't), do not touch it because the only thing that's gonna happen is that you break it and along with it, the chances that the DBP could ever go live.
Personally, the three primary goals for the DBP is:
- Force all 5 factions to use a combination of units to achieve their goals at each stage in the game (e.g., no late-game Vet5 Volks spam > all)
- Make all factions require comparable micro input at all stages in the game, so that there's actual depth involved (i.e., getting to Vet5 should not mean that you no longer have to micro your infantry engagements)
- Adapt faction core/commanders properly, so that each faction has at least 3 strong and valid commanders to choose from, every game (i.e., no Armor Company every single game, just because you picked USF)
Trouble is, making the Stuka even more vulnerable than it already is does not serve these primarily goals in any way.